Mulligans
General Mulligans
Pretty straightforward, just your early game, draw, and Blood Razor for a good removal and anti-aggro tool
The goal of this deck is to play The Boomship with the only minions in your hand being Charged Devilsaurs and Grommash Hellscream, so that they get pulled onto the field, and since they have charge they can slam directly into your opponents face! Add an Inner Rage on top of that and you get to 26 damage, and with two you have 28. A lot of the other cards on the list are for removal, armor, and cycle, staying alive and getting to the combo. I saw a list that ran Hemmet to thin out the deck, but 1. I don’t have him, and 2. I don’t really think he’s all that necessary. I also included Dr. Boom, Mad Genius because I think that he’s a really cool card, with strong hero powers, but Scourgelord Garrosh could also work, too, as it offers more control (with its weapon). I might need to throw more mechs in here, if I want to run Boom, or maybe I should drop it, be sure to comment your thoughts!
I really would like to make this deck work, as OTK Worgen was my favorite deck to play, and it got nerfed to the ground ð
Please comment your thoughts on this deck, anything to improve it!