3-Gods-Druid (wild/ with Guide)

Class: Druid - Format: wild - Type: ramp - Season: season-30 - Style: ladder

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Deck Import

Mulligans

General Mulligans

keep Dark Arrakoa only with Innervate. Allways keep Disciple of C'Thun. 


Hello,

 

when i play Kripps Two God Druid for Standard i start thinking that the inclusion of Sludge Belcher and a third God should make fun. At that time i started to play wild after a long time.

So i try out some ideas and combinations. Then first i play it casual just for fun, but i won a lot of games. So i try it out on the ladder and it was really good. I dont wanna say that it is a tier one deck. But my track bot stats tell me that i have a winrate from over 64%.

 

And thats the reason why i bring it here and to you.

 

This Deck have the 3 Gods N’Zoth, Yogg Saron and C’Thun. so i seperate first the 3 thematics.

Yogg-Saron, Hope’s End:

12 -14 Spells (if you choose with Raven Idol allways Spells) are enough reason to include Yogg. Just be aware that you play Yogg right or he will too often backfire.

The right way is;

– You hav min. 8 cards in the deck left. Better 11/12 cards. Cause mostly will Yogg draw you around 4 cards and sometimes more and you dont want to be after Yogg in the fatigue. 

– You have min. 8 life or more. Cause he will hit you sometimes with one ot two spells.

– You played 8 or more spells.

 

N’Zoth, the Corruptor:

Loot Hoarder,Mounted RaptorSludge Belcher and Sylvanas Windrunner are the minions for a comeback.

Try to play him as late as possible but (if its function) not before you have min. a Sludge Belcher, Loot Hoarder and a Mounted Raptor.  Sylvana is of course also a good reason. But N’Zoth shines brighter when he comes really late.

 

And all go(o)d things are 3, so here the C’Thun:

Thanks to one of the best C’Thun-minions, Dark Arakkoa, it is not necessary to play much followers of C’thun. So i added the Disciple of C’Thun. This little buddy can even shoot out theFaerie Dragon. What is a good reason to play  him.

 C’Thun is a very good board clear and i use him as that. If he survive…wow. But mostly he will not, so its ok if he die. This deck have enough pressure to bring the opponent down.

 

How you play:

 

If possible start with Raven Idol, then Loot Hoarder and Mounted Raptor. But i keeping Innervateand Dark Arakkoa by mulligan.

Ok, let us be honest, this is the ideal scenario. But for me it was allways good if i start with spells. And i use the Raven for more Spells. Depending wich opponent you have choose heal (Hunter, Shaman) or more AOE (also Shaman, Druid, Rogue if it is the Deathrattle) or value-cards (another Raven Idol or card draw).

Disciple of C’thun is a minion what you allways keep on your start hand cause you find enough targets. But even a bit later with an spell like Wrath or Living Roots ist very good.

Talking of Wrath. You should mostly use his second option. Cause you need to draw cards to come forwards to youre big minions. So mix Wrath with youre hero power or other damage spells. Exceptions are Turn One Minions like Mana Wyrm or Tunnel Trogg.

If its possible use Azure Drake with his spell damage. You have a lot of damage spells. So i use him mostly late. but if i have nothing better to play then surly i play him on turn 5.

 And as a bonus i included The Curator. For 7 mana he has okish body and mostly draw 2 minions. He is hillarious good.

Keep in head that wild is not a fast changing modus. So learn the decks to beat. Sites like metabomb.net etc offers you this decks with a guide. So wild is easier than standard. So learn it if you really want to climb the ladder.

Also when you be over Rang 10 you will meet sometimes the same opponents. So start to read youre opponents name.

 

All right. I guess this was it. If you have some question i will answer.

 

Hope you have fun with my deck.

 

DocShi

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