Mulligans
General Mulligans
Try to mulligan for these early taunt minions (and obviously the quest). This will help to accelerate your quest achievement.
This deck is a different spin on quest warrior. Why wait 10 to 15 turns for the quest on expensive minions when you can consistently be blasting your opponent for 8 on turn 7? Thus, aggro quest warrior was born. Simply play a multitude of cheap taunt minions in the early game, draw some cards with battle rage and cult master if necessary, and get the weapon by turn 6 or 7 usually. Then, you can start hitting your opponent with your hero power, which is aided by your pixies and single copy of clockwork automata. Warpath and supercomputer are included to take care of pesky wide boards. Any suggestions are appreciated!