Xaril, Poisoned Mind
Xaril, Poisoned Mind is a 4 Mana Cost Legendary Rogue Minion card from the Whispers of the Old Gods set!
Card Text
Battlecry and Deathrattle: Add a random Toxin card to your hand.
Flavor Text
It's basically your own fault if you go around drinking weird green potions handed out by creepy mantid dudes.- Mana Cost: 4
- Attack: 3
- Health: 2
- Crafting Cost: 1600 / 3200 (Golden)
- Arcane Dust Gained: 400 / 1600 (Golden)
- Rarity: Legendary
- Class: Rogue
- Card Type: Minion
- Set: Whispers of the Old Gods
- Mechanics: Battlecry, Deathrattle
For the moment I’m not so fond of it, but that might change with time…. I don’t know why people are that excited with Kingsblood Toxin…like, 1 to cycle a card, that makes a total of 5 mama for a 3/2 and a card…it goes without saying azure drake is better… Now of course you still have that deathrattle effect, which is pretty cool, and the toxins also work as spells (Gadgetzan, Violet Teacher, Mama Addict…) and allow to trigger combos, but is that really worth the cost for the weak stats? Maybe yeah it is, but I’m not convinced yet
True but its good in death rattle decks mostly
I feel like this could be okay in a tempo mage…
Shame then it’s a rogue card 🙂
If most of the cards from this expansion are shit, then they no longer count as shit. With GvG and Naxx leaving standard mode, the new cards will become the standard for comparison. Compare this legendary with the other non-C’thun related cards, and you’ll find this is no longer garbage.
I thought this is a great card from the beginning
ME TOO yay *high fives*
This is just toshly but for wog
Toxins are much stronger and they have a much higher value for Rough
But especially 4 mana gives this the potential to be played with Raptor or Brann or even both
Slightly unrelated comment:
WOG or WOTOG?
Debate.
WOG for me, it’s just faster!
Woah! Someone with an actual brain in the comment section? I must screenshot this. Well said!
we can put this card technicaly infinite amount of times with brann bronzebeard and bloodfithe toxin so we have infinite toxin
Good point
its 2 of five so the probability, so its not unlikely to get double value
and if you add shadowstep in your deck you can get lots of value
You don’t need a shadowstep, you can just get a… kingsblood… toxin…
Bloodthistle
*gets banned for being to toxic* Kappa 😀
Do not understand the love this card is getting. Compare it to the ubiquitous, two-of, annoying though hardly gamebreaking COMMON NEUTRAL CARD piloted shredder. Shredder has +1/+1 on it and when it dies you immediately gain a free body on the board valued at 2 mana. With Xaril you get two 1 mana spells–one of which isn’t guaranteed, both are random, and you’ll tend to need a minion on the board to even make use of them…also, you have to pay full cost to use them. Now take a step back and remember that we’re talking about a one-of, CLASS LEGENDARY CARD. This is trash.
I’ve heard arguments that rogue can regain tempo easily, so the god-awful body isn’t an issue. Good point, and they’ll need that roided up spare part they just got, and more, if they hope to recoup the tempo they just flushed down the toilet by playing flame imp pass on turn four.
This card is functional in a miracle deck, apart from that it’s gimmick tier. I think what’s got so many of you hypnotized is that rogue needed a card exactly like this….only attached to a body that wasn’t abysmal.
It’s king mukla in reverse. There’s nothing remotely “unfair” about it. Save your dust. The hype will die down soon after it’s released.
Absolutely agree, that laughable body and at best 2 out of 5 random effects that even cost 1.. nope.
Your arguments show how broken shredder is and why it needs to go.
I dont think its worth crafting but if I would get it from a pack I would use it. shredder is a horrible comparison since shredder will go away from standard.
Staying at the shredder comparison: this bee thingy trades 1on1 with it and and one or two of the spels you get should take care of the two drop from shredder. Only difference, you lose tempo. Voilà – you trade value for tempo. The card per se is inferior to shredder, but not by a long shot.
Everyone needs to stop comparing these cards to gvg and naxx cards, they are no more!
People are still able to play wild you know…
the gvg and naxx cards still will be there in wild, but blizzard announced that they will keep classic balanced and wont nerf any cards for wild mode
It’s better than you give it credit for. I think it’s a smidge over costed (I would have liked to see this thing as a 3-drop), but it still has its place. Rogue especially loves these 1-drop spells because they’re Combo-enablers. Rogue liked Spare Parts, and these are better Spare Parts so it’s worth giving them a chance. I kind of doubt that this card will see a lot of play, but I can see it popping up here and there.
