C’thun Druid (Rise of Shadows)

Class: Druid - Format: wild - Type: control - Season: season-64 - Style: fun

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Deck Import

Mulligans

General Mulligans


Getting C'thun early is great, so keep him if you can. When he gets to 20 attack, it would be optimal to play him. Note: Pop all secrets before playing C'thun. Try playing C'thun when your opponent has an empty board to get all face damage.

This C’thun druid deck includes most (if not all) cheap C’thun buff cards. Sir Finley makes it easy to replace the druid hero power with one that would let you last longer (warrior, priest). I included some cheap one-drops to make the early game mana curve efficient. Brann makes most C’thun cards twice as effective and makes C’thun a powerhouse. Branching paths for flexibility no matter where the game has taken you. Dark Arakkoa is the main reason C’thun Druid is good so it is a natural fit in the deck. Jepetto Joybuzz makes drawing a C’thun card or C’thun himself easy. Note, drawing Vek’lor summons a 1/1 taunt and another 4/6 taunt with Joybuzz. Tree of Life lets you survive the late game if you haven’t drawn C’thun yet. One Doomcaller lets you retrieve C’thun just in case. Ultimate Infestation lets you draw a butt-ton of cards and gives you a free ghoul, 5 armor and a free 5 damage. This deck is constructed around C’thun and board control throughout the early and late game phases of the game. 

Druid

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