WANTED!
WANTED! is a 4 Mana Cost Epic Rogue Spell card from the The Witchwood set!
Card Text
Deal 3 damage to a minion. If that kills it, add a Coin to your hand.
Flavor Text
Wanted: Dead or Undead.- Mana Cost: 4
- Crafting Cost: 400 / 1600 (Golden)
- Arcane Dust Gained: 100 / 400 (Golden)
- Rarity: Epic
- Class: Rogue
- Card Type: Spell
- Set: The Witchwood
- Mechanics: Damage Minion
WANTED! Card Review
One thing for sure – if there is a class that can utilize Coins (or other 0 mana spells) best, it is Rogue. But still – 4 mana for 3 damage? Limited to minions? That’s got to be some sort of cruel joke.
The first point of comparison I have is Tomb Pillager. THAT is an example of a strong card, which gives you Coins. Simply because you pay for a vanilla 4-drop stats and get an extra effect. Tomb Pillager would be much worse, but possibly still playable as a 4/3 – you’d pay for 3 mana worth of vanilla stats + Coin. But this card is EVEN worse. “3 damage to a minion” is an effect worth 2 mana, or actually even less – other 2 mana 3 damage cards can either go face or have more flexibility (e.g. Wrath can also draw). Then you get a Coin. And it’s still not worth 4 mana no matter how you look at it. This is like making Tomb Pillager a 3/2 or something. It MIGHT still be played in the decks that desperately need Coins, but it just wouldn’t be good.
Oh, and the fact that it has to KILL a minion to give you a Coin is another big thing. You can’t use it during your Gadgetzan Auctioneer turn if your opponent has e.g. a 5 health minion on the board. I mean, you can, but you won’t get the Coin if you don’t damage it down first. Similarly, you won’t be able to just use it on a bigger minion one turn to set it up for a clear the following turn. I mean, you can, but you won’t get the Coin.
I won’t completely dismiss it, as it’s still Rogue and Coins, but… I just feel like this card should be priced at 3 mana. At 4 mana, it has to be compared to cards like Flanking Strike (3/3 on the board is much better than Coin in the hand, even Coin in Rogue), or even Hammer of Wrath, which gives you the card immediately (yay, you don’t have to wait for Auctioneer to cycle it!) and is… a pretty weak card.
Even though the card is pretty bad, it might still be playable. Why? Because Miracle Rogue desperately needs more ways to generate Coins. They’re the main Gadgetzan Auctioneer fuel, and even if this card is subpar, it might still be used just because of that. Other than that, it might be used in some Combo Rogue deck, which simply NEEDS the coins to perform the combo. I like this card flavor-wise, but I think it’s on the weak side. I’m giving it 3 out of 10 ONLY because of how well Rogue combos with Coins.
Card rating: 3/10
Oh ha ha Blizzard. I get it. You made this joke card to try to scare rogue users, cause the witchwood is all halloweeny and such….
Wait….
This wasn’t a joke?
Blizzard, what have Valera and Maiev done to you that you hate them so?!?!
Poor rogue, my condolences to all the rogue players out there
2/10, because either don’t have the heart to give cards 1/10 in case someone finds a way to break it
Miracle on turn 3 with Prep + WANTED! + Coin into 8/8 Edwin seems legit. Seen the double Shadowstep Prince mulligans quite too often so this is imagineable. Still hard to judge, a coin can be valuable in alot of cases. So many cards still to be revealed, maybe they get a huge combo card and with counterfeit rotating out this could be that coin you might need for a swing. For now, way to slow. And in the current meta, 3 damage is sure to land a kill.
Should cost 3 mana or “add a 2 coins” for 4 mana. But as long as this requires killing a minion and its 4 mana this is just bad..
The dumbest combo I can think of is Kobold Illusionist with Malygos in your hand + Wanted, which puts a 1/1 Maly on the field and gives you a coin, which you can then combo with some cheap damage spells for an alright amount of bust damage. This is slightly better then just playing Malygos, since you have 3 mana to use for an OTK. The highest amount you could get right now would be 40, assuming a perfect turn (Sudden Strike x2, Coin, Razorpetal, Preparation Eviscerate x2). Would you ever be able to do that consistently? Of course not. But, luckily for you, Rogue tends to not have minions in the hand. Losing the Curator sucks for this though.
