Mulligans
General Mulligans
All of the recurring mulligans should be self explanatory; they give a board presence and help you gain some footing early on.
Feral Spirit: Keep vs Aggro usually and always keep with Coin + Tunnel Trogg.
Deckhand: Helps guarantee two minions on the board on turn 1 in the event your opening hand is garbage.
Control and Combo mulligans are the same as General
Midrange is the same as Aggro
I’ve been playing this deck on the Wild ladder for the past 2 days and went from rank 14 to rank 9. This list seems to do very well against aggro and can also outpace tempo and midrange decks. I haven’t had too many control matchups, but from the matches I have had, this deck does okay against them only really struggling vs Renolock and Taunt warrior. When I get a bit higher with this list I will post stats and other information as well as techs, but I thought I would just post the vanilla list for now in case anybody was looking for a strong deck to climb with.