Mulligans
General Mulligans
Survivability is key to this deck, so in most situations you want to find your board clear/stall cards to stay alive in the early game.
Good afternoon everyone! Per my pre-expansion release tradition, I thought it would be fun to try and create a fun deck around some of the new cards released. This particular deck focuses around Whirlwind Tempest, which gives all your minions with windfury the ability to attack 4 times instead of 2.
The deck’s goal, being control shaman, is to play for the board and be reactive. In a more aggressive matchup, the goal is to simply survive and outlast your opponent. I expect the meta to be an aggressive one given the lack of board clears that were introduced, in addition to new support for historically aggressive decks (murloc shaman, secret paladin, etc). Unlike most classes, this deck has the ability to deal with wide boards with the inclusion of doomsayer, lightning storm, hagatha’s scheme and hagatha the witch.
In a more value oriented matchup, the goal is to play your value generating cards and then surprise your opponent with a devastating combo that they most likely won’t expect. The “combo” only requires 3 cards: Ravenholdt assassin (or any other minion that can stick), windfury and whirlwind tempest. As it stands, the Ravenholdt assassin is the highest attack stealth minion accessible to shaman, so when you have assembled the combo pieces you play the assassin when you think it can survive. If it survives into the next turn, you attack with the assassin once to break stealth (preferably going face), then play windfury on it and drop the whirlwind tempest so it can attack 3 additional times, for a total of 28 dmg. In the event the assassin is killed prior to this, both of the walking fountains can benefit from whirlwind tempus as well if they stick. This combo can also be pulled off it another minion sticks (say, Hagatha’s Horror, shudderwock, etc).
I honestly don’t think this deck is all that bad, but we shall see! Thanks for reading!