Even if you play the optimal, 30 damage combo, it’s a 26 card combo with a lot of animations. There is not much time to mess around. If you are looking at the picture, the numbers in front of Floop’s and Pounce are coefficients of how many times you need to play that card, and not step numbers.
1) draw entire your deck if Auctioneer survives a turn,
2) infinite Star Fire after 2 Bees ing your Elise if your Elise had11+ HP
3) infinite moon fire if Floop was 0 mana, no need to Gloop and Bees
and so on…
If only you could throw in Gonk to clear those pesky taunts. Of course those animations will work against you.
Even if you play the optimal, 30 damage combo, it’s a 26 card combo with a lot of animations. There is not much time to mess around. If you are looking at the picture, the numbers in front of Floop’s and Pounce are coefficients of how many times you need to play that card, and not step numbers.
if Questing Adventurer survives a turn, it can be infinitely big (theoretically)
1) draw entire your deck if Auctioneer survives a turn,
2) infinite Star Fire after 2 Bees ing your Elise if your Elise had11+ HP
3) infinite moon fire if Floop was 0 mana, no need to Gloop and Bees
and so on…
Apm ? Where ?