Guardian Animals (& Malygos) Druid Deck List & Guide – Scholomance Academy – September 2020

Guardian Animals (& Malygos) Druid Deck List & Guide – Scholomance Academy – September 2020

Our Guardian Animals Druid deck list guide goes through the ins-and-outs of this new type of Ramp Druid in Scholomance Academy! This guide will teach you how to mulligan, pilot, and substitute cards for this archetype!

Introduction to Guardian Animals Druid

Guardian Animals Druid received the honor to be the first deck hit with a nerf in Scholomance Academy, as Blizzard weakened Kael'thas Sunstrider‘s effect to prevent the deck from playing Guardian Animals and Survival of the Fittest quite as easily. However, the deck survived the nerf and remains a powerful option, even if it has now been brought to the level of a mere mortal.

At its core, Guardian Animals Druid is a variant of Ramp Druid: it plays cards that allow it to get ahead in mana – Overgrowth and Wild Growth for a permanent increase and Innervate and Lightning Bloom for a temporary spike – and then it uses that mana to build a strong board that the opponent cannot answer that early in the game. The key card to build a strong board is Guardian Animals, which summons rushing Twilight Runners, Teacher's Pets, or Lake Threshers from the deck.

Beyond that, there are multiple variants of the deck: some versions use Survival of the Fittest to buff up minions, some opt to go for Exotic Mountseller to summon even more stuff, and some change the win condition altogether to a combo version and use Malygos and damage spells as the finisher. The variants have slightly different strengths: Exotic Mountseller is generally the strongest against aggro, but lacks the power to finish off slower opponents, Survival of the Fittest lists can put huge stats on the board but have a limited minion pool that can run out against heavy removal unless they finish off the opponent before all removal options become available, and Malygos lists have limited damage to win the game and can struggle against armor.

In this guide, I strive to give tips on how to pilot each of the variants. They all share the same early-game strategy, so they are indistinguishable for the first few turns anyway and the differences come into play later when they are done ramping and try to end the game.

Guardian Animals Druid Deck List


Deck Import

Check out alternative versions of this deck on our Guardian Animals Druid archetype page!

Guardian Animals Druid Mulligan Strategy & Guide

VS Fast Decks

Higher Priority (Keep every time)

Lower Priority (Keep only if certain conditions are met)

VS Slow Decks

Higher Priority (Keep every time)

Lower Priority (Keep only if certain conditions are met)

Guardian Animals Druid Play Strategy

Your main strategy is rather simple. Get ahead of your opponent in mana, play big cards, especially Guardian Animals, and win the game.

The devil is in the details, of course, and there are lots of things you can do around this main strategy.

Twilight Runner is one of your key minions. When it is summoned from Guardian Animals, it can attack immediately and draw you some cards. When you have a Twilight Runner on the board, remember that it will always draw some cards when attacking, so you need to manage your hand size accordingly and sometimes even skip an attack if you cannot hold more cards. You also often want to prioritize attacking with Twilight Runner to get those cards before you decide what else you want to do on your turn. Because of its stealth ability, you can often also play Twilight Runner from hand for five mana and trust that it survives to attack on the following turn, depending on whether your opponent can remove stealth minions.

Lake Thresher is a powerful defensive tool against aggressive decks. When you get it from Guardian Animals, it can attack immediately, but it is very difficult to make it survive for a turn if played from hand. Many lists have opted to include Animated Broomstick to give your minions rush and help the Thresher as well as any dragons from Ysera, Unleashed portals to connect immediately. When playing against Hunter, you want to attack with the Animated Broomstick first to check for Freezing Trap.

Ysera, Unleashed remains one of the late-game threats in Guardian Animals Druid. Generally, the earlier you can play Ysera, the better because then you will have more time to draw portals from your deck to summon random Dragons. If given the choice between drawing cards and playing Ysera, you should generally prioritize Ysera, so that your card draw has the additional chance to summon Dragons.

Speaker Gidra can act as removal and as a major threat. Gidra gains stats based on the cost of your next spell – note that it is the actual casting cost, so discounted spells do little if anything – and can become a huge powerhouse with Windfury on top. For example, at ten mana you can play Gidra into Overflow or Guardian Animals to summon it as an 8/11. If you try to get to those stats early, remember to cast Lightning Bloom or Innervate before playing Gidra, unless you want to give Gidra +0/+0.

Kael'thas Sunstrider has been nerfed multiple times, but it is still a powerful card for Druid. You can play your spells already before playing Kael’thas, so InnervateLightning BloomKael'thas Sunstrider works and makes the following spell cost one. This allows you to cheat out Guardian Animals or Survival of the Fittest very early in the game. After the nerf, it is much more difficult to chain multiple discounted spells with Kael’thas in a single turn, but sometimes you can still pull that off with Innervate and Lightning Bloom. In some occasions, you need to take a chance with Kael’thas and Overflow and try to find the missing pieces to stitch together a huge swing turn. Note that Bogbeam and Ironbark cost zero only when you have seven permanent mana crystals: you can ramp into them on the same turn, but you cannot discount them with Innervate or Lightning Bloom.

