Weaponized Pinata
Weaponized Pinata is a 4 Mana Cost Epic Neutral Minion Mech card from the The Boomsday Project set!
Card Text
Deathrattle: Add a random Legendary minion to your hand.
- Mana Cost: 4
- Attack: 4
- Health: 3
- Crafting Cost: 400 / 1600 (Golden)
- Arcane Dust Gained: 100 / 400 (Golden)
- Rarity: Epic
- Class: Neutral
- Card Type: Minion
- Minion Type: Mech
- Set: The Boomsday Project
- Mechanics: Deathrattle
Weaponized Pinata Card Review
I love this card’s theme, name, art etc. I really do. It’s really cool to get a card like that, you just know that you’re playing Hearthstone. But I don’t think this card is any powerful, to be honest.
First of all, people are ALWAYS overvaluing the random Legendary thing. It might have been better in the past, when there were only a few low-rolls and most of the Legendaries were big and well-rounded. Right now, we have lots and lots of small, often weak Legendaries, or Legendaries requiring a specific synergy to work. Most of the time, I’d rather draw a card from my deck than get a random Legendary.
This card is probably similar to Shifting Shade. Possibly even worse, because even though you might miss with the synergies, at least you’re sure that you won’t get an outright terrible card, unless your opponent deliberately have put that into his deck. With this card, you indeed can.
Despite it being a 4/3 Mech for 4, it’s not a new Piloted Shredder. Shredder’s strength came from the fact that a Deathrattle gave you extra tempo – in most of the mid game scenarios, a random 2-drop on the board is simply better than a random Legendary in your hand. Shredder was hard to play against, because even if you could kill the first body efficiently (and you often could), you still had to deal with the 2-drop. In this case, you don’t. You just deal 3 damage and you win the tempo war. Given that Mech decks are usually more Midrange/Tempo-oriented, the Mech tag probably won’t matter, since Mech decks won’t want to play this anyway.
Maybe something like Quest Priest might want to play this card, because it’s both Deathrattle and another value generator, just like some builds have played Shifting Shade before it rotated out. But it doesn’t seen very powerful, just okay-ish.
Card rating: 3/10
This card is OP! Play pinata then cube, hit it eith trigger deathrattle then hit it again with thr monster that triggles deathrattle you get a board of 4 pinata and 1 cube with 2 in it sitting. Lol
I would one throw it in a Mech Hunter, for the RNG game wins. Hunter just received the two drop 2/1 that buffs mech and triggers the death rattle, which… guess what? Pinata is a mech.
I think this card might be thrown around a lot with the mech buffs, just to be a threat you don’t want to kill. No one wants to lose because they killed a buffed taunt pinata that gives the opponent Devilsaur face damage, or something extremely toxic RNG like that.
its statline and mana cost and effect remind me of shifting shade. It was amazing card in whispers of the old gods. It didn’t see much play since priest kinda loses the board at turn 4 and couldn’t make the impact the card was meant to. But the stat line is not bad. The effect should be a improvement to shifting shade, you have less chance of garbage. Random legendaries is always fun. i think the upgrade of the deathrattle is worth it being epic card. Although i don;t see anyone exept priest use it in constructed.
It is a fair replacement to arfas. Obviously egg hunter uses arfus since its a beast. And its not used that much since the 2/2 loses you tempo. I don’t think hunter would use it that much. but its alternative for when you recruited your big minions and your ooze can’t copy a deathrattle.
So overal usable in priest. Stat line not that helpfull for priest. Paladins win round 4 anyway so it will not help you with winning the board but priest wins the board at round 6 anyway. So at least its a board presence. And good alternative in big hunter.
Good design, Crazy artwork, will rank high, Will not the the most crafted card out there but its good.
This card
i think its good card for arena.. in arena cards that create new cards are good always. for constructed is just not that good… it would be good card if it is 3/4..
People played Shifting Shade in a whole different meta when it didnt mind if you lost a bit of tempo.
Now, with this “i will bring out the biggest and craziest combo” meta, this kind of cards are useless.
Tempo or something impactful, useful on the board.
This card involves a lot of what ifs. I will probably not use it, which is sad bc this is the funniest card here
Stealing ideas from raynoodle before his game even makes it to Alpha dam shame..
I love the statline. And oh, I love having the chance to get Duskfallen Aviana out of this! Hahaha.
A (very) shitty Piloted Shredder. It can be game-winning in Arena though (Bone Drake is just so good there, this is probably not as good, but still great). Also I love the card art. Can be played in a fun RNG clown fiesta deck in Casual, but 0 competitive value. 1/5 for serious competitive constructed, 3.5/5 in Arena.
idk this could replace arfus in quest priest
Replace? You kidding, right? A Death Knight card on average is 100 times better than a legendary card on average. You can still run this in Quest Priest, but it shouldn’t replace Arfus or Bone Drakes, those cards give you much more value on average than this card.
Won’t see play my butt. With the new deathrattle support for priest this guy is going to be an added fun card to my quest priest.
On a serious (I’m totally being serious though) note, yeah…it’s not very good.
Don’t you remember the day when you smashed open pinatas … and Deathwing came out.
As with all other random legendary generating cards, this will not see play.
Cute artwork though.
5/5 just for the card art.
Piloted shredder with sneeds deathrattle.
Sneed’s Old Shredder summons the Legendary on the board, this adds it to your hand. This is fair, considering this card is not a Legendary and the mana cost is 4.
It’s a solid card. Can be very good in arena and it’s deathrattle will make up for its poor stats most of the time. Important to note that it’s a 4/3 and no 3/4.
I don’t think it will see play in constructed though.
If this does see constructed play it will be in quest priest. Generating a bunch of legendary minions with twighlights call will be really helpful as quest priest is very reliant on much more rng cards to give you good value like bone drake and oracle. This gives you good value about 75% of the time so I think it’s definitely good enough for constructed if quest priest sees play.
I mean…it exists.
2/5 in constructed
Forgot that this is basically mechanized shifting shade, so it’s not terrible…
This is a weird card
This card can easily be a broken arena card. Constructed won’t see play but this card wasn’t designed for constructed
Why broken in arena? It can generate a card whose quality will vary from Lorewalker Cho and Duskfallen Aviana to Deathwing and Barron Geddon and everywhere imbetween. Plus, you have to wait for it to die to get anything from it.
I truly don’t understand how people’s brains work. How do you possibly come to the conclusion that this could be broken in arena? I just want to understand the thought process that leads to that conclusion.
great flavor
Just fun, but cute
Mirage Caller, Twilights Call are two things that comes to mind when I see this card