Unstable Evolution
Unstable Evolution is a 1 Mana Cost Epic Shaman Spell card from the Kobolds and Catacombs set!
Card Text
Transform a friendly minion into one that costs (1) more. Repeatable this turn.
Flavor Text
They grow up so fast.Unstable Evolution Additional Information
- Mike Donais explained how this card works: “This goes back into your hand each time you play it. When you press end turn if leaves your hand. So you can cast it up to 10 times.” – Source
- You won’t be able to transform a minion passed 12-mana. – Source
- The card was tested at 2-mana but was deemed to be too weak. – Source
First turn kill is possible in hearthstone
1. play a 1 mana pirate get patches on board
2. coin and evolve patches after attack
3.get sorcerers apprentice
4. evolve your other 1 drop pirate 10 times
5. get charge murloc wolfrider warrior charge
Leeroy
Argent commander
Charges devilsaur
King krush
And you have a 37 dmg first turn kill.
Umm…. after you evolve the second time the sorcery apprentice goes away…
But you can play a wisp and evolve that instead.
It’s your other pirate u have 2
Does anyone here play eternal card game because an identical card exists there. Like even the name. A coincidence can only go so far.
http://eternalcardgame.wikia.com/wiki/Unstable_Form
wow… seriously, wizards? first ixalan and now this!
Valve Plz
Lorewalker Cho? Fill opponents hand? π
They can’t really get rid of it to draw a new card, unless they cast something else first. Since u can always fill their hand again.
Or they kill cho
You my friend… Are ON TO SOMETHING GREAT HERE!! Yes this will probably not be rellevant for any competetive decks… but for a MEME DECK!? BRILLIANT!
Step:
1. Make sure your facing a aggro deck in wild.
2. Make sure the board is clear and its turn 10 despite the opponent you are facing IS PLAYING AGGRO!!
3. Emperor Thaurissan has to have discounted your lore walker cho atleast once as well as one of your unstable evolution so that you can play 10 of them in one turn!!
4. Opponent has to have 0 cards (trust me im a doctor, hes playing aggro, 5% of the times he is ALWAYS guaranteed to have 0 cards in hand! ;^) )
5. Now give him 10 unstable evolutions and watch him be unable to play them.
6. ???
7. Rank up from 25 to 24!
0.002% of the times it works all the times!
You ARE FCKN GENΔ°US <3
Love it
Arcane Giants.
I wonder if they named this in part after unstable mutation from MTG.
8/10
The Shaman meta is looking to be more geared towards aggro, where having key individual minions is less important than having a large, powerful board. Because of the way that the current meta looks, the AoE evolve spell is easily better in current Shaman decks than this one. However, this card could be really good under various conditions. If some sort of Mid-Range or Control Shaman list was looking to run an evolve spell for any reason, Unstable Evolution would be the choice pick because of the ability to re-roll bad evolutions and the ability to avoid evolving key minions that have persistent effects, such as taunts, deathrattles, and end of turn. Also, once evolve rotates out, this new card will only be the only evolving option.
Isn’t Evolve due to rotate out as soon as K&C comes in?
Nope – Old Gods rotates out with the first expansion of 2018 …
As does MSG (bye bye Patches and Jades!) and Karazhan (Medivh, Arcane Giants, Firelands Portal and so on).
Play Mage Quest, then Mana Bind, Shaman casts Unstable Evolution.
Then proceed to complete quest before turn 10.
Easy Win.
“I got the best deals anywhere!”
Seriously, we might start seeing Auctioneers show up to try and make a “Miracle Shaman” deck a thing with this guy.
I think on its own, it isn’t that good. A 1 mana Evolve turned out to be great, but that morphed your whole board. Spending 1 mana per upgrade on a single minion doesn’t seem worth it. Granted, you can re-roll until you get something you like, but at the end of that, will you be satisfied with how much mana you spent on that deal? Maybe, but it seems too inconsistent for me. Evolve Shaman definitely doesn’t want it; while it CAN use it to upgrade its whole board, that’s really expensive. While Shaman DK is kinda the same way, the Shaman DK also gives you a much bigger upgrade. It just… strikes me as a gimmick that won’t work out. I’ll give it an extra point because the evolve decks have always surprised us with what they run, and another extra point because I think there might be something with Auctioneer that could be insane, but that’s me being really generous.
This seems very underwhelming in Arena. Just not worth the investment of mana or card.
