Webweave
Webweave is a 5 Mana Cost Common Druid Spell card from the Knights of the Frozen Throne set!
Card Text
Summon two 1/2 Poisonous Spiders.
Flavor Text
O, what a tangled web we weave, hoping spiders dodge the cleave.Cards Relating to Webweave
Frost Widow Type: Minion - Cost: 2 - Attack: 1 - Health: 2 Poisonous |
Had a couple of druids play this against me now. It’s annoying as it generally gets played behind a wall of Taunt creatures which means *not* having Taunt becomes a benefit – it’s much more likely at least one of the spiders will survive until the Druid’s turn, which means they choose what to kill.
I’m still not sure it’s worth 5 mana though – it doesn’t even trigger Swamp King Dred as it’s a spell.
4 mana might be a sweet spot – it would curve nicely from Crypt Lord then; potentially powering a 1/8 Taunt and 2x 1/2 poisonous creatures on turn 4… then again, with all Druid’s cheaty mana boosting power and creature buffs it’s probably more dangerous giving 2x 1/2 poisonous creatures to Druid than any other class so maybe that’s why Blizzard over-valued the card.
At 3 mana this card might maybe somehow see play.
At 5 mana, this is laughably bad
1/10
5 mana: Have a chance to cast Corruption on 2 minions. Fails if killed by spells, or if Divine Shield blocks the damage.
Abysmal card.
This sort of thing is why I have come to despise the community on this website, they are incredibly negative, don’t offer new ideas or are unwilling to try new decks, and if they do ever change their minds it is always a complete 180 in attitude instead of a more reasonable and realistic moderate view.
I think this card is interesting and see some play. It is a spell meaning it has many synergies. It summons multiple minions which could be useful. The spiders are likely Beasts so they will have beast synergy. It may be vulnerable to some types of removal, minions, or weapons, but these cards aren’the extremely common in the Meta at the moment and even if they were it seems pointless to obsess over the handful of cards that perfectly counter a card just because there is a slight possibility that your opponent has drawn them, much less included them in their deck.
We are not being negative, we are just realistic. Hearthstone is a competitive game, shit cards are just for memes
In theory… a 5 mana double assassinate. In practice, you opponent wouldn’t have much trouble picking them off with spells at that point in the game or whacking them with a weapon. Honestly, I wish this card would have summoned two stubborn gastropods. It still would have been bad and probably not seen play, but at least the card would have been interesting and made for cool wallbuilding strats. Now it’s… summon two worse gastropods. And give me an extra mana while you’re at it. Not good.
Okay, let’s see here. Druid already has several powerful cards in the 5-Mana slot: Nourish, Living Mana, Druid of the Claw, Starfall, even Virmin Sensei. This automatically has to compete with all of those. And when you compare this to literally every other 5-Mana card that Druids can play, it seems increasingly pointless. Spending 5-Mana to summon two Stubborn Gastropods that don’t even have Taunt? If anything, this should be a maximum of 4-Mana, and I don’t even think it would see much play then. Sure, it COULD be good with Crypt Lord, but that’s super specific. If the spiders had Charge as well, THEN maybe this would be, at least, fair. Ever since Mulch went to Wild, Druid has been in desperate need for hard removal, and Naturalize just doesn’t do it.
That being said, this isn’t too awful in Arena. May see play every once in a while. But as it stands:
2/5
This card isn’t that good as we can see, but could work with the new Crypt Lord Druid card.
Drop Crypt Lord on turn 3, giving you a 3 mana 1/6 with Taint.
Then turn 4 with coin and this, or use turn 4 for another minion or removal spell, before playing this on turn 5.
Board clear can destroy the spiders, but chances are they won’t destroy the Crypt Lord (who also gets +1 health for every minion you summon so the 2 spiders give +2).
Also its worth noting the only good way to remove these spiders is with a board clear. Decks that really on big minions to take out swarms of enemies won’t be able to efficiently against 2 poisonous spiders, and if this 1 card takes a board clear, better than say your other token/zoo cards being cleared instead.
Basically drop this on an empty board, and your opponent can’t play big minions, which will be great versus control, which is what this expansion looks like its bringing alot of.
“Basically drop this on an empty board, and your opponent can’t play big minions, which will be great versus control, which is what this expansion looks like its bringing alot of.” …
… unless it’s a control Priest – then, for 1 mana, they can just cast Potion of Madness on one and use it to smack the other.
Imagine if this card said with charge. I still don’t think that’d be too op, and it’d give druids the hard removal they so desperately crave, and it’d have druid flavor as well.
there is a warlock card that kills two minions and their random and the card discards two cards, a card that destroys two minions and costs the same as assassinate would be the best removal in the game by a margin bigger than the second best card to the worst.
This card is a neutral card. Look at Ultimate Infestation’s colour on its sides. It’s a brownish color, which is Druids color. This is grey, making it a neutral card.
Not many neutral spells, are there..?
This really looked like a neutral spell rather than a druid’s
The new Living Mana.
Pretty much sums up the difference between Un’goro and Frozen Throne.
It’s two Haunted Creepers or Stubborn Gastropods on turn one. Stealth would be ideal.
For 5 mana it sould at least summon 2 Poisonos Webspiders (The 1 Mana 1/1 deathrattle. Get a random beast). Would make it a bit better without making it op ^^
And yes i belive they just can add that tag to a token card.
But 5 mana for 2, 1/2 posionous spiders is a bit “weak” ? Where is the follow play? Draw 3 cards or get 2 extra mana sounds far better then this o.o
That’s still complete shit and would never see play
Maybe with druid death knight will become relevant
Does this look like a neutral spell to anyone else? Maybe it’s a part of the adventure??
fuck yeah first it looked neutral and than i thought its for the rogue
I noticed that as well, while an interesting thought for a neutral spell, it wouldn’t see play.
I hope blizzard has some unrevealed card up their sleeve that plays well with this card. 5 mana for 2 1/2’s even with poisonous is pretty awful. Dies to literally every board clear. Maybe these can hide behind your taunts to wait for a better target? But for 5 mana, these don’t even pressure your opponent.
But if they had taunt, would this be worth 5 mana?
Definetly two poisonous cards are worth two mana. The cobra is a poisonous card for 3 mana, but as it stands with poisonous, it doesn’t matter too much if it is a 1/2 or 2/3, because you want to trade up(only against board clears. So you can compare this card to two assasinates for 5 mana, that is more than acceptable, so it is good in Druid. Value wise it is good but very slow, for removal.
Assassinate destroys a target creature. This makes two Sony creatures that you hope will survive to trade into something. Since this cannot get value the turn you play it I wouldn’t call it removal. For this to work you’d need board control, or they’ll just sack a 2/2 into one and frostbolt the other. Playing this from behind is game loosing. So many things clean up these little spiders
I am not sure about the mana cost but 4 and lower seems a little op so maybe it gets a buff later.
Even dropping it to 3 mana would make it only barely playable, so 4 mana is not op
Blizzard nerf this pls
Druid hero should do something with 1-attack characters.
It’s called token druid and they don’t need any help
Good for arena maybe, but not constructed
Could be cool and maybe a gamechanger with yogg-saron #Trolden
To high cost though
Too*