Valeera the Hollow
Valeera the Hollow is a 9 Mana Cost Legendary Rogue Hero card from the Knights of the Frozen Throne set!
Card Text
Battlecry: Gain Stealth until your next turn.
Flavor Text
"Run away. Hide in your precious keeps, behind your walls and your bodyguards. Night always falls, and shadows will fill your hallowed halls. One day, one of those shadows will be me."Valeera the Hollow Additional Information
- According to Mike Donais you can only use Shadow Reflection with 5 cost or lower cards: “Shadow reflection leaves your hand at the end of your turn, so it only works on 5 mana cards or less.”
- Shadow Reflection will only stay in your hand for YOUR turn.
Hero Power: Death’s Shadow – During your turn, add a ‘Shadow Reflection’ to your hand.
Cards Relating to Valeera the Hollow
Shadow Reflection Type: Spell - Cost: 0 Each time you play a card, transform this into a copy of it. |
Just realized that the “copy” card is not an exact copy. If the copied card has reduced mana cost (say from Ethereal Peddler) the “copy” is gonna be full cost. (Arcane Giant works because the card itself has the ability to be reduced).
The worst class this expansion , discard her cards
I was just killed by it doing elemental Jades, one after another so could not keep my taunts alive as 6 then 7 then etc 10/10 on board having played 6 jades in row.
infinite coinssssssssssssssssssssss
what cards would work best with this DK?
Jade golems
Cards I will have fun with this now. Assassinate, Beneath the Grounds, Conceal, Jade Spirit, Lilian Voss, Jade Agents, Lotus Assassin, Ogre Ninja, Sabotage, Sap, Shadow Strike, Shadowblade, Shadowcaster, Vilespine Killer, and Xaril just to name a few out of just Rogue cards. Hell also for the Milling Troll deck i can then keep healing my self for 8 each turn and get the 3/3 out of it.
This seems like one of the strongest Hero Cards revealed so far. The problem is that it has the least immediate effect I have seen across all the Hero Cards. I think it might be interesting to use this in murloc deck.
I think I heard MALYGOS ROGUE =)
I can try to make reno quest rogue with this and shadow caster.
Turn 1. Play quest.
Turn 2-8. Survive with reno somehow.
Turn 9. Play DK.
Turn 10 or more. Play caster and the reflection so you can hold 1/1 caster for the next turn. Charge your quest with this combo in 3 turns. Play crystal core and keep generating two 5/5 caster per turn as win condition.
You could add the good old brancaster combo. You gonna need bran for healing anyway.
Add some bounce to add value to your healers and speed up questing turns. Maybe Kidnapper (gasp!) can have play finally?
The only problem would be how to survive that long. Might be borrowing some mill rogue stalling mechanic? Or some deathrattle? Might be using other reno deck list? Need to test it.
Man! its gonnabe fun.
Or just play Reno, Ragnaros, Alexstrasza, etc each turn after you play this out and you just sit backa nd watch your opponite try to deal with your army of 4/6 that that heal you to 30 each turn or your army of 8/8 that heal you to 15 or deal 8 at the end of turn. Wild is going to be great with this.
Just read how it works ignore me.
Can’t you fill the board with arcane giants eventually?
Turn 9 Hollow Valeera
Turn 10 Play 2 arcane giants and a shadow copy (3 A.G), then vanish so everything goes back to your hand
Turn 11 Play 3 arcane giants and a shadow copy (4 A.G), then vanish again
Turn 12 Play 4 arcane giants and a shadow copy (5 A.G), then shadow step one
Turn 13 (assuming no arcane giants have died) play 1 arcane giant and the shadow copy making 6 arcane giants on board
The problem is hand space and easy board clears
Go to wild and play Reno and Rag each turn after plaything this and watch your opponent struggle to try to deal with them each turn.
Just read how it work ignore me.
