Our Quest Resurrect Priest deck list guide goes through the ins-and-outs of this powerful Priest build for the Descent of Dragons expansion! This guide will teach you how to mulligan, pilot, and substitute cards for this archetype!
Introduction to Quest Resurrect Priest
The Descent of Dragons is upon us, and with it what many call the most influential meta shift of 2019. We have already seen the most swift balance changes in Hearthstone’s history, and Galakrond and his invoking minions still terrorize the ladder.
But there is one class that didn’t succumb to the infinite powers of the father of dragons yet: Priest.
Quest Resurrect Priest has been around since Saviors of Uldum and the introduction of Activate the Obelisk, but nobody saw its furious comeback in an aggro- and combo-heavy meta coming.
Quest Resurrect Priest Deck List
- 0Forbidden Words2
- 0Quest Resurrect Priest Deck List Guide – Descent 2nd Nerf – January 20201
- 0Quest Resurrect Priest Deck List Guide – Descent 2nd Nerf – January 20201
- 0Quest Resurrect Priest Deck List Guide – Descent 2nd Nerf – January 20201
- 1Activate the Obelisk1
- 2Penance2
- 3Breath of the Infinite2
- 4Mass Dispel2
- 4Psychopomp2
- 5Convincing Infiltrator2
- 5Mass Hysteria2
- 5Sandhoof Waterbearer2
- 9Mass Resurrection2
- 9Plague of Death2
- 9Zerek’s Cloning Gallery1
Check out alternative versions of this deck on our Resurrect Priest archetype page!
Quest Resurrect Priest Mulligan Strategy & Guide
Vs Aggro Decks
Higher Priority (keep every time)
- Breath of the Infinite – One of our most important tools against super aggressive decks.
- Penance – 3 damage for 2 mana and some healing? This card can help tremendously dealing with early sturdy boards against archetypes like Face Hunter or Pirate Warrior.
- Forbidden Words – A very versatile control tool, Forbidden Words in general gets worse as the game goes by, so try and use it in the early or mid game.
Lower Priority (keep only if certain conditions are met)
- Convincing Infiltrator – Keeping 5-cost cards in the mulligan doesn’t really feel right, but in Resurrect Priest’s case, it’s the cost of most of our minions. Paired with Psychopomp it can repeatedly end the oppression of early game aggro shenanigans or setups by combo and mid game decks.
- Sandhoof Waterbearer – Again, at first sight we don’t want to wait until turn 5 to play minions in aggro matchups. However, this tauren is a guaranteed 5 health restored, and much more important, 5 out of 15 health towards our quest. Because of its effect it becomes a prime target for your opponent. Similar to Infiltrator, Psychopomp adds tons of value to this card in the mid game against aggro opponents, because it helps us into the overwhelming late game of Quest Resurrect Priest.
Vs Control Decks
Higher Priority (keep every time)
- Sandhoof Waterbearer – In most situations against control opponents, we won’t need to heal up on turn 5. However, we still need a proper resurrect pool in the later stages of the game. 10 stats on board on turn 5 are enough to build some pressure in the mid game and may bait some bad trades or removal cards.
- Convincing Infiltrator – Shuts down any shenanigans in the mid game in control matchups and fills up our resurrection pool.
Lower Priority (keep only if certain conditions are met)
- Psychopomp – Only keep if you already hold one of your 5-drops.
- Zerek's Cloning Gallery – Keeping this spell in the mulligan feels very wrong, it really does. But it’s one of your win conditions in the mirror match and in some hefty unfavored control matchups, including value heavy-hitters like Galakrond Priest or Galakrond Rogue.
Quest Resurrect Priest Play Strategy
General Strategy
Quest Resurrect Priest may be one of the most polarized archetypes in the history of Hearthstone. Many call the resurrect theme the most severe design mistake in the game. Others, however, love the versatility of the deck and its different playstyles depending on all the different matchups.
