If you don’t die, boy howdy, Zul'jin is a powerful card.
Gameplan
The main idea is that Nine Lives and Zul'jin are absolutely insane. You live through what your opponent is doing, and then vomit value onto the board by repeating your spell/deathrattle effects and win.
Card choices
Deathrattle Package:
- Fireworks Tech – trigger you rattles
- Nine Lives – trigger your rattles, gain value
- Spider Bomb – kill their dudes, so they can’t kill you
- Ursatron – get your dudes so you can kill them
- Mechanical Whelp – make big
- Oblivitron – make real big
- Safeguard – don’t die
Zul’jin package:
- Tracking – draw Zul'jin
- Animal Companion – good before and after.
- Deadly Shot – reasonable before, insane after.
- Dire Frenzy – very cuttable. Pretty powerful after Zul'jin, and helps pad your deck to avoid fatigue.
- Baited Arrow – tempo; powerful before, mediocre after
- Sunreaver Warmage – tempo
- Unleash the Beast – tempo and value!
MiscelLaneous:
- Secret Plan – reasonable early game tempo, which we lack. gives you 2 secrets after Zul'jin.
- Houndmaster Shaw – good in general, very powerful with your deathrattles, especially if it ever sticks.
- Zilliax – good in general, very powerful if you magnetic it to a 7/7
Closing thoughts
The main idea is that Nine Lives combines our Zul'jin value bomb plan, and our mech deathrattle value plan. Most of your other effects need tempo so that you can live to your huge value turns. We have some good tools for that, but the deck is ultimately weak to wide boards. Token Druid is very powerful in the meta right now, so this deck is a little bit weak. Counters Warrior pretty well though, which is nice.