I mean, it seems like it could be good in a miracle rouge deck. It gives you the ability to double up on spells guaranteeing you get at least two draws, may help give you burn when you need to, give you a strongdouble Edwin VanCleef, or even use it to get more Arcane Giants like in Savij’s reveal. However, it’s just seems too slow. You play it do nothing and then lose the board. You may not be likely to die on your opponents turn, but its just too slow. Like perhaps in a Malygos deck you could give your self the ability to double eviscerate or sinister strike with only one copy in hand, but that doesn’t seem worth the risk. It just seems like you would want this card to come out early in order to get a large amounts of value off of it, however the 9 mana cost makes it almost impossible to do so. Also vs aggro it just a dead card, and will likely just sit in your or preventing you from dying for one turn. Rouge does have a decent kit to deal with aggro, but without a lot of heal you still just get beat down too early in the game.
With a bit of luck, I think u can virtually be stealth all game long for the rest of ur game… and just win by fatigue (very slow death ? :p)
Suppose u manage to thistle tea or un’goro version this card. U replace ur hero power once, gain 5 armor, and stealth.
Next turn, u get shadow reflection, play again Valera the hollow, get an extra copy.
Gain 5 armor again, stealth again.
Next turn, same.
Won’t u win by default ?
Or maybe not since shadow reflections card only on ur turn anyway.
Does hunter’s flare work here ? :3
Hunter flare works only on minions :).
No, dude. The Shadow Reflection only works on 5 cost or lower cards , due to it leaving your hand at the end of your turn.
Yea, either way, it wouldn’t have work.
Well it will copy the higher cost cards, but you won’t be able to use them since you only have 10 mana
So, priest likes to charge yogg with shadow visions… Turn 9 valeera the hollow, turn 10 prep, go infinite with prep til right at end of turn drop yogg, epic, may not be very competitive, I hate yogg, but this will be awesome to watch
Um… maybe I misunderstood something, but you only get one ‘Shadow Reflection’ each turn… that’s 3 preparations at best, and a ton of value out of the window…
Yeah, nevermind, lol, these new cards will take a while to unravel.
And also, the Shadow Reflections by itself is a spell which costs 0 mana, you could play it if you would want to add a spell to yogg, but otherwise it is pretty bad to play it without it copying anything
I believe that shadow reflection can’t be played unless it’s copied another card, since the shadow reflection doesn’t have a Mana cost, and 0 Mana cards are marked with a 0 Mana cost
Initial impressions are… poor.
Playing this takes a whole turn, and on the turn you play it, it does noting except guarantee you make it to the next turn. Your opponent, meanwhile, gets a free turn to set up how he wants and clear your board. The advantage is that you basically get a free card every turn. If your can survive for a few turns after that, sounds great! But so late in the game, you can’t dedicate a turn to just not dying. I can’t even imagine what you could to with that extra card to mitigate such a crippling loss of tempo so late in the game.
Keep in Mind that Jaraxxus at least does something proactive on the turn he comes out by being able to attack for 3. If you still have the coin, you can even summon a 6/6 the turn you play him!
I mean, if Ice Block was 9 mana, no one would play it, right? Obviously this is better than a 9 mana Ice Block, but I hope you see my point. Maybe I’m missing something mind-blowing here, but I don’t see it.
Well, maybe you should imagine a more favorable positition for the turn you’re playing the card. Like, your board is not empty or something, I don’t know. The card, if it’s any good, requires some thinking, that’s for sure.
What you’re missing is that you can remove the tempo loss by playing (prep) vanish the turn after you play this buy another turn to start racking the value from the hero power. Maybe you go turn 9 this into turn 10 vanish doomsayer copydoomsayer. Then on turn 11 you just do whatever it is your deck does to abuse the hero power.
My point is that for that much tempo loss, you’re expecting something INSANE. This… doesn’t really feel insane. Even in the best case where you pull off the 3-4 card combo you discussed, all you’ve done is stall a ton while your opponent still has a strong hand (since you vanished his board). At that point, is this passive really going to be enough to combo out/outvalue your opponent? Or will they just turn around and stomp you into the dirt? It just feels like you’re not getting a whole lot for your 9 mana investment.
vanish the turn after , play an arcane giant and the arcane giant copy. Pretty heavy late game card.