I think 3 drop or +(0/1)/+1
If your playing wild yes shredder is better but in standard shredder will be gone.
So xaril is still good and as fore the stats they aren’t very good to be Shure. but
If you think of it as a 3 2 for 2 pluse two 1 mana spells it’s actually pretty average.
I think it will be good.
I see a lot of hate for this card, so here is my analysis:
4 Mana 3/2 is bad, BUT
a) 4-mana spot is vacant after shredder leaves
b) it trades down very well and 2 health is not a problem because of the deathratte effect.
looking at value: we get 2 cards. Some of these cards are just as good as existing cards, some are not, so I value them (pessimisticly) 2/3 of a card. so you get 1 and 1 half card. 1 Card is wort 1,5 Mana. So the text has a value of 2,25 mana. So even with pessimistic card value, the card can be considered a 1,75 mana 3/2 in terms of value, which i think is GOOD.
looking at tempo: The card losses tempo, 4 Mana for a 3/2 body is not good enough on turn 4. However the 1 Mana spell gives this card flexibility in terms of tempo, so you are no screwed if you have to play it on turn 5 (might even be a good value play).
In conclusion: This card gains card advantage at the cost of tempo.
The amount of value gained is enough to call this card GOOD.
These cards have great utility and is very flexible:
Stealth is good on Auctioneer, Malygos, Thaurissan etc…
Shadowstep toxin and +3 attack toxin works with charge combo in miracle
Deal 2 damage toxin is extra burst with Malygos and sometimes cheap removal if needed
The other toxin is good cycle
All of these are cheap spells which cycle with Auctioneer and enable combos
Brann can give an extra toxin (Brann + Xaril + Bloodthistle toxin + Xaril again – 10 mana 3 toxins in hand or shadowstep for 9 mana 4 toxins in hand)
Raptor can give an extra toxin or 2 with Brann
This card is an easy pick for miracle, deathrattle and reno rogue
Plus rogue needed another 4 drop especially as the standard meta will likely be more control orientated which means it is fine to play a slower card with weaker stats
*and are very flexible
Best legendary so far, really lovin it
especially the synergy with raptor or Brann
10 Mana Combo Brann + Xaril + Raptor 😀
Total amount of 5 Toxins
Nope Total of 4: Brann+Xaril: 2 from battlecry+1 from deathrattle. Raptor: 1 from deathrattle
so…
=2+1+1=4
Actually it’s still 5.
2 from battlecry
1 from deathrattle
2 from raptor (raptor battlecry triggers twice, giving it two deathrattles)
This is also how the leper gnome OTK combo actually functions.
Seems like a Reno pick or tempo mage toshley thing
like it (:
Nevermind, just recognized that it’s rogue ^^
Are u ready for a miracle ?
This card is garbage. 3/2 for 4 mana is horrible and the toxin effects are really weak.
Example: Kingsblood toxin + xaril is 5 mana. Worse body and no spell buff effect compared to Azure Drake (5 mana). Same with Firebloom toxin, its a worse body Stormpike commando. And the toxin is RANDOM!!!
In wild it may be but in standard it wil be a decent card without those cards you mentioned to compare to. Also felxibility is key
What do you mean? Stormpike and Azure Drake are staying.
I doubt that you are a rogue player…
I doubt you are :^)
Well, your comparison to Stormpike Commando falls short because this thing gives you an extra card still. Admittedly, it can look weak when you bundle its effects together and add up the mana, but Rogue likes to hold onto those spells. It can use them to enable combo, or it might even make an appearance in Miracle Rogue to start the Auctioneer Draw Train a rolling. The spells get a lot more value simply by being cheap spells in Rogue.
You store the cards for a massive van cleef, or auctioneer, or just to activate a combo.
In a months time people will be asking for a nerf.
Looks like they finally gave Rogue a legitimate Legendary.
Dude, VanCleef used to be straight broken. It used to have stealth, keeping in mind that this was also when Rogue was the best class in the game by a mile.
