Deck so far has low winrate vs deathrattle hunter (and I’m assuming anything deathrattle deck), but can still manage to pull off wins in rare circumstances.
Save kangor for flash and truesilver. No need to greed for DK. Can’t do much with it with call to arms.
TBH, if you get Uther in first half of deck then it’s usually an easy win.
Use timeout preemptively vs rogue and other burst heavy decks even though their board state seems out of lethal range.
Test for snipe for hunters.
Please comment if y’all have any other tips and tricks. I don’t know if there are any tips for thekal aside from being a card that increases life points based on immediate healing.
Just for the people asking what the OTK is. Having all four horsemen on board from the DK hero power destroys the enemy hero. One of two combos achievie this.
If you are player 1, first bounce two horsemen with brews / zola. OTK by playing Horseman (2) + Horseman (2) + Hero Power (2) + Pixie (3) + Coin + Hero Power (2) = 11 mana. You must keep the coin to do this.
If you are player 2, you must simply bounce three horsemen with zola + both brewmasters, then play all three horsemen and hero power for the last one.
The main trick and reason it is kinda RNG sometimes is getting duplicate horsemen will not achieve the combo. You need all four unique horsemen to pull it off. Super fun deck regardless. I’m currently running a poor man’s version without thekal, thalnos, or kangor. Having those cards would help a ton honestly.
No, most people would recognize right away your combo. So using only 2 bouncers instead of 3 would be impossible unless you have the coin (in that case, 2 bouncers are enough).
Notes:
Deck so far has low winrate vs deathrattle hunter (and I’m assuming anything deathrattle deck), but can still manage to pull off wins in rare circumstances.
Save kangor for flash and truesilver. No need to greed for DK. Can’t do much with it with call to arms.
TBH, if you get Uther in first half of deck then it’s usually an easy win.
Use timeout preemptively vs rogue and other burst heavy decks even though their board state seems out of lethal range.
Test for snipe for hunters.
Please comment if y’all have any other tips and tricks. I don’t know if there are any tips for thekal aside from being a card that increases life points based on immediate healing.
Also I’m scared to hit a Hakkar deck with the amount of card thinning in this deck.
Just for the people asking what the OTK is. Having all four horsemen on board from the DK hero power destroys the enemy hero. One of two combos achievie this.
If you are player 1, first bounce two horsemen with brews / zola. OTK by playing Horseman (2) + Horseman (2) + Hero Power (2) + Pixie (3) + Coin + Hero Power (2) = 11 mana. You must keep the coin to do this.
If you are player 2, you must simply bounce three horsemen with zola + both brewmasters, then play all three horsemen and hero power for the last one.
The main trick and reason it is kinda RNG sometimes is getting duplicate horsemen will not achieve the combo. You need all four unique horsemen to pull it off. Super fun deck regardless. I’m currently running a poor man’s version without thekal, thalnos, or kangor. Having those cards would help a ton honestly.
I still don’t get it. Sorry guys, can anyone explain to me how the combo should go?
sorry to be dumb but I don’t see the combo please help?
How its can be OTK ??
Sorry, i seen that.
can any card go intead of of thalnos and thekal?
Can you still consistently win without zola?
No, most people would recognize right away your combo. So using only 2 bouncers instead of 3 would be impossible unless you have the coin (in that case, 2 bouncers are enough).
Could you just not use young brewmaster instead for a cheap version
Yes, but you probably should cut Call to Arms then, because it will pull them out of your deck.
So the fun has ended, this deck would kill off all the fantastic new decks introduced in the first day. Bye bye Zu’jin Hunter