Yoink!

Yoink! Card

Yoink! is a 1 Mana Cost Epic Rogue Spell card from the Forged in the Barrens set!

Card Text

Discover a Hero Power and set its Cost to (0). Swap back after 2 uses.

Flavor Text

Saying the spell’s name makes it work better.

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14 Comments

  1. DanzTheDeadly
    March 18, 2021 at 2:28 AM

    Not great, but for 1 mana it is okay. 3 stars.

  2. EksSkellybur
    March 18, 2021 at 1:15 AM

    So here’s my opinion for each 0 costed Hero Power:

    Demon Hunter 11th

    Druid 6th

    Hunter 4th/5th

    Mage 4th/5th

    Paladin 8th

    Priest 3rd

    Rouge 7th

    Shaman 10th

    Warlock 1st

    Warrior 2nd

    I also feel like that you would just take Warlock, Warrior, Hunter, Mage and Priest, and like the rest is like filler or the Bad Hero Powers.

    I also think that this is more suited for a more slower-oriented Deck. Maybe someone for Midrange Combo or even Control Rouge. Since, having a 0 Mana Deal 2 Damage to the hero is what Midrange wants for example, or if they want to deal 1 damage to a minion, but usually, the moment you see warlock’s Hero Power, Most of the time, Rouges will instantly just take it, without hesitation, almost in a braindead way. I know I would just instantly grab Warlock’s Hero power at least, especially since it’s 0 Hero Power.

    I’m actually going to give it 4 Stars since Combos exist.

  3. MasterMudkip
    March 18, 2021 at 1:04 AM

    Finley specified “basic Hero Power” whereas this doesn’t, so do we have confirmation whether this will or will not be able to discover non-basic Hero Powers?

    • LuKeAA
      April 15, 2021 at 1:47 AM

      It’s just basic hero power, which sucks, especially since it could have been much more in Wild.

      1/5, in case you need help completing the “Use your Hero Power” quest and don’t want to play that annoying Razapriest.

  4. Sidus
    March 17, 2021 at 4:49 PM

    Wandmaker looks pretty cracked in Rogue post rotation to begin with (getting you only cards ran in aggro rogue ANYWAY) so if this sees play it’ll be randomly generated and still be probably “on par” with a sinister strike generated.

  5. Thraben
    March 17, 2021 at 12:37 PM

    I always hated Rogue hero power so this is a nice card. It’s actually alot of value for being a 1 mana card, I like it. Will it see play..? Hard to say. 3 stars for now

  6. Scarecrow72
    March 17, 2021 at 12:08 PM

    Maybe good in Weapon Rogue (since your hero power is useless after your equip a self-sharpening dagger) for some draw or face damage, otherwise kinda memey

  7. Kroen
    March 17, 2021 at 12:03 PM

    How is the rating over 4 stars?! How is it even more than 2?

    Thinking about it in terms of “it’s 4 mana value” is ridiculous as most hero powers are 0 cost effects. So basically it’s 1 mana get two 0 cost spells except not really spells as they won’t activate combos and other stuff that wants you playing cards.

    • Kroen
      March 17, 2021 at 12:10 PM

      Let’s see: (all of the following effects are over 2 turns, which makes them even worse)

      Mage: Deal 2 (extremely bad)
      Warrior: Gain 4 armor (bad even for rogue)
      Priest: Heal 4 (lol)
      Shaman: 2 totems (decent at best)
      Warlock: 4 health for 2 cards (probably the best, but good luck getting it consistently)
      Demon Hunter: 2 attack (probably the worst one to get)
      Druid: 2 attack and 2 armor (like that bad 1 mana druid card… except over 2 turns)
      Paladin: Two 1/1s (might be good if it was both upfront, but it’s not)
      Hunter: 4 damage (second best, but two good outcomes out of 9 is pretty terrible)

      Please, I’d love to know how it’s over 4 stars. I’ll wait.

  8. Droqqa
    March 17, 2021 at 11:45 AM

    Too inconsistent and too low value to warrant inclusion in a deck.

  9. Jed
    March 17, 2021 at 11:37 AM

    seems aight, and great wandmaker thing to get

  10. H0lysatan
    March 17, 2021 at 11:34 AM

    The best HP you could have is Warlock’s with 0 mana, and Rogue already have plenty of draws method.

    Next one probably Hunter’s. Dealing extra 4 damage.
    Totem, S.Knight. Armor. Heal. Nope.

  11. Goblinta
    March 17, 2021 at 11:33 AM

    Those of us who have played Magic would have thought that a Rogue Yoink spell would have been a bounce spell.

    (Bouncing a friendly minion for one).

    This is a great card with lot of cool uses. But I wouldn’t have called it Yoink.

    And frankly bounce is really powerful and useful for rogues.

  12. Irish Seadog
    March 17, 2021 at 11:30 AM

    I just love how mad this is