Firstly:that card guarantee to you 3 damage and a coin,in a single card,wath is pretty good,so much ways to it help…secondly:you should imagine that card being used when you have nothing else to play,or is the enough to your turn…and thirdly,STOP KEEP COMPARING CARDS THAT COME FROM DIFFERENT CLASSES OR DECK ARQUETYPES!! (And i cannot understand why you don’t make optimistic comparations around that,for example mortal coil,would a nice deal!) Would very op for example if the flanking strike could be used in rogue decks,or if the blackwing dude could cause 3 damage without conditions to do that,and a card that kill an enemy threat and add a coin to combo with auctioner,activate combos or even done a otk is enough usefull of course
I like this in theory but agree it costs too much, if it was 3 cost or even 2 cost dealing 2 damage it would be more balanced. Compare it to cards like frostbolt which costs 2, does 3 damage and freezes. At 2 mana with 2 damage it would do 1 less damage wouldn’t freeze but would have the more powerful effect of giving a coin with the caveat of the if condition being fulfilled. In the past, cards with if conditions tend to be more powerful if the condition is met.
dickface
It should be 4 cost, choose one: deal 5 damage to an enemy minion and get a coin, or return a minion to your opponents hand and get 2 coins. That way it has a “dead or alive” effect like in real life.
Lol,creative idea!!
I don’t play much rogue, but it seems like possibly there might be a place for it in dragon soul.
Nevermind…saw rogue class.
What’s a coin?
I feel like this is a 1 or 2 of depending on the meta in miracle rogue. You can’t compare rogue spells with other classes spells. First of all. Coin is a 2 of in all miracle lists, so it’s like draw a card. Sort of like hammer of justice. hammer of justice sees no play BUT PALLY DOESN’T HAVE PREP. PREP IS BROOOOKEN.
One word
Trash
Can you please explain better the reason of that,with more words?
When I first saw this card, it put a smile on my face. The flavor of the card is awesome. Kill a minion and get a reward. This is a great rogue card……..then I noticed the mana cost.
How could you ruin such a cool card?
This is a Miracle Rogue specific card.
Super efficient with preparation, but even without, I think it justifies as a controll-y removal. Sure, worse than flanking strike and hammer of wrath in terms of base value, but this is rogue. It’s so much more versatile like this in rogue. It’s worse at base, but conditionally more explosive, and I think its value could be consistent too. How consistently explosive is Miracle turn 4 anyways?
Dead T4? Play raw, board control now, have coin for combo later.
Some combos:
T3 – 3 Cards; Prep, Wanted, Free Coin, 8/8 Edwin
7 Mana – 2 Cards; Auctioneer, Prep, Wanted, Coin; Drew 3 cards, Basically mini-Sprint and a Gadgetzan on board for more Miracles
If this card sees play, it because Miracle Rogue desperately needs coins, not because the card is actually good.It just doesn’t do enough come turn 4, if this were 3 mana, the coin it gives you could be seen as a sort of reverse overload and that could be pretty interesting, but this is simply over costed.
I don’t get why people are so down on this card, it’s spot removal that gives you a coin, which Rogues REALLY want to have.
Did you see how much it costs?
Only way i see this card seeing play is if rogue gets an incredible, OP, unthinkably tempo-heavy 6 drop. In which case the coin (prep + WANTED + starting coin) for that would-be 6 drop wins you the game?
quick math:
3 dmg = 2 mana
coin ~ 1 mana
“if kill” ~ -0.5 mana
overall 2.5 mana, 3 rounded
How the fuck is 4 mana? Any NA math experts here ?
It has damage to kill 3 health threats and a coin(can activate combos,draw a card,and give you +1 mana) in one single card,is fair it cost 4 mana
Well,and if you want a fair math,why dont consider you pay 2 mana to deal 3 damage,and more 1 mana to activate a combo or minion that activate with spells in next turn?
What a value!! Paly gets CtA last expansion and rogue get this…
Oh the irony of the name…
Lol! Agreed
unwanted
I love the esthetics of this card. Fits in with the hunting and lore of the set. Should be rare maybe? Not a wasted Epic.
100 dust
400 when golden 😀
Make sense sell It for 100 dust If you dont play with rogue,but i think activate combos or draw a card and gain +1 mana is even more cool do you agree?
I think people are sleeping on this card a bit. Yes 4 is a steep cost and yes hammer of wrath and flanking strike are both cards that are on paper so much stronger and “never” see play. But those are not options in the context of Rogue just like eaglehorn bow doesnt just make fiery war axe trash in warrior (bloodrazor does but w/e).
