Mulligans
General Mulligans
Mulligan like a midrange shaman would. Keep cards that help you control the board. You want a 1, 2, 3 curve or 1, 2, 2 curve on the play. On the coin 2, 2, 3 or 3, 3, 4 or 1, 2, 4 is probably acceptable.Theory craft deck based heavily on N’zoth and LOE legend synergies.
The core concept is to use best in class minions early to control the board. Gain card advantage in the middle game. Then seal the game a big N’zoth or Brann play.
Deathrattle and enter the battlefield effects are independently good, so it’s o.k. that we mix and match them here.