As already said, the meta game shift thanks to Descent of Dragons has been massive, and Quest Resurrect Priest not only fits perfectly into a meta full of aggressive decks, but also plays extremely different in comparison to Saviors of Uldum.
The general theme of this archetype plays out pretty simple: Survive in the early game to finish your quest and overwhelm your opponent with resurrected and buffed up minions in the late game. For that, Quest Resurrect Priest didn’t really had to change much in his line-up.
The only shooting star from the Descent of Dragons set is Breath of the Infinite. This powerhouse removal spell is well-statted on itself and synergizes very well with the otherwise heavy curve in terms of card cost. It also fills a hole in the archetype’s removal options against super-aggressive early game boards.
The two other wide board removal cards are Mass Hysteria and Plague of Death. Especially Mass Hysteria should be used very liberally, just because you have so much removal at your disposal. Plague of Death wants to clear problematic and over-extended late game board states to make resurrect follow-ups have more impact.
Forbidden Words, Penance and Shadow Word: Death complete the heavy board control package. Especially Forbidden Words should be used in the early stages of the game, just because you have more fitting opportunities to remove low-attack problematic minions like Necrium Apothecary or Skybarge. Use Penance to remove early game threats like Phase Stalker and don’t be too greedy in terms of its Lifesteal effect!
Now to the minion part of this archetype: Convincing Infiltrator and Sandhoof Waterbearer form the base of minions you want to resurrect early with Psychopomp. The latter will help you to complete your quest, especially if resurrected.
Zilliax and Khartut Defender complete the main minion package. They cover all the bases for every control deck: Healing and Taunt together with Divine Shield or Deathrattle summoning and Rush can lock down aggressive opponents in the mid game already.
Psychopomp may be the most powerful enabler in our deck thanks to its Reborn effect and secures a safe ride into the later stages of the game if it hits one of our four main minions.
Archmage Vargoth takes a very special place in this list. In a perfect world, you want to summon him through Zerek's Cloning Gallery, and later on resurrect him with Mass Resurrection on an empty board to cast the 9-cost spell once again.
Batterhead also has lots of situations to fit in, most noticeably as a 10-mana play in combination with our upgraded Hero Power. Having a 6/15 minion with Rush and Windfury on minion kill in play can not only deal with wide board states if you’re running out of spell options; it’s also poses a growing threat if your opponent can’t deal with it.
Last but not least we have the resurrect package. Catrina Muerte synergizes greatly with Zerek's Cloning Gallery if you can manage to sacrifice one of your 1/1 Batterheads; besides that, it’s also just a solid on-curve play against control and heavy-value opponents.
Zerek's Cloning Gallery fills up our resurrection pool with all those juicy late game minions while providing decent removal and survivability due to the Deathrattle effects by Khartut Defender and Convincing Infiltrator.
Mass Resurrection is our most valuable late game resource, especially in control matchups. As said, paired with Archmage Vargoth it becomes a board full of powerful minions that may be able to seal the deal in super late or fatigue situations.
Last but not least, Activate the Obelisk provides a whole other win conditions with this archetype. Paying 1 mana and 1 card slot is easy to do for Resurrect Priest, and the upgraded Hero Power just adds so much value over the course of the game.
Completing it should become a top priority, especially against control opponents. In some situations, this will actually turn into you healing your opponent or its minions, which is completely fine thanks to copious amounts of board removal in your deck. As already said, a buffed-up Batterhead or Zilliax can save your life or turn into a lethal board-clearing machine.
Ultimately, Quest Resurrect Priest is a perfect choice in the current meta if you want to shut down dominant decks like Galakrond Warrior or Face Hunter. Every Hearthstone player should at least play some games with this archetype to understand the reasoning behind its polarized image within the community. And maybe you’ll even become a fan of it!
Vs Aggro Decks
You’ll need to follow your one mantra against aggressive opponents: Don’t be greedy. Use your board removals at hand, and shut down any aggression as early as possible.
