Wasteland Assassin

Wasteland Assassin Card

Wasteland Assassin is a 5 Mana Cost Common Neutral Minion card from the Saviors of Uldum set!

Card Text

Stealth Reborn

Flavor Text

They'll never see me coming, what with my glowing body, eyes and daggers.

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34 Comments

  1. July 29, 2019 at 1:19 AM

    Costs too much. Probably won’t even fit into the paladin quest deck. 1/5

  2. OldManSanns
    July 25, 2019 at 9:07 AM

    I feel really bad for Dekkster, the streamer who was asked to reveal this card. He’s been working so hard on growing his audience, he finally gets big enough to be asked to do a card reveal, his followers were so proud…and then he gets this card. He tried really hard to sell it in his video, too, but its just too overcosted at 5 mana to be competitive–which most neutral commons are supposed to be.

    Contrast with Firebat’s card reveal, where he basically said “yeah, the only deck that even might play this card is Quest Druid”.

  3. Taznak
    July 24, 2019 at 4:04 PM

    Pros: This card offers great value over time. You play it, then you attack for 4, if you went face it needs to be removed, then you get to attack for 4 again next turn. It takes 3 total turns, but 8 damage for 5 mana is very mana efficient. Then there’s also the combo with the Paladin quest hero power.

    Cons: It’s very slow and has no immediate board impact, which makes it poor vs. aggro decks. Going infinite with this and the Paladin quest hero power sounds great vs. control decks, but any 2-damage AoE effect will disrupt it.

    Stealth is a cool mechanic, but there’s a variety of decently-statted stealth minions that never see play- Worgen Infiltrator, Jungle Panther, Stranglethorn Tiger- so it’s not enough by itself. Maybe this makes the cut in quest paladin decks, but I don’t think anyone else wants it. If you like the prospect of dealing 8 face damage with this for 5 mana on a minion that’s hard to deal with because of stealth, cards like Arcanite Reaper will deal more damage, faster, for the same mana cost while being even harder to disrupt. 2/5

    • Lop
      July 25, 2019 at 2:44 AM

      Does anybody consider arena ever?

      • Taznak
        July 25, 2019 at 4:09 AM

        Yeah, some people do. Kripparian and Trump give it a lot of consideration, I believe. In my case, I don’t play Wild or Arena and I don’t know what’s good in those game modes.

        If I don’t talk about Arena, it’s because I don’t have an informed opinion to share, but there are people out there who are passionate about Arena. I’d recommend Kripparian’s content for that.

  4. Pingoles
    July 24, 2019 at 2:36 PM

    Another day goes by and no reveals for priest…. this doesn’t smell good…

    • Taznak
      July 24, 2019 at 4:12 PM

      Didn’t you hear? Priest isn’t getting any cards this expansion, Uldum is all about ruins and vast ancient powers, and the priest class identity isn’t compatible with powerful cards.

      Just kidding man, the priest cards will come soon enough, just have a little patience and faith in the Holy Light 🙂

      • Pingoles
        July 24, 2019 at 4:54 PM

        Yeah, I’ll have faith in the Holy Light, as for Blizzard I’m not so sure :D!

  5. LunarBahamut
    July 24, 2019 at 11:59 AM

    This card is way better than some people give it credit for, it’s a total of 8/3 stats over 2 bodies, that’s 5.5 average stats, for 5 mana. Then it also has stealth so the lower health isn’t that bad.
    On its own that of course still doesn’t make it good enough to see play in most decks that do broken lackey, giant or lucentbark stuff, but the paladin quest cares about reborn, and the new one of/highlander cards, specifically the paladin one, might make a one of midrange deck decent.

    • Vincent
      July 24, 2019 at 2:09 PM

      But will a paladin reborn deck be as good or better then mech or holy wrath paladin…

      • LunarBahamut
        July 24, 2019 at 4:35 PM

        As I said, it may not be good enough in a meta where a lot of broken stuff is happening in all decks, but if the Paladin decks with the quest turn out okay this may find a home, not as the best card out of the 30, but a home nonetheless.

  6. Killyridols
    July 24, 2019 at 11:50 AM

    You will always pick this arena. Also, if we get a Rogue meta this will be a good tool to have.