Comparing this to something like Ice block really isn’t fair, I feel. First, you can have two ice blocks in your deck and second, ice block is 6 mana less. I think it’s more fair to compare it to other 9-mana legendaries. Most of them don’t see that much play, except for one I can think of: Ysera…especially in priest decks, and I think Ysera is a pretty good comparison, and this is better than Ysera. First, you practically ice block for your next turn, then you can control what cards are added to your hand. If nothing else, this will be a pretty good addition to tempo and miracle rogues, copying Edwins and/or Arcane Giants or Vilespine Slayers, etc. Yeah, sure it doesn’t do anything to “immediately impact the board,” but there are cards like C’thuun that do and never see play anymore and cards that also don’t like the new Elise or even Alexstraza that see lots of play.
ever heard of a card called vanish so ignorant
I don’t think that’s how the card is meant to be played. I’ve been making a different type of miracle rogue to prepare for the release of this card. I think you usually play this card to set up lethal for next turn while making sure you make it to turn 10. I’ve been testing with the 4 drop plus 2 spell power, sinister strike and razor petals. Ive been struggling to actually get lethal due to lack of mana since I can’t manage to make it to turn 10 sometimes dying turn 9. This would guarantee that I live turn 9 and kill my opponent turn 10 since Evolved kobold -> sinister strike x3 for 15 dmg using shadow reflection -> razor leaf petal x3 for 9 which gives you 24. Hopefully you could cause 6 damage before hand. It sounds hard to really have that set up but so far by testing it its actually not that hard really all it would need is a few new cards that would help control the board and they already showed a few potential cards that could really help like the new minion that gives poisonous to am allied minion. I might actually test it with envenom weapon to deal with more control oriented decka and see if it works. It’ll be hard though since everyone just fling plays token druid or pirate warrior most of the fking time.
Ichigo is back boys…but damn what’s up with the gender bendig.
Ichigo Isn’t the only Hollow you know
How does this combo with Lich King ice cream? Can u even enjoy it while u r stealthed ? Do u get a duplicate scoop? Blizzard PLEASE!
If only this worked with deathwing, it would have been hilarious!
I cant sincerely imagine how im going to win or get ahead after playing this card.Can someone please give me an example.I guess it has to be an otk that needs 3 copies of a cheap card to be competitive but i dont know.
You will be invincible for 1 turn and next turn you will get a copy of the first card you play making you infinite cards like edwin van cleef eviscerate or any card for that matter and you get 5 armour giving you a turn to get your crap togheter and to overwhelm your enemy
Great card. Many ideas in wild (reno for instance, or nzoth) and in general with any battlecry minion (leeeeeeroy!)
Unless you thaurissan them down to 5 or under because Shadow Reflection leaves your hand at the end of your turn.
Right…then…uhm…well…sinister strike, vanish….two sin strikes. 15 damages….uhm…ok, this card is just fun then 🙂
does anyone remember that 3/4 that when ever you play a spell refresh your hero power? you could potentially make a infinite Edwin or infinite questing hero three card combo of hero card, the 3/4 then coin. could also draw your whole deck with auctioneer.
oh its a passive ability, thats even more broken, play coin go infinite? with infinite mana?
You get only 1 shadow and it stays there till the end of your turn.
hmm this is much much worse then. Still a good card and probably the best hero card weve seen so far. The text of the card is very confusing and with more thought i figured it was to good to be true. will still see play in most any deck. getting another prep with auctioneer out is very good or getting a second evis is really good. pretty much all rogue spells that see constructed play are very good so i cant imagine this not seeing play considering this gives you immune for a turn and heals for 5,
It doesn’t work the way you think it does. You can’t activate your hero power more than once because it’s passive, so you only get one Shadow Reflection per turn.
Fatigue decks gain one more turn in 9 and copies of draw murloc…Wilds transforms in Magic legacy.
Shame that a priest have a 60 cards in deck now #kappa
Hero card first, next turn: Prep, Malygos, evic, prep, evic, sinister strike game over
You can do that without running a 9 mana ice block effect right know.
It’s not even an ice block effect, just stealth. and random targeting damage can still kill you. Mad bomber can still kill you xD
Or the king of the meta, a.k.a. backstreet leper… 😉
Seems about as good as the hunter one but it costs 9 instead of 6.
