Yogg-Saron, Master of Fate
Yogg-Saron, Master of Fate is a 10 Mana Cost Legendary Neutral Minion card from the Madness at the Darkmoon Faire set!
Card Text
Battlecry: If you've cast 10 spells this game, spin the Wheel of Yogg-Saron.
Flavor Text
Yogg take the wheel!- Mana Cost: 10
- Attack: 7
- Health: 5
- Crafting Cost: 1600 / 3200 (Golden)
- Arcane Dust Gained: 400 / 1600 (Golden)
- Rarity: Legendary
- Class: Neutral
- Card Type: Minion
- Set: Madness at the Darkmoon Faire
- Mechanics: Battlecry
Why is the card invented, this is just OP and it is favorable for the person who plays it. I am not spending 1600 to dust this crap.
THE OLD GOD OF MEMES HAS RETURNED!
6 Stars for Fun
4 Stars, because Its RNG on your Side.. Probably.
Does Mysterybox stop casting spells when Yogg dies/leaves the board?
i wouldn’t imagine it does since it only happens 19% time now instead of always
SPIN.
THE.
WHEEEEEEEEEEEEEL!
*Bankrupt*
This is much better if your opponent has lots of minions, and you don’t have many.
Curse of Flesh will summon less minions for your opponent, Mindflayer Goggles will steal more minions, Devouring Hunger will destroy more enemies than allies (and make a big big Yogg) and the other three options are much better with lots of potential enemy targets.
I mean I had played him on a medium-size board from both players and had a 21,21 yogg on board
This is a 10 mana minion with requirements guys, it’s not even fair comparing it to the 7 mana Solarian that could be discovered dozens of times during one single game.
People are tired of Solarian randomly spamming fireballs and winning the game by random? Let’s make a card that ends the game by random..
All jokes aside, this card is fun for sure but the randomness is getting kinda out of hand at this point. 10 spells isn’t a difficult condition to a control deck by any means. It would be fine for most classes but Priest exists so.. Big oof.
4 stars, I hope this won’t become a competitive card
I’m not even really worried about Priest with this tbh. The bigger sinners are probably going to be Mage (hell they can sometimes cast 10 spells in 1 turn with enough Ray of Frost) or Penflinger Paladin.
This card is going to just be played in decks as a “contingency” in case you are behind because ALL results while behind are incredibly broken with you only potentially killing yourself 24% of the time. The remaining 76% of the time (and a decent amount of times on the 10 random spells) you are pretty much going to get a board clear with upsides. Whether it be 5 more random spells in hand (since they don’t get discarded like Evocation), “summoning” 3 minions of your opponent’s after getting rid of them, or having a like 20/20 Yogg on the board, this card is pretty much always a positive outcome.
Libram pally, druid, created by mage, created by priest, even effing spell damage shaman can probably run this as a skill inclusion.
Put stuff like this in a fun format or tavern brawl, where it belongs, but neither winning or losing by a high variance rng bs card like these is never ‘fun’ when on ladder or in a tournament. Get your shit together blizzard.
So, you want less high variance rng cards deciding games? We love your imput.
You know, here’s a fun idea! A high variance rng card that decides games!
What happens when you somehow reduce the cost of Yogg-saron, Master of fate by at least 3, then summon Spellward Jeweler, and then summon Yogg-saron, Master of fate and get the rod of roasting effect? Would you just win the game?
I would assume so since cards like Puzzle Box/Solarian will not target Elusive targets for their effects.
Oh hello instant craft if I don’t pull from packs.
Yogg memes intensifies especially in Wild
Too much RNG, but feels as fun as Yogg-Saron post-nerf.