Remember that Survival of the Fittest buffs every minion you have anywhere. After playing it, Guardian Animals summons some beefy bodies. Any minions you play from hand, including Anubisath Defender, will be a lot bigger. You can also use it as a Savage Roar effect when you have a board to push for lethal damage. The portals from Ysera, Unleashed are not buffed because they are spells while in the deck, but once they are Dragons on the board, you can play Survival of the Fittest to buff them up.

Some versions of the deck opt to go for Exotic Mountseller as a means to generate minions on the board. It is most effective to use the Mountseller when you reach seven mana crystals and have the discounted Bogbeam and Ironbark available, but sometimes you can also go in early with Innervate and Lightning Bloom. Especially if you’re up against an aggro deck, getting bodies on the board early can be more valuable than getting more of them later, when you’re dead.

There is also a Malygos combo variant of the deck. Much of the above discussion applies to that deck as well because it also uses Guardian Animals and Ysera, Unleashed, but it cuts some corners elsewhere to include a one-turn-kill combo in the deck. The full combo is as follows:

Some Malygos decks include Jepetto Joybuzz that can discount Malygos and enable multiple variations of the combo, including ones that use Germination on Malygos for even more spell damage.

Your early-game is identical regardless of the variant you play but it affects your mid-game decisions: Exotic Mountseller decks without Survival of the Fittest seek to overwhelm the opponent with a wide board, whereas Survival of the Fittest decks seek to buff up their few minions to some big stats, and Malygos decks defend and deal some chip damage with Guardian Animals while assembling lethal burst damage into the hand.

VS Aggro Decks

Against aggressive decks, you are always the control deck. Generally, you want to go for tempo over value: playing a Bogbeam that costs three mana is perfectly acceptable to reduce incoming damage, and using all of your mana generation to get Guardian Animals out there early with no follow-up is completely fine as well. A small Speaker Gidra that removes a key minion early to stall the game is another fine move in these matchups. The less damage you take early on, the more time you have to pull off some real power plays later in the game.

Keep an eye out for a powerful swing turn, and if you can afford to take some damage, you can go for it, but if you don’t already have all you need for it in hand, play for immediate tempo.

VS Control Decks

Against control decks, you are the beatdown. It is your task to defeat the opponent before they can stabilize and comfortably answer your threats. Ramping up is absolutely crucial, as you want to play back-to-back threats that are too much for the opponent to handle with the mana they have available.

Be aware of the types of removal your opponents have. For example, Bomb Warriors have Bladestorm and Brawl, so you want to avoid having all of your minions at the same health total and you also want to avoid building too wide of a board. The sweet spot is around three minions at different health totals and just enough pressure to force the Warrior to respond while holding back a little so that you can ask them to answer again if they manage to wipe your first board.

Against Priest, you want high health on your minions so that Soul Mirror becomes ineffective, and you also want to avoid having all of your minions at five attack or more to play around Shadow Word: Ruin. Sometimes it is better not to buff Ysera, Unleashed with Ironbark to not give Priest an easier time to answer it.

Guardian Animals Druid Card Substitutions

There are only a limited number of card substitutions available to Guardian Animals Druid because some of the core cards are expensive ones, such as the deck’s namesake Guardian Animals. However, you can make some changes by moving from one variant to another.

Old Guardian

Ville "Old Guardian" Kilkku is a writer and video creator focused on analytic, educational Hearthstone, and building innovative Standard format decks. Youtube: https://www.youtube.com/c/OldGuardian Twitch: https://www.twitch.tv/old_guardian

Check out Old Guardian on Twitter or on their Website!

Leave a Reply

6 Comments

  1. JimPanzn
    September 8, 2020 at 5:43 AM

    What is about Shan’do Wildclaw? Is it good to run in this build? Maybe instead of survival of the fittest or broomstick? I run the Mountseller version without Kaetlhas…

    • Old Guardian - Author
      September 14, 2020 at 2:19 AM

      No, Shan’do has not been successful in this archetype. There have been some attempts to use Shan’do in more of a Big Druid style deck with Winged Guardians, but that archetype is not strong enough, even though Shan’do is a decent card in that one as there are more Beasts in it.

  2. Simonkeyisland
    September 1, 2020 at 12:32 AM

    Mulligan vs Fast Decks and Slow decks are exactly the same?

    • Old Guardian - Author
      September 14, 2020 at 2:16 AM

      Yes, this archetype currently has a very simple mulligan strategy. This has not always been the case, as there were times when Crystal Power was included in the deck and kept in the mulligan against Demon Hunter, and should the meta change, the mulligans may diverge again.

  3. Irhmgg
    August 31, 2020 at 11:00 AM

    most annoying ads by far in entire internet on earth and mars, i don’t know about other planets

  4. Nerose
    August 31, 2020 at 10:33 AM

    My deck of choice.