Xyrella, the Devout
Xyrella, the Devout is a 8 Mana Cost Legendary Priest Hero card from the Fractured in Alterac Valley set!
Card Text
Battlecry: Trigger the Deathrattle of every friendly minion that died this game.
Flavor Text
Xyrella thought she was only saving her daughter. Her actions may very well have saved the entire world.- Mana Cost: 8
- Crafting Cost: 1600 / 3200 (Golden)
- Arcane Dust Gained: 400 / 1600 (Golden)
- Rarity: Legendary
- Class: Priest
- Card Type: Hero
- Set: Fractured in Alterac Valley
- Mechanics: Battlecry, Deathrattle, Gain Armor
Xyrella, the Devout Additional Information
Cards Relating to Xyrella, the Devout
Holy Touch Type: Hero Power - Cost: 2 Hero Power Restore 5 Health. Flip each turn. |
Void Spike Type: Hero Power - Cost: 2 Hero Power Deal 5 damage. Flip each turn. |
This can be otk in wild ^_^
Put all of the minions that heal your opponent on death (mistress of mixtures, zombie chow, corrupted heal bot, Henchman) and play the shadow 2 mana card that makes your heals do damage. Also cards like leper gnomes etc
Turn 10 otk. ^_^. In case they live, you also have the new hero power =D
“every friendly” keyword being every. So it can repeat deathrattles that triggered multiple times…
There’s definitely going to be an OTK with Shadowed Spirit and this hero card. (Resurrect or resummon or become copies of Shadowed Spirit 10 times and you got a hero card that does 30 damage to face.)
Most of the deathrattles today don’t seem to produce any minions for you. There’s moarg forgefiend with +8 armor, lightshower elemental +8 healing, shadowed spirit deal 3 to enemy hero, undying disciple deal 3 to enemy board… not much else that’s good.
So I guess you use this to heal/armor up and clear the enemy board, and then proceed to spend the rest of the game alternating healing yourself and going face with your hero power.
If the enemy doesn’t suffer from all the Deathrattles trigger, they surely suffer every 2 turn from HP.
Players will still think twice playing this at turn 8 because of the need for more deathrattles to trigger first. So, it may as well be a dead card in hand until most of the deathrattle cards has been played.
Very good with Undying Disciple, can do massive AOE
Cool card, but also a bit bizarre. I’m unsure if it will really help Priest with their hardest matchups (Mage & Warlock), although it can have a reno-like effect.
I just don’t see the point of this card. It doesn’t help Priest do anything. It’s effectively useless against aggro because if you get to turn 8 you already won and it is useless against combo because it’s too slow.
That means this is good for outvaluing other control decks, but if you want to play a card only for that purpose I got a questline to sell you.
A Hero Card like this is more consistent and easier to use than the Questline.
What? It’s good in both aggressive and defensive situations. Outside Warlock, it can beat anything.
It’s the only quest I’m missing, how much? 🙂
The battlecry by itself can be pretty crazy.
Should be deal 4 dmg at least. 5 is a lot. This gonna be toxic
MECHA’THUN trigger xD
The Void Hero Power is quite crazy. The heal Hero Power is decent.
Add in the 1man dude who who doubles damage. Yikes!