  7. Jed
    July 24, 2019 at 11:38 AM

    I mean it’s not bad, but it makes me sad that I’m going to have to play the mud in quest paladin

  8. WingedCastaway
    July 24, 2019 at 11:36 AM

    It looks cool. However, for most Heroes, it will be much too overcosted for any benefits they may reap from it. 5 mana for 4/2 body, even with Reborn, is poor, let alone very, very slow. The only reason you’d want to play this would be with particular synergy, of course, but I don’t expect anyone other than Paladins to seriously experiment with this card. Depending on the whole Reborn meta when the expansion goes live, it might be played with the main purpose of increasing the odds of obtaining Emperor Wraps as early as possible. Even in that context, I think it will remain a suboptimal card. At 4 mana, it would have been correct, maybe even good, but 5 mana is just too much. Let us see if this makes the cut in a Reborn deck, Stealth seems rather irrelevant for now cause anyway you wouldn’t want to keep that inactive for too long on the board. It does give it protection, though, which could prove useful, and it ressurects with it.
    I still am unsure of how well it will perform.
    1/5 out of Reborn decks ; 2/5 or maybe 3/5 depending on Reborn meta.

  9. ReliusRemyRezar
    July 24, 2019 at 10:56 AM

    Has potential for the paladin infinite minion probability, but, i am just glad to see new stealth cards, blizzard has not ditched the idea completely

  10. Lluadian
    July 24, 2019 at 10:46 AM

    So much dissing of this but there is something really broken about this depending on if I’m right or not.

    So to explain enchantments do not carry over to the reborn card. Meaning cards buffing or giving a death rattle only effect that card. Now to give you a hint if you played cloning gallery and pulled this as a 1/1. When it died wouldn’t it become a 4/1 since enchantments shouldn’t effect the reborn version. An example is if I remember right when silenced a 1/1 that was brought out like that it returns to it’s full value stats.

    The reason I bring this up is the pally quest reward. Summon a 2/2 copy of a friendly minion. If I’m right when that 2/2 version of this dies it would make a 4/1 version. With that in mind since it has stealth that would mean unless your opponent can AoE you would, once got going, have a 4/1 minion to smash something with every turn with a 2/2 minion as well basically making it a 2 Mana fireball to a minion each turn.

    • Thraben
      July 24, 2019 at 11:43 AM

      Good point but even if it’s reborn as 4/1 stealth it’s still waaaaay too slow to do any good. I’d rather play even a 3 mana 3/3 with reborn and nothing else than a 4/2 with stealth reborn for 5. It’s not good enough and it’s too slow for the pally quest deck to make proper use of.

      Also, if you copy it after the reborn it obviously won’t have reborn anymore. So yes you can spam 2/2 minions that reborn into 4/1 with stealth but after that it won’t be much cause there will be way better things to use the hero power on like mechanical whelp or some utility card.

      • Lluadian
        July 24, 2019 at 12:03 PM

        That’s the difference though because it has stealth opponent would need an AoE or get lucky with an RNG to get it off the board so if you had something better it can sit off to the side unmolested while you made another play. Plus all you need to do to keep it going is keep making a 2/2 copy of the 2/2 before you smash the 2/2 into something else making a new 4/1.

        Reborns are going to be a big target for silence and removals so a card that’s harder to tag with those is valuable.

        • Thraben
          July 24, 2019 at 12:45 PM

          I underdtand what you mean but you can only use the hero power (normally) once per turn. It’s NOT going to be worth to spend it on making a 2/2 with reborn into 4/1, it just isn’t. The only circumstance this would be good with is if the opponent is in top deck mode and can’t sustain the 2-6 damage you trade in, that’s simply not going to happen. It’s much better to use it on minions that actually make difference like mechanical whelp, zilliax, mecha egg or even Tirion.

          • Lluadian
            July 24, 2019 at 1:13 PM

            Like said YES those minions are better targets but that still makes my point they are not stealth so can be taken by target removal and countered they are better targets during same turn play from the hand but that’s it unless they survive to next turn. If they don’t make it to next turn and you don’t have another good card in the hand then this card has better value because the only way opponent could get it off the board is through AoE or RNG.

            The point is it’s very situational when what has more value the advantage of this card is it’s not as easily countered. The thing is BEFORE you can even use this method you have to play 5 reborn cards which mecha egg Zilliax and whelpling are more likely for a mech deck and atm there’s not much likely hood the 2 will be put together. That’s why you can’t really just say cards like egg and whelpling are better because you still need to build around playing 5 reborns before you get the power.

          • Taznak
            July 24, 2019 at 1:58 PM

            Is it actually better to copy Tirion over Wasteland Assassin? Your 6/6 Tirion gets killed and you get Ashbringer, then the 2/2 Tirion gets killed and the new Ashbringer replaces the old one. I think Wasteland Assassin is a better target for the Pally quest hero power. Wasteland Assassin vs. Zilliax is closer, maybe you need the Zilliax for the immediate board impact and the lifesteal, but Wasteland Assassin is the better option if you’re not in danger.

            Pally quest hero powers on Mechanical Whelp and Mechano Egg do provide more power than on Wasteland Assassin, but I do think the threat of going infinite with Wasteland Assassin if your opponent doesn’t have AoE clears for it could be valuable.