Standard: 3/5
Arena: 1/5
In arena, you can play a 4 drop on turn 4 and then turn 5 play this 5 times. On turn 5, you can have a 9 drop, which can be Soggoth, a big dragon, or Noggenfogger (lowroll) and you can also always stop at any point leading up to that if there’s a better minion at 7 or 8.
It’s more selective than Evolve though… you can keep the Flametongue Totem or Earth Elemental as they are while evolving the specific targets you want.
Evolve is incredibly powerful but also kinda risky … this is less powerful but less risky. Seems like a reasonable trade off.
I like the idea of Malygos Miracle Shaman though π
Easy evolve into radiant elements or sorcerers apprentice and turn all your minions into 8-drops
Why 8 if you can go 10?
bcuz 8 drops are better in stats and ongoing effects than 10 drops
Because 8 drops are typically the best in the game.
Shrieking Geist is a lot better now, great card
Shrieking geist actually didnt get any better, it already had a kill target in shaman, evolve. Itll get better when it can kill cards in other decks
I wonder if they are the same spell or additional spells that count for Yogg?
Additional
Now we just wait for the highlights of people rolling a sorcererβs apprentice or radiant elemental and going off with every minion they can fit on board…..
Evolve a minion to sorcerer apprentice or radiant elemental and you can evolve your minions to the max. Same in wild, combo with emperor thaurissan. This card is broken, nerf inc.
Oh infinite with thaurissan wont work, if it gets back to your hand it costs 1 again.
I don’t get the “unstable” tag in the name. This gives you way more control and hence is more stable no? Haha nit picking but non the less super powerful card
I don’t think it has anything to with the cards mechanic and more realistically speaking. Imagine if you are a murloc raider who evolves into a kobold (kobold geomancer) only to evolve again into a bear (ironfur grizzly) and then a giant snow monster (chillwind yeti) and then… WHAT!? Now you are a goblin (Booty Bay Bodyguard)… and all of the sudden you are a GIANT boulderfist ogre only to transform once AGAIN into a war golem and… whats this?? THIS MURLOC HAS GONE ALL THE WAY INTO BECOME THE FIRE LORD RAGNAROS??
Would you call whatever is causing this poor murloc all these random evolutions “stable”?
Some comments on this site make my day. Cheers to you!
Happy that my comment entertained you! :^)
Hahaha ok you win it’s unstable
lol
Seems like it might be a bit more balanced if it had Overload (1) on it. Evolve Shaman is already kind of a face-roll deck; this smooths out the edges with no consequences.
yeah it should have been 10 mana skip your turn
Thats the most broken card i’ve seen in a while kkkkkkkk.
Lets take arena as an example. Turn 5, u went first. U killed a minion with your 4 drop. Now, u play that, and again, and again, and u can have up to a 9 DROP?!?!? ON TURN 5?!?!?… I can already hear kripparian screaming at his computer.
Interesting card for my favorite deck. Lets see how it works.
The Voraxx utimate combo enabler
Toi bad the vorax only work once. After that its got evolved.
Wrong this would just work once on the Voraxx or maybe not even I’m not sure it would just become something else
Yeah the voraxx wont trigger. It states, “after you cast a spell on this minion,…”, which means voraxx checks for spell cast after the phase is over. After your spell phase is over, the voraxx will have turned into a random 5 drop, so the voraxx won’t exist anymore
Ye BUT if you evolve INTO vorax it should trigger π
Nope cuz you didnt cast the spell on the vorax
Yep, this solves the problem of horrible rerolls
If this returns the spell to your hand and lets you recast it like it says in the release video, I’m wondering how it interacts with Gadgetzan Auctioneer. If each recast of the spell counts as another spell, I could see replacing Manatide with Auctioneer and making a miracle shaman out of this. No idea what all you would aim to draw, but if you have a minion on board already, you could Auctioneer and draw 4 cards in one turn while strengthening a minion, and that’s not bad at all. Even just totem, Auctioneer, make a three drop and draw two cards isn’t bad.
I wanna know the interactions with counterspell, does it come back to your hand?
Probably not. since the effect of the spell is cancelled, thus the effect that makes it return is also cancelled
My fav shaman card in this set so far!
Yeah considering the other cards are just totem shaman and rune spear
You have better controll over it than over regular evolve so i like it thou we need mana reduction on spels in shaman to have realy huge impackt but still if ou topdeck it late game u can bring up your totem up to 9 mana ( well better to 8 but u take what u get) with small chance to get untargetable minion wich will stop π but i see solid card and insane arena cards u can in one turn repair aa bit all of your damaged minions seems realy strong for me
This card costs 1 mana, so if Shaman had any mana reduction for spell, you would just go infinite. That would be absurdly broken and would never happen.