This… Is a cool card. I absolutely love it. No matter what the meta shifts to after the expansion, I’m crafting this if I don’t get it between packs and the adventure missions.
Now about viability. Since the Shadow Reflections leave your hand at the end of your turn, you can’t stockpile them. This means you want immediate value cards which are 5 or less mana (preferably less). You preferably want cards which generate more cards as you want to get more value and more options out of your hero power.
And thus, I present: SHADOWCASTER FACTORY 2.0! Remember the good ol’ days with Brann and Double Shadowcaster giving you infinite 1/1’s? Well here’s a makeshift Standard alternative. You have one Shadowcaster in hand. Shadow Reflections also in hand. Play Shadowcaster into Reflections copying the caster. Now you’ve got a 1-cost caster in hand. Pass turn. Next turn, 1-cost Caster into Reflections (depending on the mechanics of Reflections it may be 1-mana 1/1 or 5-mana 4/4) into another caster into another, etc.
The good news about this card vs the old Brann caster is that it won’t completely fill your hand and you won’t have to worry too much about that. Bad news? There’ll be a bit more limited combo mechanics due to your having at least one caster in your hand by the end of the turn to keep the train going. Then again, bounce mechanics are a thing 😉
And finally, you can always run this in Miracle Rogue. Copying a coin or Razorpetal for an extra card each turn is great. Plus you can reach for lethal with that extra Eviscerate or Cold Blood. The possibilities are endless x3
Forgot to say; Vanish is also great with this card. You let your opponent stock up while you’re stealthed, vanish is board next turn. You can also vanish with your infinite casters to fill your hand up and allow for combo’ing with other cards. And finally, Wild Mill will be insane with this x3
It says cards that cost 5 mana or less….
Well, what they mean by 5 mana or less is that if you want to play it in the same turn as the other card then it would have to be 5 mana or less. Since Vanish is 6 mana, you would need 12 mana total to cast both. Not that you would need to, anyway. It does still disappear at the end of your turn.
I meant since your hero is stealthed, you’re opponent really has nothing to do except fill his/her board. In which case you can Vanish their board the next turn and get tempo back. So ye.
Does the Yogg-saron spell counter reset after you play one? Otherwise you could just play Yogg and never stop
You lose Shadow Reflection at the end of your turn. Next turn you get a Shadow Reflection; not a Yogg copy.
shuffle 12 Nerubians to your opponent’s deck
So lets say u play preparation than shadow reflection it means u have 2x prep effeckt( becouse prep dont lowers cost of it)?
No, you just waste one prep, like if you preped your prep…
U cannot use prep to lower cost of it so that is not that obvious man we shall see
it is
Turn 9: Play this, gain stealth
Turn 10: Play Vanish, clear your opponents board, and play a 4 drop, or a 2 drop and a copy of it with the shadow reflection.
With this combo, since your opponent can’t attack you and can pretty much just develop his board further, you can recover from a 9 mana “dead turn” and possibly gain a lead the next turn. Plus, you will continue to outvalue your opponent the longer the game goes on, with shadow reflections each turn.
I’d give it a 4.5/5 stars
You didnt thaught far enough my friend.
This on 9
Turn 10 prep to Vanish into Arcane giant into shadow arcane giant, into anything with 4 mana, into edwin van cleef.
It says each time you play a *card* … so, in that case, wouldn’t your Shadow Reflection just copy the initial Preparation you cast?
Oh – nevermind … *EACH* time, I get it now 🙂
Ok so let’s see here,
You get a hero stealth the turn you play this (the closest thing you can compare this to is iceblock) but you can prob still take dmg through AOE spells like concrete and hellfire…
So we’ll say hero stealth is worth 3 manna (being generous)
5 armor is worth 1 manna
So this card has 4 manna worth of stats and you’re paying 5 manna for the shadow reflection passive
Note you also lose your hero power for it
The passive however is really powerful, you could pretty much play unlimited Arcane Giants from it (if you only play one every turn)
But it’s a very very slow card, but if any class can pull this off it’s prob Rogue .. should be interesting to see what decks this will work in (if any)
I think miracle Rogue could make this work though
Atually, this card with vanish is going to be insanlyOp
Play this turn 9
Vanish turn 10, get vanish back in your hand
Then play a 4 or 2 2 drops I’d you want
And you can keep playing vanish each turn if you need their minions off the board
If your opponent has more cards then you, you can pretty much keep playing vanish until you mill them if they only have minions in hand
no you can´t go infinit with your Giants bec. the Shadow will only stay in your Hand in YOUR Turn !
