Validated Doomsayer

Validated Doomsayer Card

Validated Doomsayer is a 5 Mana Cost Epic Neutral Minion card from the Whispers of the Old Gods set!

Card Text

At the start of your turn, set this minion's Attack to 7.

Flavor Text

Really feels good about himself and is in a much better place now. But… he sure does miss piloting those shredders.

Validated Doomsayer Additional Information

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20 Comments

  1. Kanzuki
    April 2, 2016 at 6:26 AM

    I think this card is more of a nerf to certain cards like the new Shaman’s rare ” Master of Evolution “. Imagine you coined a 4 drop on turn 3, you hit a monster with it, then you evolve it on turn 4 with Master of Evolution, there is a chance that you get Validated Doomsayer.

    • Simone Lazzari
      April 4, 2016 at 2:03 AM

      Basically like the Darnassus Aspirant was a nerf to Piloted Shredder lol, yeah sure.
      Btw you people should stop rating cards low because they’re bad! This card has a fun mechanic and who says this is going to be bad probably said the same thing about the Shredder, Belcher and Mysterious Challenger back in the days, I don’t know if this card is gonna see some play, but even if it doesn’t I don’t understand all the hate, it’s a fun card and I’m gonna include it in some kind of gimmick deck if I find it in a pack, unless it’s extremely bad, period.

  2. TomBombadil
    March 20, 2016 at 8:53 PM

    This card works best in a board control/value deck where you keep the opponent’s board as small as possible. With a lot of the really powerful deathrattles not being in Standard, this may actually be more possible than I originally had considered. It may be more possible to drop this on 5 and not have it just get smacked to death for free than I originally thought. I had originally dismissed this card pretty quickly, but it just might have a spot in the metagame, especially if you have a bit of Taunt to put it behind so it can get set to a 7/7.

    I still don’t think it’s amazing, but it if the metagame slows down a bit and midrange value decks make more of a presence, it could fit into some of those.

    Still, then since I love Priest, I will be quite quite happy to Cabal Shadow Priest this.

    It’s just really hard to really guess how good this will be.

    • Simone Lazzari
      April 4, 2016 at 2:05 AM

      Yeah, beat it! And fuck the haters, they just rate the card low because they think it’s instead of rating it on a fun scale, on a fun scale this card is awesome and I don’t mind including it in my deck! (If I find it of course and unless it’s extremely bad, lol.)

      • Simone Lazzari
        April 4, 2016 at 2:06 AM

        because they think it’s bad*.

      • Kyle
        April 6, 2016 at 4:29 PM

        Jesus dude this is the third time on this one card you said the same garbage. This card can only work in Zoo because there is no way your opponent won’t have minions to kill it on turn five without being a zoo like deck and really heavy control decks could just use giants instead if they want big stats for low cost. Even if they did manage to pull it off it has so many counters like silence which turns your 5 mana card into a waste of space on the board. It’s not a good card and I don’t know what you find “fun” about this card. I don’t mind cards like this because it’s interesting, but lets not kid ourselves into a false hope that it will see any play.

      • Genieblood
        April 6, 2016 at 6:38 PM

        You can’t rate cards in anticipation of a new expansion based on fun. Sure, I love playing Naga Sea Witch +2 Summoning Portals to get 1 mana Dr. Boom and Arch-Thief Rafaam, but it doesn’t make them 5 star cards. I’m sure there will be some silly things you can do with the card or perhaps it’ll actually be good, but rating a card based on its fun factor isn’t really the point. By that logic, Chillwind Yeti should be 1 star because it doesn’t synergize and doesn’t have a cool effect, when in reality its a pretty good card.

  3. Delion
    March 18, 2016 at 1:41 AM

    I think silence will be a big thing in new meta. If this minion is silenced its a huge tempo loss. Too much of a risk to play this one.

    Regular doomsayer could be silenced too but he is only 2 mana cost not 5. And he can kill everything, threatens your opponent much harder.

    And there’s a lot of stuff that can be played for 5 mana to kill a harmless body with 7 life for free. So it’s definately not a control deck card, because by the turn 5 you need something reactive to compete vs aggro decks.

  4. Kalo
    March 13, 2016 at 3:18 PM

    Let’s compare this to a vanilla 5 mana 7/7
    Pros:
    -Immune to BGH
    -Immune to aldor/humility
    -Immune to shadow word: death
    Cons:
    -Gets rekt by silence
    -Minions can kill it on the opponent’s turn without taking dmg
    -Shadow word: pain kills it
    -Cabal shadow priest is a huge problem

    To be honest, most of these are class specific, so I wouldn’t worry about it too much. Best upside is immunity to BGH, drawback is the opponent can attack this with minions and silence, making it essentially a 0/7 taunt for 5 mana if you don’t set it up correctly, which is terrible.
    Did I leave anything out?

    • Kalo
      March 13, 2016 at 3:20 PM

      Con:
      -Can be killed by Crazed Alchemist and Reversing Switch

      • Chicken
        March 15, 2016 at 9:17 AM

        Crazed alchemist isn’t really played and reversing switches won’t exist in standard

        • Simone Lazzari
          April 4, 2016 at 2:09 AM

          It’s still a con, and still doesn’t change the fact that people bitch about cards because they’re bad without even being able to actually play and try the card instead of rating them on a fun scale, this card is terrible if silence is gonna be a thing which I think it is in new meta, but if not then this might be a really good card nonetheless.

  5. TuffHunter
    March 11, 2016 at 1:35 PM

    I assume this effect persists so it will reset to 7 at the start of each of your turns?

    • Evident - Author
      March 11, 2016 at 1:42 PM

      Yeah, that’s a good point. It might revert the effect of something like Aldor Peacekeeper.

    • Vampizard
      March 11, 2016 at 11:53 PM

      Ooooh interesting. Immune to aldor peacekeeper. Though a turn 6 cabal steal of this would be devastating O_O

    • Newbs
      March 13, 2016 at 8:25 AM

      If he is almost dead flip his up and atrack

      • Newbs
        March 13, 2016 at 8:26 AM

        Switch his hp with his attack

        • iron
          March 28, 2016 at 11:47 AM

          Standard will be unable to do that, no spare parts and no crazed alchemist

          • Patisko
            April 7, 2016 at 4:18 AM

            Crazed alchemist won´t leave standard

  6. Startide
    March 11, 2016 at 12:36 PM

    “I KNEW IT!”