This deck is not a competative deck, but fun to play and annoy your friends. I think it could be tweaked to be a lot better, but still a work in progress. The Control Hunter deck wants the game to go long. You generally want to trade minions while getting in some damage when you can using your hero power. The deck has lots of card advantage, so it is important not to get behind. The biggest weakness is lack of good removal so use your removal sparringly.
Control Hunter
- 1Hunter’s Mark2
- 1Webspinner1
- 2Explosive Trap1
- 3Animal Companion1
- 3Ball of Spiders1
- 3Deadly Shot1
- 3Powershot1
- 4Multi-Shot1
- 5Explosive Shot1
- 6Savannah Highmane1
- 2Jeweled Scarab1
- 2Loot Hoarder1
- 2Novice Engineer1
- 2Unstable Ghoul1
- 3Acolyte of Pain1
- 3Earthen Ring Farseer1
- 3Shade of Naxxramas1
- 4Big Game Hunter1
- 4Elise Starseeker1
- 4Piloted Shredder1
- 4Tomb Spider1
- 4Twilight Drake1
- 5Antique Healbot1
- 5Azure Drake1
- 5Loatheb1
- 5Mind Control Tech1
- 5Sludge Belcher1
- 6Reno Jackson1
- 8Chromaggus1