when u End your Turn the Shadow goes away :3 U can only have 2 Extra Giants
Oh shiit, well it’s a little less powerful then I though then, but still really strong card
You could still pull off some cool stuff with Shadow caller
Can I gain infinite mana through Coin or Conterfeit Coin?
No, the most you could get is 2 mana, from a coin in your hand and the shadow reflection that also became a coin after you played the original.
Does this mimic the card created by shadow reflection too? Like infinite arcane giants?
No, you only get 1 Shadow Reflection per Turn. You can see this in the video of Savjz.
Mindbreaker?
This is a shit card for quest rogue…..this card cost !!9!!
Quest rogue needs to rush the quest for it to be good, if you haven’d done it by turn 9 you’re a goner. So forget about it.
Didn’t mention at all that it was for Rogue quest, he talked about Jade etc….
Well I was just mention it now before people go ape shit crazy thinking its good for quest rogue.
You’re the only one who’s mentioned quest rogue with this card.
Scroll down a bit then
SHADOW REFLECTION = each time you play a card, transfrom this into a copy of it
If the meta is too slow probably quest rogue could see some play …. and i am thinking , is this a good tool for quest rogue ?
Pretty good. I will enjoy trying Jade and Thief Rogue with this.
Do we know what a “Shadow Reflection” is yet?
https://www.youtube.com/watch?v=fa54f66Uyo8&index=1
Shadow Reflection is just Spell token card that comes into your hand when you play something, for example you play Arcane Giant and you have another Arcane Giant of the same cost in your hand.
Does this give your HERO stealth, or the minions on board? Does it work similar to an Ice Block, where the opponent cannot deal the finishing blow to your hero on the following turn (except with Mind Blast, and cards of that effect)? I’m also curious to see that the Shadow Reflection token is.
You hero has Stealth. It means that cards like Mind Blast or Hunter’s hero power can hurt you, but minions can’t attack you and cards like Fireball don’t work against you. Also, Shadow Reflection is just Spell token card that comes into your hand when you play something, for example you play Arcane Giant and you have another Arcane Giant of the same cost in your hand.
Thank you for clarifying. As with most of these late game cards, it will be interesting to see if the meta slows down enough to make them viable in a top tier deck. I could see dropping down four Arcane Giants over two turns for zero or very little mana, but you could also just lose well before turn 9-10 if you have a clunky starting hand.
Yes, it does give stealth to your hero, and you can only be killed from spells like mind blast. Shadow reflection copy the last card you have played while having shadow reflection is in your hand. So you can play 7 arcane gigant combo one turn 🙂
You would have to wait for 7 turns… you get 1 copy of shadow reflection each turn. So think of it like the 1 mana legendary neutral. BUT That’s not how the card works:
source hearthpwn:
You can never have more than one Shadow Reflection in your hand.
Shadow Reflection leaves your hand at the end of your turn, so it only works on 5 mana cards or less. (Source)
Effects that invoke Mana Cost reduction will not be copied by Shadow Reflection. (Like Emperor Thaurissan ticks, Preparation, Shadowstep.)
Remember how Stealth works! If you wish to attack, do attack BEFORE using this Hero card.
If you mimic pod this… It seems like you could potentially stealth and stack armor for the rest of the game
From watching the video… with Savjz. It appears that when the hero card is played. It creates the card. My guess is if you do pull of the mimic pod. At most, you would get to gain 10 armor and stealth for two turns. Which would be pretty sick, but you better have a strong follow up play in 2 turns as your opponent builds their board.
Yah you can only have one “shadow reflection” in your hand, and if Im right the new shadow reflection will replace the old one, even if it’s a copy of a card like the rogue DK.
So. Frickin. Cool.
Yay Rogue!!
Under right conditions this could be insane
So you even know what a “Shadow reflection” does???