VS agro is easy if you hard mulligan for the firefly and play something turn 2 and turn 3, from turn 4 forward you can start presuring with Wispering Woods, armor up with branching or just kill them if they dont trade with your Wisps
VS control, keep presenting big boards 4+ minions and force them to clear, if they dont Savage Roar + Branching Paths for easy win
I dont think this is gonna work for too long when people learn to clean the wisps every turn, but it worked for me took me from rank 10 to rank 5 yesterday night.
8-2 with it so far, it seems pretty good. Tip for the people who seem to be struggling: against control, full milligain anything that isn’t a mountain giant, twilight drake, or fire fly. Against aggro, mulligan anything that isn’t an early play or a bewitched guardian and try to play for tempo and fight for the board. If you have mountain giant in hand with a witchwood apple, its a great play to play the spell on turn two, as you can giant on turn 3. And finally: try not to use the coin. Its often more useful as a card count then as a innervate.
Your goal is to win by maintaining hand size at first, summoning as many wisps as you can and buffing them with power of the wild! You can stop aggro with the 4/10 taunts and pressure the opponent really early with mountain giants! The deck surely needs more refining, but once the meta settles, I think it will be a very strong archetype!
– 2 Twilight Drake
+2 Savage Roar
VS agro is easy if you hard mulligan for the firefly and play something turn 2 and turn 3, from turn 4 forward you can start presuring with Wispering Woods, armor up with branching or just kill them if they dont trade with your Wisps
VS control, keep presenting big boards 4+ minions and force them to clear, if they dont Savage Roar + Branching Paths for easy win
I dont think this is gonna work for too long when people learn to clean the wisps every turn, but it worked for me took me from rank 10 to rank 5 yesterday night.
If the only beast in the deck is the grizzly why no witching hour? If no witching hour why no spreading plague?
8-2 with it so far, it seems pretty good. Tip for the people who seem to be struggling: against control, full milligain anything that isn’t a mountain giant, twilight drake, or fire fly. Against aggro, mulligan anything that isn’t an early play or a bewitched guardian and try to play for tempo and fight for the board. If you have mountain giant in hand with a witchwood apple, its a great play to play the spell on turn two, as you can giant on turn 3. And finally: try not to use the coin. Its often more useful as a card count then as a innervate.
I’m not finding a way to win against Aggro decks at this point.
What exactly is the win condition here?
Your goal is to win by maintaining hand size at first, summoning as many wisps as you can and buffing them with power of the wild! You can stop aggro with the 4/10 taunts and pressure the opponent really early with mountain giants! The deck surely needs more refining, but once the meta settles, I think it will be a very strong archetype!
Looks so bad! I wonder if it works, definitely not crafting whispering woods…
it’s a good deck…
Spreading plauge? I win against aggro because of this card how can i win with this version??