It might costed 0 on the first one. Then the next rever to normal.
Wonder what happens if you use me, then play this card. Does the cost reset when it returns or does it stay at zero?
The cost will reset.
Probably resets. It looks like Blizzard is trying to rebalance evolve, which is fine as long as shaman has other lines of play. It just hurts that other classes will get as much or even more value from this regardless of whether it’s even in your deck. It. This may also be an attempt to improve the class weapon. If that’s the intent then this card may be worse for the class than Moorabi. These are not strictly bad cards, but not likely to be useful without more support.
charge in every mana :O
Regular Evolve feels better to me.
It probably is.
Turn 4 you cast costed 4 minion.
Turn 5 you cast this until got a 9 costed minion.
The impact is big.
Might be a big shaman too with this one.
It’s not really a choice of one or the other, tho.
If you’re evolve shaman you gonna play both, simple as that. And if you’re not evolve shaman you don’t care about either (although this one has some potential in some non-evolve lists where regular Evolve doesn’t make any sense at all).
Evolve goes to wild in 3 months tho
Skulking Geist is laughing right now.
If you can somehow steal this card from a shaman and have a minion to reduce it cost, you can do some crazy stuff.
Stealing with priest, having a radiant elemental you can fully upgrade a minion. And for the luls just add a questing adventurer/mana addict/yogg saron/lyra
Exodia raza/anduin with radiant and a second minion
Repeatable:
– You can use the spell as many times as you want in one turn.
– At the end of your turn, the card is removed from your hand.
Thanks for clarifying!
This is nutty. Which is good, because Shaman needs some love.
shaman needs love?? highest winrate at blizzcon
Are you trying to compare Shaman’s winrate at Blizzcon (where you can ban decks that are unfavored for your lineup) to casual and competitive players playing in ranked mode with one of the classes with the least amount of substantially different viable decks (the other being Hunter)? Token Shaman has been the only truly viable competitive Shaman deck since Un’Goro. Shaman needs some other viable archetypes and a slightly stronger power level to be able to compete against strong decks like Jade Druid, Highlander Priest, and Tempo Rogue. Especially when it loses the jade package and Evolve in April and a lot of the cards revealed so far for Shaman do not seem to be strong enough on the surface to carry Shaman to a higher status. This card can help promote a spell/value oriented Shaman deck, perhaps with Arcane Giants and the new spellstone that can summon copies of the giants.
Arcane Giant leaves with the next rotation u.u
Oh sounds fun and since the spell stone need overload you can have Snowfury Giant in the deck too. π
Shaman has one of the weakest classic / basic sets and was amongst the worst classes in all metas up to TGT. It only became strong with LoE and then over the top when WotOG came out. Now with LoE gone and WotOG rotating out it is sinking back into bottom tier without playable cards. Last exp produced 1 class card for shaman that has seen real play.
Shaman needs some love? LUL
See above reply to “woow”.
Cheers!
Dude wtf you talking about,evolve shaman is tier 1 deck on ladder
No, it’s not.
In what region? From my own experience, itβs generous to even call it Tier 2 due to how much AOE some decks run.
Shaman it a single good card last expansion, once whispers and gadgetzan rotate out shaman will have nothing because of the garbage ungodly and knights cards they got, shaman will likely be a non existent class in April if they don’t print good cards and the totem cards are garbage, shaman currently needs more love than hunter.
Evole Shaman isn’t a bad deck by any means but it definiately hasn’t been Tier 1 in this expansion.
Evolve*
What does “Reapeatable this turn” mean?
It uses all your mana to cast these on one minion?
You can play two copies of this on the same minion?
It adds another copy of this to your hand?
I have no clue. Evident, please help. Although I think it was released by a Chinese YouTube channel, so we might not know for awhile.
Even without the repeatable, its not that bad of a card.
umm yes it is, evolving just 1 minion is not good.
“It’s not that bad of a card.”
Doesn’t mean it’s good either :). Although when you compare it to Shaman’s DK hero power, it’s a little better. I try to be optimistic about new cards, especially when we haven’t seen all of them yet. I’m sorry if you were offended by my statement.
Cheers!
No i did not get offended (why would i ?) :] i just wanna create discussions.
By repeatable does it mean that it returns to your hand, and can you only use it once on a minion?
it returns
I don’t get it
u can repeat until u end ur turn (bounces back to ur hand)
When you play it, an almost identical card will return to your hand, that looks the same says the same, but will disappear after the turn ends, to make clear that it doesn’t have unlimited uses for the duration of the entire game