Mulligans
General Mulligans
In the early game you just want to be playing things to combat your opponent and buff up you C'thun a little bit.
C’thun decks are looking to be pretty strong at the start of standard and druid seems like it will be one of the best classes for this archetype. With Blizzard giving away C’thun for free and a lot of the cards that interact with it being common or rare, the deck should be pretty accessible to the average player.
This deck is great, I just got rid of one of the nourishes and added a Mire Keeper. I was able to go from 12 to 8 in about 7 games (just enough to get the quest :P). This is my favorite list out of the Ctun Druids so +1 to you my friend !
i can tell this is deck is amazing, but, i recomendo more draws +1
I’ve been playtesting this deck and I’ve noticed a few things. I think Twilight Elder is probably going to get cut, giving +1/+1 is too weak and with your Ramp you’ll be skipping turn 3 a lot (MC Tech might be better, and this deck might need Big Game Hunter). I’m less convinced about Klaxxi Amber-Weaver and I’m wondering if Mire Keeper would fit better in that spot. Klaxxi is very rarely going to be a 4/10 and you want to play a 4 on curve (after Wild Growth). I also think Twin Emperor Vek’lor is going to be crazy good in this deck. That thing is probably the best 7-drop in Standard, it is always going to be active on turn 7 and will be insane on turn 5 with Innervate.
So I think most would be surprised if some deck close to this was not in the meta. Doomcaller is obviously really interesting, but as Alexstraza was not nerfed this followed by C’thun is going to be nuts. How about Nourish->Azure drake? Also, as the best turn 4 play is probably is klaxxi on curve, so the use of wild growth will have to be thought about? Feral rage might also be interesting for some flexibility on removal or healing?
why no fandral staghelm?