Mulligans
General Mulligans
1)Obviously never keep your big spells in muligan. Your Arcane Artificer is supposed to come a bit later if you can.
This deck is me fantasizing about wiping those cube based warlocks and druids off the map with a 5 mana 10 damage to all after I draw my iron beak or poly their cube. Will it have enough steam to continue? Who knows. I just really want to wipe all of their big dumb crap and burn everything trying.