Mulligans
General Mulligans
Almost always mulligan for you ramp in all matchups, but keep Beckoner of Evil and Twilight Elder if they are in your starting hand. In almost all matchups save your innervate to turn 5 bonemane turn 6 Lich King or turn 4 Dark Arakkoa. Only play an early innervate if you have to in order to play to curve.
Aggro Mulligans
Ramping into taunts is the main win condition versus aggro, keep Wrath and Disciple in hand if you know it will help you survive the early game.
Control Mulligans
Ramp and early game pressure is key, save your innervate in almost all cases to turn 5 bonemane turn 6 Lich King or turn 4 Dark Arakkoa.
C’thun Druid is back!!!
The true MVP of this deck is Bonemare, and it is the only reason this deck works. All of your c’thun buffers who would normally have no value in the late game are now all prime targets for getting a 4/4 buff!
I have won many games without drawing C’thun, only about 25% of my games have I actually played him. Generally I win in the end game by playing my more expensive cards like The Lich King.
The decks that this performs very poorly too are control/freeze mage, miracle rogue and tempo warrior. These matchups can be improved by implementing some sources of healing, but I find Feral Rage a dead card too often because this deck is very proactive versus control and midrange.
Once I get some more experience with the deck I’ll leave a more detailed write up, because I know very little in the 30 games I played from rank 10 to 5. I do know for a fact though that this deck crushes traditional jade druid, with 6-1 w/l vs it.
Feedback is much appreciated! Leave questions, deck suggestions, or even your experience playing the deck! Good luck on the ladder ^.^
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Do you feel that Twin Emperor is replaceable? I’m not sure if I should craft him, I have everything to make this deck except for him
Absolutely! Replace him with another ramp taunt minion, I recommend an Ancient of War.