Rogue cares about having high spell count for miracles and more importantly can and will play preparation in every deck that would even consider WANTED!. People like to point out that tomb pillager is a better card but they forget it wasnt played to have good stats, it was played because it was the least awgul coin generator available at the time, and wanted will be the least awful coin generator for new stantard’s rogue. It certainly is a card with lots going against it but so are most cards in miracle rogue. Its a bursty skill testing deck. And decks like that have lower individual card quality
A way worse frostbolt for 3 mana and it’s an epic, I love rogue and I’m really sad because of crap cards like this
If it had been common, perhaps this would have been acceptable, but as an epic with that cost and limitation, this might just rank amongst the worst epics ever. I would not spend 400 to craft this card.
– Had it been 3 cost, do 3 damage, minion or player, and gain a coin every time –
Like this? Worst rogue card in a long, long time.
At 4 cost its not even viable to pull of combos itself, though it is clearly meant for decks using either Gadgetzan Auctioneer or Combo cards, due to the coin.
– You will be using 4 mana, that might be all you get to do that turn, early on. Even if you remove a minion with it you are basically handing your opponent the turn in exchange for a coin..
“I would not spend 400 dust to craft this card”…
*glances toward Lorewalker Cho and Millhouse Manastorm*
At least Lorewalker Cho is fun.
I mean… It gives you a coin… It deals damage to a minion… I guess it’s ok…?
*takes a look at what all Miracle’s missing from the expansion*
So looks like we’re losing Counterfeit coin, maybe Swashburglar in some builds, and another maybe on Xaril (I personally use Xaril in every build I do). I guess we’re a bit desperate for coins, but eh. I mean, I play Miracle a lot in standard; none of my main core is here besides 1x Coin (which I’m still unsure about) and Xaril (which has single-handedly [er… with the help of Auctioneer]) won me games. I build a weird Southsea, 2x Cold Blood, Faceless combo (which won’t be rotating at all), so having the ability to get the +3 attack toxin is great for adding to consistency of the deck. Stealth toxin is basically an auto-win if I don’t die immediately afterwards, and draw toxin is simply great to have. So if anything, I’m kinda sad Xaril’s rotating. But eh, let’s move on.
Onto Wanted. First of all, absolutely love the flavor; put a bounty on a minion, kill it for coin. Extremely Rogue-like, and surprisingly helps one of its archetypes. As for actual effectiveness, I’m not so sure. You have to actually KILL your target to get the coin, which may or may not be a dead mechanic due to the potential of control decks. I guess it’s kinda useful with Prep, but it’s still 1 mana, which is crucial during your Gadgetzan turn (but I guess the coin makes up for it, giving you ANOTHER draw… idk).
But compared to other cards like, say, Tomb Pillager, it just looks… bad. Same mana for 3 damage over the 5/4 body and the spell tag, and you get the coin instantly (not that good unless on your Gadgetzan turn, which is still somewhat expensive for the turn).
Is it good? Maybe. Better than a lot of people are saying? I think so… idk
It’s just a 3 cost deal 3damage and even worse if you not kill a minion. You earn a that mana from the coin.
not a value card. It should be rare not higher
First of all, cards are rated (in terms of rarity) by their FLAVOR, NOT by how strong they are. There are DEFINITELY stronger common cards than, say, Lorewalker Cho or Millhouse Manastorm; it’s all in the flavor. In my opinion, having a bounty set on a target with a rogue attempting to kill them for coin is a TON more flavorful than… idk, a Murloc (other than a NAMED one)?
Second, you’re completely discounting that the card gives you a COIN, a crucial component of Miracle Rogue, which equates to +1 mana, draw a card. Seems pretty kinda decent.
Why not just make the base cost of the card 3 because then I would consider running it instead of eviserate. But at 4 mana it sucks only good use is to prep with it on a gadget an turn for 2 cards draw 3 spend 1 mana isn’t bad but I still think this card is pretty bad.
This *might* just see play in Miracle Rogue but only because Counterfeit Coin is rotating out – I guess, with Preparation, it gives you the opportunity to remove an opponent’s minion on turn 4 and drop EVC at either 6/6 or 8/8 depending on whether you use that coin or not… but that’s a 3-card combo that you need really early on.
So I feel that it’s over-priced, especially with the “kill” requirement. At 3 mana this would have been pretty sweet, at 4 it’s borderline unplayable.