The amounts of value you can produce in later stages will be more enough to shut down any aggressive deck, most noticeably Face Hunter and Pirate Warrior.
Vs Control Decks
Funnily enough, you’ll need to follow your only other mantra against control opponents: Be greedy. You have tons of survival tools in your list, so try and use them to finish Activate the Obelisk as early as possible.
Don’t overextend and try to make optimal use on your Mass Resurrections. Identify your opponents’ archetype and think about when to use Plague of Death. Fill up your resurrection pool, and look for timings to get in damage in the mid game.
A well-timed Mass Dispel can also work wonders against Highlander Rogue and other control archetypes working with effect-heavy board states.
Quest Resurrect Priest Tech Cards and Card Substitutions
- Batterhead – The minion pool for this deck is very straightforward and mostly mandatory; however, some player may not have this epic card at their disposal. You’d need a similar minion to replace it, so a decent substitution would be Mosh'ogg Enforcer. It can also be used to replace another big minion (but removing most of them will make the deck much worse).
- Grave Rune – If you feel like you need more minion presence, this tech card is for you. We don’t see many Silence effects in the current meta, so switching this against one of our removal spells could pay off in longer value wars.
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What are the replaceable epic/leg with some less expensive? Thanks
What are the best strategies for beating this deck with Galakrond Warrior?
It’s a tough matchup for you since Mass Dispel deals with your best aggressive openings involving Inner Rage, Temple Berserker, and/or Bloodsworn Mercenary. You have to hope they don’t have economic answers to your threats. Playing some games from the Priest’s side will make you realize how clunky and bad the deck can be, so Galakrond Warrior’s best option is often to have the Priest lose to itself.
I also like to use Leeroy on turn 5 and trade your 1/x minions into the Whelps to weaken their resurrections.
Great answer! Early Bloodsworns and highrolling into the Priest not having MD may be your best long-term strategy.
Thanks for the advice man, super useful 🙂
I love HS and play it way more than I should…however this deck makes me want to quit. It has to be the dullest, most aggravating deck that has ever existed. I’d seriously rather play against face hunter bs than this.
It’s boring to play with and against. Truly a miserable experience.
Priest needs a complete rework. The class has been heavily mistreated by Team5 during all HS history. The only thing the class has been given is board clears, mainly because the deplorable Classic set contains zero. Win cons have been scarce, basically only the boring Divine Shield + Inner Fire since the beginning and Shadowreaper Anduin. To make matters worse, they took away Mind Blast, one of the few decent spells the class had, so even less wincons.
What is left? DS + IF (again…) or Resurrect shenanigans. Since to maximize Rezz you need to have expensive minions die, the game is going to drag on for a long time. Big Priest was a scourge in Wild until the Barnes nerf, but Team5 thinks it’s a cool deck. Now we suffer it in Standard.
I love Priest. I think Resurrect mechanics can have a place. Balance them out by not allowing expensive minions to be resurrected. E.g.: Spell: Mid-range Resurrect: Summon 3 minions that died this game which cost 4 or less mana. Make it cost 4 mana or something. Priest could actually fight for tempo like that, and we wouldn’t need to wait forever to have expensive minions die and be resurrected.
I can relate to that I many different levels dude. I remember when priest used to be one of my favorite classes with so many archetypes and interesting interactions. Sure it was frustrating to play against Raza priest because it was simply too op, but you actually need to be good to be able to have a high win rate playing decks like that. With dragon combo priest, it was one of the most skill testing decks ever and It was so fun to play and to play against back in year of the mammoth. And then the whole class identity thing happened, they took away mindblast, and that’s when the whole resurrection fiesta started to take over the class. As a result, resurrection decks have become the only viable archetypes besides inner fire preset. The problem with this kinda decks is, for the main part, what you already said. Besides that, skills don’t even matter anymore cause you can simply win by playing one minion a turn that either heals you or brings back another one that also heals you, and your whole purpose is to just grind them out of either fatigue or their frustration. Decks like this is the reason that is ruining everyone’s gaming experience and making people wanna quit.
