This deck is a very good deck for several reasons. You have some hard removal for massive boards (the Scheme after Tip the Scales is SO nice) but also has several strong battlecries and doesn’t sacrifice much power on that end. The Shudderwock is still a massive late game bomb that requires a response, the constant double battlecries generate tones of resources and gives you a tone of board control, and cards that generate more minions give you immediate board presence that can turn the tides of the game in a single turn. Its a great deck I would recommend it, last season I went 8-2 with it.