more versatile OTK turn, mostly. the innervates aren’t required for the combo, and can be used to shoot through your deck. it feels really flexible compared to the normal combo.
Played against this last night. Opponent got down to the Anaconda, Mecha’thun and naturalize. I’d stopped playing minions.
Played the Anaconda first and probably could have just beaten me down, although he was taking a fair amount of fatigue at this stage. For some reason he played Mecha’thun the next turn and I just twisted nethered his board.
Fairly sure he would have beaten me had he just waited. As much as OTK decks frustrate me, I do like working out how to stop it.
How does this work? I am assuming you play the anaconda, kill it with naturalize, wrath or spell stone, then naturalize the Mechathun it pulls out?
Ive added 2 nourish on mine replaced branching.
what are the benefits of playing this version over the standard one?
more versatile OTK turn, mostly. the innervates aren’t required for the combo, and can be used to shoot through your deck. it feels really flexible compared to the normal combo.
Played against this last night. Opponent got down to the Anaconda, Mecha’thun and naturalize. I’d stopped playing minions.
Played the Anaconda first and probably could have just beaten me down, although he was taking a fair amount of fatigue at this stage. For some reason he played Mecha’thun the next turn and I just twisted nethered his board.
Fairly sure he would have beaten me had he just waited. As much as OTK decks frustrate me, I do like working out how to stop it.
That’s very fricking smart