What a crap! are you serious ? 4 mana for 3 damage only on a minion is awfull and you get coin only if it kills it …
agreed
Blizzard is laughing at Rogue right now. First with its counter-class legendary. Now this underpowered card. Possibilities that would make it fair:
(1) It gives you two coins instead of one
(2) It costs one less mana
(3) It does one more damage
Just think that 2 Mana Wrath already does 3 damage to a minion, AND has the flexibility of doing 1 damage + drawing a card.
Such a shame, because as others say, the flavour of the card is awesome.
Will it be playable ? Not sure miracle rogue will be.
ATTENTION this card isnt that bad its good for some sort of deck EXAMPLE: TURN 7 you player gadgetzen and a coin (to your self: oh my god there is a torion as taunt and peacekeeper plus 2 silver hand OH my god im done…)then yeu draw evis use it for doing dmg to enemy hero then you draw second coin next prep after prep WANTED ! oh jizz 1 cost +coin? Bye peacekeeper then using that coin IF its your day maybe prep or coin then sap torion (oh yes i maide it {HAIL FRIEND})
Yeah it seems super lucky to do that but as a MIRACLE deck it has highest precent of doing this
WANTED! Punctuation, Spelling, and Grammar!
All of the mentioned being, coincidentally, rare.
Just as this card should’ve been.
are you talking about wild? because counterfeit coin is rotating out, and there are no other coins you can draw from your deck.
Oh man i forgoted that !
SO R.I.P witchwood expansion when next expansion come mention me 🙂
I quit
yeah. i guess this only costs 4 because preparation is still a card.. i’m sure the design team was well aware of tht
Ah, I guess that makes sense It would be pretty strong if this costed 3 mana and you prep deal 3 damage and get a coin all the while gadgetzan auctioneer is around
Why 4 mana? so bad…
The effect is cool and the card is flavorful, but it feels too expensive.
1 mana too expensive, 2/5
So basically a worse Hammer of Wrath?
Worse Hammer of Wrath, worse Flanking strike, worse Frostbolt, 50 to 75% of the times worse Crackle, worse Bash, …. Swipe, Eviscerate eviscerates this card in its own class. Even Dark Bomb, the most basic of 3dmg spells isn’t always worse as the most vanilla removal I can think of. I’ll be pretty surprised if this sees any play, which means it probably will
Actully its not that bad i like it
More coin more molygos more miracle
The issue is it’s 4 mana deal 3 to a minion. Stuff like the old Blackwing Corrupter did basically the same thing for 1 more mana and came with a 5/4 body rather than just a coin. Rogue has access to better removal, and as such, this will probably only see play depending on how valuable that coin is.
Not sure how playable this is going to be. 3 is good for killing a lot of good early game minions and the coin can make for a strong combo turn later, but might be too costly. Flavorwise I really like this card though. You hunt down the guy on the wanted poster and get a bounty. Pretty fun.
Quite a poor bounty for the kill. I’d love this to give 2 coins, although that will definitely make it broken.
I would have made a card named Wanted! shuffle a minion into its owner’s opponent’s deck, and when it’s drawn go to the original owner’s hand and give the opponent 3 coins. This honesly sucks. A coin that only comes if it kills the target as an epic, when Flanking Strike is the same but gives a 3/3 guaranteed and is a common!?
^ 100% this
To think that backstap cost 0 and does 2 damage. For this you have to pay 4 mana to get 1 more damage. And it’s not even guaranteed you get that coin since you need to kill the minion…
And why is this even epic? It seems like blizz loves printing bad epic cards. (specialy for rogues)
I have the feeling that during playtesting this card was broken so they had to nerf it to unplayable but ‘fair’
Backstab deal 2 dmg to UNDAMAGED minion…this can dmg every minion on board 🙂 i dont say its good card but dont compare it with backstab xd better comparrison would be with darkbomb 🙂
Not sure how I feel either … It’s basically 3 mana deal 3 damage to a minion, and the coin can be used to cast more cheap Rogue spells but still. Meh. Not a big fan.
The coin is more for combo init so it’s not bad. Probably will see play in miracle rogue
The problem is that to get the damage from combo cards you have to play a card first. Wich means you sometimes have to play this card first and then the combo card in order to kill a minion. Meaning you dont get the coin. If miracle rogue has to use cards like this it will be a tier 5 deck or worse.
Not sure how I feel about this card