Mulligans
General Mulligans
The mulligan is fairly simple, it's usually the same for every matchup in my opinion.
If against Big Mage or Mech Paladin, keep Spider Bombs, Venomisers and Missile Launcher.
The deck is extremely similar to the original deck but BoomMaster Flark was replaced by a Necromechanic. And a Tracking by a Galvaniser. It’s maybe weaker not to have Flark for some situations but it’s really great in my opinions. If you can use it along the deathrattles of lots of bombs, the Ursatron ora spider bomb it quickly becomes strong. If you are not able to achieve it, you can play it so your oponent feels obligated to trade it, leaving you more time or perhaps distracting him from stronger creatures.
The deck is easy to play, it rellies heavily on the Magnetic minions to make huge creatures and making it hard for the opponent to kill them. in the current meta, few decks can easily take down a huge creature. The missile launcher with the venomiser is the best way to clean up any board, it can even set up letal if your bombs are enouth to kill the opponent and just need to be triggered.
I am currently sitting at a 68% winrate in the ranks 5 to 3. (28 games in total).
The deck is really strong against War control, can outrun any other types of warriors, is strong against Zoo Warloc; Mid Hunters and Mech Hunters. It’s okay against Mage and Token Druid, the hardest matchups (but still outrunable if better hand).