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Welcome to our smaller early meta decks roundup! Since it’s not a big expansion release, we won’t post nearly as many decks, but it’s hard to deny that people want to play something new or test out the fresh cards. That’s for the next few days, we’ll gather new decks from pro players, streamers and alike and publish them here.
Deadmines is a mini-set for the second expansion of 2021, United in Stormwind. Like other mini-sets, it’s much smaller than a general expansion, containing 35 cards (including 4 Legendaries). Deadmines mostly focuses on Pirates and Tradeable synergies, as well as a series of “Parrot” cards that repeat the last X done by you (last Battlecry, Deathrattle and so on). You can find all 35 cards here. The good news is that you don’t have to break a bank in order to get them – you can purchase the entire mini-set for 2000 Gold or $14.99 (alternatively, you can open new cards in Stormwind packs, but that’s the least efficient way of getting them).
Deadmines Deck Lists
Click on any of the decks below to go to a full deck list!
Warriors, warriors everywhere and the occasional Druid. Mr Smite incoming for a nerf, but it will have to be a small nerf as they dont want to give everyone 1600 dust.
No matter how small the nerf is, they will still give 1600 Dust if they decide to nerf Mr. Smite.
But honestly I don’t think they will. The card doesn’t seem that problematic after playing around for a while. It’s strong, but not overly strong in the current meta. Things might still change, of course, but looking at the early stats it doesn’t look THAT bad. Aggro Druid looks stronger right now and a lot of the builds don’t even run Mr. Smite – so if anything, I think that Razormane Battleguard is a more likely nerf candidate.
I think that they will have a small balance update in Patch 21.8, the same patch they add new expansion pre-orders in (my guess would be November 16, but that’s just me). However I don’t expect any massive changes since the new set is so close and it can change the balance completely.
Razormane battleguard nerf reduce cost of first taunt you play each turn by 2 but no less than 1?
In terms of the dust I meant people wouldn’t want to dust it because it still worked. Well if the stats are showing it’s not great that’s good I do realise we’re on the first few days of expansion.
I was thinking just reducing the first Taunt you play each turn by 1. For 2 mana Taunts it’s would work the same way as you proposed, but you would no longer be able to basically win the game on the spot with Oracle + Razormane + Teacher’s Pet / Greybough (pretty common way to seal the match in mid game).
Oh, and I must have misunderstood you then, that makes sense. I think that a small nerf to Mr. Smite might happen (like changing him to a 5/5), but I doubt that we’ll see anything big as making his text affect only other Pirates (which is a common idea people have been throwing around).
The Job of mr Smite it’s kill slow deck after you complete the quest. I reach legend yesterday against a quest shaman with a turn 8 play, smite+blodsail raider+random generate pirate/weapon and kill the opponent from 18. He give you a chance to win very bad match up like spell mage, but against fast aggro deck like druid or face hunter is basically a dead card.