Zzeraku the Warped
Zzeraku the Warped is a 8 Mana Cost Legendary Warlock Minion Dragon card from the Descent of Dragons set!
Card Text
Whenever your hero takes damage, summon a 6/6 Nether Drake.
Zzeraku the Warped is a 8 Mana Cost Legendary Warlock Minion Dragon card from the Descent of Dragons set!
Whenever your hero takes damage, summon a 6/6 Nether Drake.
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I don’t get the high ratings. The stats are good, but it’s not really a control card that you’d want to use in a control deck like Dragon Warlock. It is not a win condition, it is useless against aggro, because it doesn’t affect the board right away. It is decent against control, but far from being a real threat. The only “good” matchup would be midrange, but even there an 8 mana minion that doesn’t affect the board might lose you the game. The flavour of the card is super cool, but I don’t think that Zzeraku will find a home in any kind of good deck.
8 mana is… to late for this card to work well. my guess it wont see play.
Yeah if you can survive to turn 8 (which warlock can probably do now do to their lifesteal breath card) this is easily game changing, even getting one Drake is still great value. 10/10
If there’s a rule of Hearthstone that never seems to falter, it’s that 8+ cost minions need to have board impact, taunt, or lethal potential in order to see play. This does not. Control decks will have answers, midrange decks will be threatening lethal, and if you’ve survived T10 against an Aggro deck you’ve won anyway. While Slowlock needs a wincon, I’m not seeing it here. An exception would be if there’s some way to cheat this out … right now the options are Betrug or Darkest Hour, and it’s hard to see how that would play out.
The best activator is Life Tap, and if you’re committing to that then you’re committing to NOT running the Quest or Galakrond since they’ll replace your hero power. You can activate it with Dark Possession or Spirit Bomb, but woof that just doesn’t seem like a power play tbh. If you want a big slow pile of stats on T10 use King Phaoris instead or something. If you want to summon a 6/6 every turn use Lord Jaraxxus, he at least heals you and gives you a weapon.
Agreed, the mana cost is def. a mistake. I could see a card like this being played at at most 6 mana. After that its just too gimmicky.
Wanna point out it’s ‘whenever’ including your opponents turn. If there is any situation where they don’t have lethal on board and you play this it basically has pseudo taunt.
agree.
I think the 2 rare dragon synergy cards that have been revealed so far for warlock make this an auto include.
Is it me or does the art make it look like a shaman card?
This is a big threat on board so long as Warlock has health but almost a dead card if it doesn’t. Unless there’s lots of support and healing cards for Warlock I don’t see this becoming a thing. 3/5
Did…did you mean to reply to this comment?
>if (opponent has lethal)=false
>then (has taunt)= true
Being a c++ developer I would have written
bool has_taunt = opponent_has_lethal ? false : true;
This isn’t so much control lock as a pain lock there’s several warlock cards that work through causing dmg to self one of which gains lifesteal when you do. Add in the minion that damages your hero when it attacks. With the support cards given nuking board and healing big if holding a dragon I could see a dragon based painlock appearing.
Wait what! What the hell is this that’s not funny. We’re definitely seeing a huge supporting card for painlock. This is basically a card you wouldn’t play until turn 10 but once you do you can guarantee at least 1 6/6 dragon spawned minimum. Add in a few other cards that gain abilities if you’ve taken dmg and your set.
Actual name is Zzeraku the Warped
While look impressive at the first glance, this actually a weak card
Why? obviously this card for Control matchup, but if you play vs strong control deck like Warrior or Priest one, they have zillion way to remove this card and a 6/6 dragon on spot. This card is just a bunch of stats, a glorified “Ultrasaur” , nothing more
If this card’s battlecry also have ” For the rest of the game” (actually would be very smart way to replace Lord Jarraxus”) or the 6/6 dragon have “Charge” then it is a great great card. But not at its current form.
Well, if midrange or even aggro player decides to ignore it and go face, you just say thank you for free 6/6s and win on backswing. The only problem is that it costs 8, which might be too late sometimes.
As for control matchups, Expired Merchant exists, which can result in multiple boards.
How may boardstate you can pull off ? Without all the new card, CW can boardclear at least 6 times already. I can survive 8 Nzoth from Nzoth Rogue multiple games before concede
And what kind of aggro deck cant blow off your face after turn 10 ? If you reach that far you won without playing this card anyway.
To say this is a weak card is a bit unfair to it, but clearly it is not the win con that a slow Control Warlock need to comeback
That is exactly what I said in my first comment, that slower warlock needs a more reliable win condition.
It is also true that if you survive against aggro against turn 8, you have probably already won.
However, midrange decks are a thing and against those in particular, this can be a strong card since they usually don’t run that much hard removal.
As for control, they will always have problems against midrange decks that can generate way too many treats for all the removal. That’s why highlander hunter, highlander mage and highlander paladin are favourites against control warrior. Hence, if some kind of midrange dragon handlock emerges, it might be quite good against control decks.
Telling what the meta will look like and what decks will be great is of course too soon and only time will tell.
Unless talking wild though there won’t be a Nzoth or any of those other cards when expansion hits because it was a temporary thing to spice up the meta.
I like to think of it more as a: “10 Mana 10/18, Battlecry: “Draw a card, Deal 2 damage to your hero.”, since that’s probably most warlocks are going to averagely do. Usually, with a 4/12 body, they would make it into a 9 mana cost, or if it was 8 mana, then it would have been easily at least a 4/10 Body instead for such a powerful 6/6 for free, but no. Heartstone decided to keep it as an 8 Mana Ysera Body to give for Warlocks. So, Controlock is probably now able to return after a long wait of trying to play Zoo a lot of the time. And if I’m not mistaken, the last time we truly saw Control lock was all the way back when Kobold and Catacombs Packs were still available. They really wanted to push the Envelope for Warlocks to use this card, especially for Competitive. Now the reason why people are giving it 4 Stars is probably for Warlocks out there that are Zoo, and they don’t really have any minions out there that cost 8. Maybe just 1 copy that cost 8, at best.
So my overall take: Yeah, it’s getting 5 stars.
If translation is correct, this is “must remove” target that can be protected by taunts. Unlike other similar cards that are triggering self-damage effects on your turn only, this one triggers on your opponents turn as well, punishing any player who dares to attack face.
Flavourful and strong, but slower warlock still needs more reliable win condition.
Definitely tempted to squeeze it in my Wild Even Warlock list!