Big Hand Mage

Class: Mage - Format: raven - Type: midrange - Season: season-54 - Style: fun

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Deck Import

Mulligans

Because… They pushed it in the boomsday expansion… for reasons unknown… so I thought I’d give theorycrafting it a whirl.

So, the strategy is similar to handlock: have a giant hand. However, the way you obtain and maintain this hand is much much different. With warlock, you simply pound your hero power until you’re good, with this deck, you have to use a strategic combination of card draw cards to slowly bring your hand up to what you want. You can do so via arcanologist into frozen clone, getting lots of value off of an acolyte of pain, using pure draw spells like project and AI, or even just playing cards that add one card into your hand, like a passive glyph, or pyros.

Then on turn 4, you want to have twilight drake, or mountain giant if you’re lucky enough to have 9 cards. From there you kinda want to curve out with board clears and big-hand cards. Aluneth is there to quickly close games if you’re playing against control, while Jaina is there if you find yourself pinned in an aggro matchup (I mean come on the card basically reads “9 mana: you now have a 90% chance to win the game”). Bliz is there to keep big boards at bay while taking huge swings at their face with giants, and flamestrike is there to clear them. polymorph is there to act as silence, an elemental (if you have Jaina, you polymorph ping), and as single target removal.

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  1. Brandon975
    September 23, 2018 at 7:27 AM

    I like the idea but, are you sure about use Aluneth in this deck? Tempo mage can use Aluneth because have a lot of cheap minions and spells and even sometimes burn cards; and this deck some expensive cards. Book of specters and Arugal could work better to fill your hand