Mulligans
This version of Control Hunter focuses on staying alive early through use of the classes plentiful removal spells, soon enough you will be able to start playing your big minions, and using combos with Princess Huhuran on your Twilight Summoners, Savannah Highmanes, and pretty much most minions in the deck. Call of the Wild takes the place King Krush or Ragnaros would have had in the deck, and N’Zoth is always there as a backup win condition, allowing you to take full control of the board once more. With BGH, early Freezing Traps, and Arcane Shots helping you, surviving until the mid game shouldn’t be a problem.
My one thing would be -2 loot hoarder +1 spellbreaker +1 Novice engineer. The new meta adds a lot of cards worth silencing, and it rounds out the mana curve. Furthermore, I wouldn’t think you would really want to summon a loot hoarder as part of your endgame combo, which is almost certainly going to happen this way. Finally, you would be playing your LHs on round two, so you still don’t gain the buff from forlorn stalker.
Nice deck and really cool idea. Here’s a couple of changes that I would make.
-2 arcane shot + 2 quick shot
-1 bear trap -1 PowerShot + 2 UTH
UTH will be gods if meta is fast but if it’s slow you can keep a power shot or bear trap and take out a UTH.