Mulligans
General Mulligans
No suprise. Can win games on the spot and is able to answer turn 5 seawitch. Always toss dk/nzoth.Aggro Mulligans
darkbomb is most important against mage and shaman, keep voidcaller with voidlord/malganis in hand
Disclaimer: This is mostly a fun deck and not a competitive one, but it can beat most of the decks out there, even at 5 or higher
I am playing warlock only since i started playing a few years ago, and while i dont have the time to get to egend, i reach rank 5 every Season just to Play some funny Things like this deck. The main idea is to compete the quest with cataclysm, and to revive anything you discarded with dinomancer. this is why there are no cheap minions (not even librarian) in this deck. Only exception is taldaraam, since i had no 3 Drops in my original list, i included him (there are a lot of good Targets in the deck). Playing nzoth as well as guldan gives you a fallback plan if you end up discarding the deathknight. Applebaum over sluge for extra healing and better Body after silence, but both of them work. curse of weakness is just experimental, feal free to replace it with hellfire, demonwrath or a copy of applebaum/sludge. Drain Soul is there for the same reason, want to replace it with one of the elises as soon as i have the dust (they should both fit in the deck for extra late game power against Control). Against aggro, you can toss the quest, but most of the time keeping it is a good idea because of cataclysm. Notable interactions: if cataclysm kills voidcaller (with malchezaars imp on board), it will summon a demon drawn by the imp. same goes for dinomancer, summoning a minion you just discarded. Two Siphon souls: depends on how often you face Control.
Best reason to Play this deck: It is capable of clearing turn 5 sea witch giant board