Mulligans
General Mulligans
Heavily match up dependent mulligan.
This Control Dragon Shaman refinement. Changed x2 Cobalt Spellkin for x2 Twilight Drake to ease the curve (it’s already heavy af). Still not sure about x2 Big Ol' Whelp, but 7 dragons is must have for synergy. Temporaly get rid of x2 Squallhunter and x2 Lightning Storm in favour of lategame (I decided that Surging Tempest, Sandstorm Elemental and Lightning Breath provide enough early game pressure). Added King Phaoris for late game board (proven to be decent for me) and therefore restored Earthquake to 2 copies.
Remaining problems – lack of the draw. Harrison Jones may be good this meta (many weapons, also each invoked Galakrong have 5-2 claws), but you can’t put it here without ruining dragon synergy.
Still don’t like our draw engines Big Ol' Whelp, they looks like you won’t have time to play it as heavy control deck.
So, overall it’s solid deck, but it will be changed by meta dramtically. It’s still has problems like lack of draw + lack of control options against lategame single minions except x2 Crowd Roaster, because of dragon package, no place for regular Control Shaman tools – Hex, Witch Brew, Earth Shock etc. Very small window for refinment. I tend to think we have to gave up with dragon packge, but Lightning Breath keeps my faith alive.