Introduction to Budget Warlock Zoo
Zoolock may be the best deck for new players to learn. The low crafting cost has made it accessible to nearly all players since the early days of Hearthstone. More importantly, the deck teaches efficient trading and proper minion placement; two factors critical to success in the game.
The speed of past metagames has kept Zoo Warlock under control for awhile, but there was a time when it was a powerhouse in Hearthstone. Even at its lowest points, Zoo Warlock has had some degree of success. More recently, a metagame centered around minion-based combat, a facet of Hearthstone that few decks do better than Zoo, has come back into vogue, giving the once forgotten deck an opening.
THE WITCHWOOD
While The Witchwood expansion didn’t offer too much for Zoo Warlock, it is still one of the best options for budget players going into the Year of the Raven. Duskbat compliments minions that deal self-inflicted damage, such as perennial powerhouse Flame Imp, as well as Kobolds and Catacombs inclusions Kobold Librarian and Vulgar Homunculus. Witchwood Imp helps ensure minion sticks on board in time for Fungalmancer and newcomer Mad Hatter for huge power swings.
Budget Zoo Warlock Mulligan Guide
HIGH PRIORITY KEEPS
- Flame Imp – Imp is a very strong turn one play for a deck that needs to get on the board early.
- Voidwalker – Voidwalker’s high health makes it a good early roadblock against aggressive decks.
- Fire Fly – Zoo Warlock is a card that quickly dumps its hand. Fire Fly helps reduce the need for life tapping in the early turns by replacing itself in hand and filling out your curve.
- Glacial Shard – This often overlooked Elemental helps halt aggression and allow you to dictate trades on the following turn, a perfect inclusion for Zoo Warlock.
LOW PRIORITY KEEPS
- Kobold Librarian – While Zoo Warlock typically needs a turn one play, there are several better options than this in the deck to search for.
- Witchwood Imp – Witchwood Imp’s effect is more about stabilizing a board state than developing it. As such, it’s not an ideal play on the first turn of the game, though it does complement other one-drops quite well.
- Vulgar Homunculus – In most cases, this 2/4 taunt is your best turn two play, but Zoo Warlock cannot afford to miss a minion on turn 1.
- Tar Creeper – With a solid 1-2 curve already in place, keeping Tar Creeper can be considered.
This deck is made for early agression, Gul’dan would help late game. You could also use demonfire to buff your minions, and maybe demonic project to deny your oponent late game, if you are lucky you can take out one of is priority cards.
Drain Soul its also a good option for sustain, and Defile for board clear
I made this build, except I removed the Vulgar for Keleseth and Gul’dan. I don’t seem to be winning very often, and I have a feeling its about play errors… Any tips on how to successfully use this deck?