Warmaul Challenger
Warmaul Challenger is a 3 Mana Cost Epic Warrior Minion card from the Ashes of Outland set!
Card Text
Battlecry: Choose an enemy minion. Battle it to the death!
Flavor Text
Old gladiator rules: first one to die loses.- Mana Cost: 3
- Attack: 1
- Health: 10
- Crafting Cost: 400 / 1600 (Golden)
- Arcane Dust Gained: 100 / 400 (Golden)
- Rarity: Epic
- Class: Warrior
- Card Type: Minion
- Set: Ashes of Outland
- Mechanics: Battlecry
I think this might see play in galakrond warrior. Getting this out as a 3 mana 1/10 is very strong even though it has a lackluster attack stat. This card does fall out of favor in the late game, but is incredibly strong if buffed by galakrond. 3/5
nice-u
A very interesting card and will be insanely valuable if given any form of buff while in hand (like galakrond) And there will be 5 more expansions it will be in standard so any that can buff it will be good.
Could be pretty cool with handbuffs in wild
This card has very interesting design! I like it a lot. The common matchups it can have are:
1/2 or 2/1 = 1/8 warmaul challenger still standing
1/3 or 3/1 = 1/7
2/2 = 1/6
2/3 or 3/2 = 1/4
2/4 or 4/2 = 1/2
3/3 = 1/1
3/4 or 4/3 = draw (both minions die)
As mentioned this card goes very well with handbuff mechanics including Galakrond
This card is so freaking cool. I’m curious to see if they really start pushing more enrage/rampage stuff since they’re now rotating out Acolyte of Pain, which allowed that deck to draw a ridiculous amount of cards.
This card has very obvious synergies with Armorsmith and Frothing Berserker, but I’m not really sure those are impactful enough. I see this card as sort of an early removal tool for warrior without conditions, and it’s going to leave like a 1/4 or 1/6 in play most of the time. If there’s a way to buff this up after you play it, then this card is insane. If not, I think this card is kind of meh; I don’t think 1 attack minions in warrior accomplish a ton after turn 3. It’s a shame this can’t target your own stuff too, but that’s probably too strong with that guy that gives you Boom Bots.
One deck it DOES work nicely in is Galakrond, if you can get that +4 buff on it; then it’s suddenly a really efficient removal card with a body.
I WANT to rate this 5/5, but it’s probably like 3/5.
interesting effect cool card. remember there must be an enemy minion on board to play this card. if its a 2/1 minion u basically get a 1/7 rush minion for 3 mana. not bad.
1/8 rush minion left over sorry
Yepp and against a 2/2 you will have a 1/6 left.
And against a 2/3 you will have a 1/4 left.
And against a 2/4 ypu will have a 1/2 left.
And against a 3/3 you will have a 1/1 left
And I don’t thin there needs to be a minion. Because when there is no minion for a battlecry card, then it just skipps the battlecry. So if the enemies has no minion it’s a normal 1/10 minion.
yes
This card have synergy with Frothing Berserker and Armorsmith
lol, this plus commanding shout= A dead enemy minion.
This is deathwing 2.0, bonus stats for suicidal attacks on other minions. And it’s actually good! 5/5
Very interesting removal tool that synergizes with warrior staples like Armorsmith and Frothing Berserker. I could see this in control and tempo style warriors because of it. Of course, this card really wants it’s battlecry used on low attack minions, but even if you use it on a 3/3 it removes the 3/3 and you have a 1/1 left over. Overall very interesting design.
There is 135 cards in new expansion
We can get two copies of every card
İt means there is 270 card we can get
Every pack has 5 cards
Because of the new thing (we can not get the cards we have from packs) if we open 54 pack we can get the all expansion cards
But in the shop we can buy 90 deck
After we have opened the 54 pack we would have all cards
İt means the rest of the pack(36 pack ) we can not get any other cards
Am ı making a mistake can anybody help me
It doesnt work like that. You cant open three times the same card but after you have all the cards of a rarity you will continue to find them. So if you have all the commons, you can still find commons because their drop rate is the same
Yes, eg. when you get all of the commons from a set, you can pack duplicate commons. This will not increase your legendary rate though, so to also get every legendary, you’ll have to open a lot more than 54 packs… It’s too bad, but Blizzard just isn’t going to reward a whole set to F2P players. (Though I, too, would very much like it if they did, cause I’m one of those semi-competitive F2P guys)
The only fact you are not taking into consideration, is that a normal pack contains 4 common cards and 1 rare card. Even if you have all commons this continues to be the case (you will start getting repeated commons at that point). So yes, you will get all common cards very fast, but Rare, Epics and Legendaries will take longer depending on your luck.
What you could count is that for example DoD had 36 rare cards with doubles that would be 72 without any threes. On worst scenario (without thinking pity timers) you will get one rare for each pack. So when you open 72 packs you are guaranteed to have all rares.
On my counts you will get all commons for ~25-30 packs depending how much others than commons you will get.
Same goes for epics and legendaries but then you need to know more of pity timers and actual drop rates.
If pity timer of 40 for legendary is accurate. You can count having all legendaries (for a set) opening 960 packs. Brobably will have everything else too. Actually you can have full set less than that as at some point you will have enough dust to craft rest of the set. If you count average dust per pack to be 100 you will need ~625 packs. That could be quite accurate amount to get full set. Brobably someone who actually does this for living could ensure this.
Great synergies with Armorsmith. Control Warrior is a thing again. They really wanna push it.
I guess Platebreaker is eager to be added now.
Waiting for reviews then.
Aaaaand. It will be a very persistent minion. It will stay alive for at least 2-3 turns, I can imagine buffing it with Enrage, or Rampage. Something like that. So it could go aggro, with the everlasting health.
Currently, value decks like Gala Rogue and Highlander Mage beat the blanking crap out of Control Warrior. Warrior doesn’t need more armor. It needs more removal. Hence, this card does NOTHING to bring Control Warrior back.
3 1/10 and the effect is ok 4 star card
3 mana 1/10 card^*
You guys wanna a 3 Mana 1/7 that deals 1 damage to a minion?