These “Toxins” don’t really seem very toxic flavor-wise. You’d think they’d be more debuff oriented, being poisonous and all.
sure Toxin is supposed to kill something,
but like every toxin it his has advantages and disadvantages
like Coffein, or morphium
I like this a lot , you take a risk but gain Power
Well just imagine they’re not toxins , instead read it as tonics
Anyone else looking at Questing Hero?
you mean adventurer?
Bringing back the esscence of spare parts, I like it. But compare this card to mechanical yeti.. A 4/5 for 4 and a spare part or a 3/2 for 4 and two spare parts. I’m not sure i’d be willing to give up 4 stat points in total on a minion for just one more spare part, unless of course it’s combo rogue, and then that indecisiveness turns to a MAYBE at most. I just don’t seeing it being viable when all you’re getting on turn 4 is a 3/2 that’s taken on the next turn with a Backstab, Frostbold, Wrath, etc. for only 2 sparts.
Mechanical Yeti gives Spare Parts to both players, and this Toxins seem better then Spare Parts so i dont agree.
@Paselc
I think the same
Dude, look at the spare parts, then look at the toxins. These are super good cards for 1 mana. AND you don’t give one of them for your opponent!
No one seeing the Miracle Factor?
Imo a useful Legendary, which isn’t Tempo oriented but definetly playable. Draw a card and deal 2 damage are pretty nice and 3 attack is useful as well. Wouldn’t underestimate the Synergy with Raptor, Auctioneer etc.
Oh yeah and the new Legendary that spawns Deathrattle Minions
So a 3/2 for 4 is bad. There aren’t many cards with stat-to-mana ratios that are quite that weak.
On the other hand, it gains immediate value when you play it, and when it dies. The deciding factor on this card’s value is entirely based upon the toxins it creates.
Bloodthistle: so it’s a 1-mana Shadowstep. Not great, but it doesn’t take up a card slot in your deck, and it can open up some interesting routes of play that you wouldn’t normally have available.
Briarthorn: Blessing of Might in rogue. How much you value it depends upon how much you value the pally version.
Fadeleaf: Replaces Finicky Cloakfield in standard. One of the better spare parts, in my opinion.
Firebloom: Arcane Shot in rogue.
Kingsblood: 1-for-1 card cycling. Pretty basic.
The biggest bonus that these bring are that they’re all 1-cost spells, making them excellent Combo fodder, and they might just find a place in a new version of Miracle Rogue.
Xaril’s value is going to depend entirely upon the deck he’s played it. You’ll have to decide if a 3/2 that gives a pair of 1-cost spells is worth one of your 4-slots.
A 3/2 for 4 mana ? That’s really weak…
Just look at Elise Starseeker, it’s a 3/5 for 4 mana as well, which is clearly better than Xaril. Elise only gives you one card but it’s actually a good card cause it gives you another draw, meaning that if you topdeck this card wiht an empty hand, it’s good. Now, Xaril gives you two cards but these are totally random and 3 of the 5 Toxins don’t do anything unless you have a minion on board.
But since we don’t know what cards are left to be seen, this Legendary might be useful one way or another in the new meta.
But also remember they are 1 cost cards which makes it perfect for those combos we all like
Actually this card sucks, as rogue is tempo class and when 4 3/2 is dropped onto board, without huge impact on this board, rogue actually lost this game. Additionaly, all poisons except Kingsblood Toxin suck.
this card is insane in decks like miracle rogue or deathrattle rogue it has great combo potential for van Cleef as well. Also all of the toxins seem really powerful and good with what rogue tries to do. There is a possibility for more burst with Southsea+Briarthorn which is needed because rogue is losing tinker, there is synergy with cards like SI7 Agent and Bloodthistle Toxin for multiple 2 damage hits, you can have a possibility of an extra conceal to hide your gadgetzan with fadeleaf toxin,and firebloom is a little extra removal/burst. If anything, Kingsblood is the worst because all it does is cycle a card and doesnt give you any extra value, kinda like saying “go fish.”
2 words: Brann Bronzebeard, get some more value out of this card and get more toxins if you get the bloodthistle
this is a great combo legendary, I love it
I’m 90% sure deathrattle rogue will be a meta deck. Even in standard.
It seems like they are really pushing it, but remember Lock-and-Load Hunter last year? It was never a competitive thing and you have to remember that even if blizzard pushes something really hard it can still fall flat. That is why I am so concerned that C’thun is going to exist because if it falls flat that makes 16 cards plus C’thun unusable and that is a very large portion of the set.
rogue <3<3<3<3<3