Its aggravating to the players whose only method in climbing is through aggressive decks. I love playing this deck and I find I have the hardest time going up against decks with much more late game value. Aggro decks are a breeze and are usually the shortest games because they just concede. I think a deck like this is necessary for a healthy meta that is not dominated by aggro only.
No it’s not dude, it’s aggravating to everyone expect those who actually enjoy playing it. I barely play aggro decks and I do not enjoy playing aggro decks, I don’t believe that decks like this is the only way to keep the meta healthy from aggro dominance at all. There’s Galakrond warlock that can destroy aggro decks cause it runs so many heal cards now, but you still need to be good to win with that deck cause you have to evaluate when to lifetap with the problem of fatigue, while being able to play a good control game. However, with resurrect priest, you don’t need to consider none of that sht cause most of the time your opinion is just to play one minion or to clear the board. It’s the most no brainer and aggravating deck ever, period.
I admit that against aggro it requires little to no strategy, but when you face control or value you have to be strategic with resources; making sure you have enough to maintain control. I feel like i felt the same as you when odd paladin was in standard… but at that time it was all apart of the meta. Everyone has their likes and dislikes. Its all subjective.
I agree with what you’re saying at heart. My grievance with this deck is that the way it wins is drab and wretched. I rarely lose to Resurrect Priest with the decks I choose to pilot, but I never have fun in the matchup regardless. Either I trudge through the taunts and heals, looking for ways to create frogs and whelps along the way, or I’m playing pure control and I don’t attack face until fatigue and then the Priest loses.
I enjoy battling Inner Fire Priest a lot more because it’s an intense fight for board. But that deck also does things that just make you shake your head. I guess it’s just in Priest’s identity to be obnoxious. Nothing against the players who choose Anduin; I just don’t understand the appeal, and I certainly don’t understand why anyone’s motive would be to make other people have less fun playing the game.
I assure you, I don’t play resurrect priest to make sure others don’t have fun. That would be petty. I have fun playing the deck (I have always leaned toward control type decks) and I like to climb ladder.
It also shouldn’t be the community’s responsibility to make sure you have fun 🙂
I have read many comments online and in stream chats from people who want to do things like giving Bad Luck Albatross reborn and bringing it back from the dead repeatedly not because it is actually good, but because it will annoy their opponent. My response to that is, fine, whatever, but I think there is some personal growth opportunity on the player’s part that goes a lot deeper than his/her behavior in a digital card game.
I too love control decks. But as a control player I find that playing as Res. Priest is not actually fun. The other control classes (Mage, Shaman, Warrior, and Warlock) make plays before turn 5, and they have a toolbox of options. The games feel a lot different in a way that I think the community (myself included) enjoys. I am aware that old Dr. Boring warrior is a counterexample, and I believe it was despised by the community for much the same reasons, but I also believe this Priest archetype is hated even more.
@DukeStarwisher: I have no evidence to support that you don’t want your opponent to have fun. I never targetted you specifically, and I apologize that my broad statement more or less included you. I am trying to champion the anti-Priest camp in a way that is not negative or aggressive.
Maybe, after nerfs, it’s time for Mad Summoner to shine?
Or Marsh Drake in Highlander Mage for example.
Zul’Drak Ritualist is a great tech vs Resurrect Priest, actually. And it’s also better than Mad Summoner against other decks, so yeah, you can totally add that if you keep facing Resurrect Priests.
Good point. I forgot about this fellow.
Does anyone else agree that “you have bested me” is the most satisfying thing to hear in all of Hearthstone?
I do 😉
And I’m guessing the worst is hearing “wow” over and over again? lol
Nah, the worst is hearing the innkeeper say “(Your class) versus Anduin!” just before the mulligan screen 😉