https://twitter.com/bmkibler/status/847151856593788929
Brian Kibler’s Legend Handbuff Menagerie Paladin (March 2017, Season 36)
Leave a Reply
You must be logged in to post a comment.
https://twitter.com/bmkibler/status/847151856593788929
You must be logged in to post a comment.
Is patches really necessary?
I would say no, I played this deck some and didn’t think the Pirate package was that important.
And here I am still trying to find a purpose for the hand buff murloc. Maybe after.xpac.
Ps, this deck looks sick
I have a deck that has a shell of what this deck is but far better end product.. kibler had just scratched the surface with this deck and actually led to me making a very fun and yet competitive deck.. I’m at an over 80% win rate but hey it’s only been 20 games so I’m sure that stat will normalize after enough games.. plus so much room to tweek it further..( I’m excited for the possibilities of the new year and expansion.. there are much more possibilities now that many cards are rotating out).. there are cards you would normally skip over but because of their synergy and getting buffed they play for insane value. I’ll post it up.
here it is—> http://www.hearthstonetopdecks.com/decks/menagerie-paladin-2/
I just typed up some brief explanation, it’s using a shell of Brain’s deck here.
Anyone has a good suggestion what to replace Wickerflame Burnbrist with?
I don’t have Wickerflame myself and I just threw in an Earthen Ring Farseer.
I don’t get the inclusion of Bloodsail Raider. Handbuff decks try to buff their hand for the first 2-3 rounds and then try to turn the board around by playing big taunts.
Bloodsail Raider only makes sense to be played after a weapon, and won’t help you getting tempo in the first 5 rounds, because … you won’t have a weapon in this deck?
For me it looks like Bloodsail Raider is a win more card in this deck, when you already have board presence + weapon equipped and your Bloodsail Raider is buffed. But does a Handbuff deck really need to have additional win more cards, which won’t help in any other scenario?
I didn’t test this deck right now, but I am just curious of the thoughts behind this?
I would maybe drop Acidic and both Bloodsails for 2 of those 1-drop-weapon-destruction pirates to get the pirate synergy and add a 2nd Acolyte
Kibler said that is a Flame Juggler that does not miss the ping.
It’s a combination of being ok stats as a 2/3 for 2 (plus handcuffs), best or as good as any other patches enabler, and a REAL threat all by itself on turns 5+ with weapon support.
I was hesitant also until I gave it a whirl ;).
2nd Acolyte for sure! It’s the fucking MVP for Handbuffing!! SO GOOD!
Why didn’t i think of this?!
i had a VERY similar list but i was using anyfin/murloc package instead of pirates.
this makes so much more sense..