  11. Thraben
    July 24, 2019 at 10:31 AM

    This is better than that spooky 5/1 Kobold card but ehhhh mainly good in Arena

    I really hope we get good reborn cards for the pally quest..

  12. Orasha
    July 24, 2019 at 10:20 AM

    5 mana is pretty expensive for this. If the other neutral Reborn minions are of this quality, Quest Paladin might be dead on arrival.

  13. MilesTegF
    July 24, 2019 at 10:14 AM

    I think ppl are not getting how strong Reborn + other mechanics is. Reborn + almost anything is good
    with rush you are almost guarantied to activate the reborn.
    with stealth you made it very hard to silence or remove, even being sticky vs aoe.
    with Divine Shield it get to die 4 times unless silenced
    with Deathrattle you double the deathrattle.
    Guess its only irrelevant in the case of Battlecry but even there it depends on the specific battlecry.

    I dont think this is a strong card, but its far from being unplayable. Quest Paladin might use it..

    • Lluadian
      July 24, 2019 at 10:50 AM

      Looking up reborn mechanic it says enchantments don’t effect the reborn version of the card BUT if that’s right this is a broken card with pally quest HP since that should mean every 2/2 would come back as. 4/1.

  14. Guyopt
    July 24, 2019 at 9:53 AM

    This Wasteland Assassin is a waste indeed..
    1 star trash

  15. EksSkellybur
    July 24, 2019 at 9:39 AM

    Eeeh. Too Awkward, but the Reborn is nice. Maybe Paladin, Priest or even Zoolock might pick it up, but that’s about it.

    2 Stars.

  16. Omnitarian
    July 24, 2019 at 9:31 AM

    Woof, I know every pack needs filler but this is just abysmal. Jungle Panther costs 2 less, has beast synergy, and still doesn’t see play. Does the reborn make it worth it? Heck no! Just about every class has better options for sticky minions.

    • Lluadian
      July 24, 2019 at 10:55 AM

      If I’m right play this with pally quest and unless opponent gets AoE you can hit a minion for 6 dmg every turn for 2 Mana. Reborn mechanic says enchantments don’t carry over. So a 2/2 version should come back as a 4/1 and with stealth unless they can bust that new 2/2 you can keep summoning another for 2 Mana every turn.

      That right there is a LOT of value going into late game.

      • Omnitarian
        July 24, 2019 at 11:17 AM

        If your T7 play is Assassin + HP All they need to do is deal enough splash damage to take out two 2-health minions, then you can’t clone the version with reborn anymore. If there’s a follow up AoE (Warpath, Lord Godfrey, Earthquake, Wild Pyromancer) the Reborn’d minions die too. They can also just put a Taunt in your way.

        • Lluadian
          July 24, 2019 at 11:36 AM

          They would still need to have the AoE to do it though there’s also possibility of using the secret Redemption so if did kill it a 1 health version with reborn could still come back meaning they would have to use a multi hitting AoE to get rid of it. Yes several classes have the cards to do it but it’s a matter of if they have it at that time to counter it just like every strategy.

          This is more a strategy that forces opponent to play an answer card otherwise you have a lot of value for cheap Mana cost once it starts. Considering this strategy only requires 5 Mana to start and 2 Mana each turn after that to keep it going infinitely unless interrupted. There’s a lot of value involved in that and since this is not a legend you can have 2 copies in a deck which bypasses Godfrey, pyromancer would require playing at least 2 spells to interrupt unless one was an AoE and 3 to remove the unit entirely. Which that will make opponent use up possibly 4 cards just to counter 1 minion.

          Overall warrior and shaman are better for dealing with this strategy if look at it economically seeing as how it only takes them 1 card in comparison to others to completely get rid of the minion.

        • Gameroid07
          July 24, 2019 at 8:33 PM

          Either way, if the reborn ones are killed AoE it leaves 2 4/1s with stealth that need more (although simpler) AoE to kill again. In many cases it could still be a guaranteed 8 damage

  17. Ribbuster
    July 24, 2019 at 9:27 AM

    I wouldn’t count this card out. I think this will be a sleeper card of the expansion. For 5 Mana you get 8 damage over 2 separate attacks, not bad. What people are forgetting is the value of the stealth. Say you’re playing a control mid-range deck like dragon mage, you play this deal 4 the next turn, then you can have it sit around until you want to deal 4 again (assuming you retain stealth once reborn). This makes you’re opponents turns awkward knowing they’re playing into a 4/2 or 4/1 stealth. Not saying the card is insane but I wouldn’t be surprised if it popped up here or there.

  18. Warppp
    July 24, 2019 at 9:12 AM

    pack filler. way over costed. you get one with rush and 1 less attack for 4 mana in warrior but the rush keyword makes it superior compared to this.