Mulligans
General Mulligans
Typically just looking for the usual suspects. It's good to keep the elemental from firefly in case you need it to activate later.
I typically keep Tar Creeper vs anything that might be fast.
Elementals are just strong… and Rogue has alot of extra cards to compliment the package. Early game is easy with Swashburglar and Patches, mid-game is fine with Creeper vs aggro and SI Agent to add damage, then all the next turns are explosive with Kalimos, Slayer, Blazecaller… I’ve like the Prep/Sprint here because Creeper on turn 3 lets you do it safely most of the time, and then you have tons of options.