Unseen Saboteur
Unseen Saboteur is a 6 Mana Cost Epic Neutral Minion card from the Rise of Shadows set!
Card Text
Battlecry: Your opponent casts a random spell from their hand (targets chosen randomly).
Flavor Text
Far more effective than the flamboyant saboteur.- Mana Cost: 6
- Attack: 5
- Health: 6
- Crafting Cost: 400 / 1600 (Golden)
- Arcane Dust Gained: 100 / 400 (Golden)
- Rarity: Epic
- Class: Neutral
- Card Type: Minion
- Set: Rise of Shadows
- Mechanics: Battlecry
Nice Anti-combo card but also could be used in a Hakkar Rogue deck.
This card is insane, especially in Wild. In the past, tech cards like Dirty Rat, would be held for as long as possible, to maximise the likelihood that the opponent had his combo cards in hand, before ripping them out prematurely, destroying them, and hopefully, winning the game in the process. This card can now be played alongside two Dirty Rats, or Brann, in the same turn. There are now so many resources Wild players now have access to to disrupt combos that you will see at least one/two of them in most control decks, and these style of decks more frequently. As a combo player, this worries me a little, but the deck I’m currently running already runs more ‘pieces’ than required, and I feel this is now what combo decks will need to do in future as a staple, so that their combos can function even when one, two or three pieces are stolen from them.
I believe this is meant to be an answer to Mecha’thun combo decks. Play it right before they are about to combo and they lose the game. Warlock, Priest and Druid OTK decks relay on 1-copy of a certain card most of the time, and this basically ends potential.
Will most likely see more play in Wild more than Standard.
Dirty rat was incredibly good, I don’t see why this can’t be good as well. Perhaps Blizzard realized that dirty rat was that good, and that’s why his card isn’t over statted. All in all, 5/5
Hillarious possibility of this against a shaman make them use one of there overload spells and laugh as there next turn is limited. This is the bane of an overload using shaman.
Very hard to gauge how good this’ll be. Are you going to give your opponent a big tempo swing by casting their “The Forest’s Aid” or Mass Resurrection? Will you force them to Hellfire their own board? Will you make them moonfire their own face before they can set up their Malygos combo?
This only interacts with spells, and there are no collectible neutral spells (although there are generated neutral spells like Ysera Awakens) in the game, so this card’s effect will vary pretty dramatically depending on which class you’re playing against.
Warlock spells tend to have significant drawbacks, so this should be good against them- even if cards like Dark Pact and Cataclysm are rotating out. On the other hand, I don’t see much potential for Hunter spells to backfire, so maybe you’ll just give them a free Secret, Animal Companion or Unleash the Beast.
This is pretty great against combo decks, even if Mind Blast will still hit you for 5. Still, how good (or not) this ends up being depends a lot on the average-case performance of this, which I simply can’t predict. I’ll still give this a good rating on account of its combo-disruption power. 4/5
A 50/50 chance card. Play it. The spell, whichever is drawn, either hits your hero, or a minion you control. The same with your opponent. Not too shabby. 4 stars in my book.
This is pretty sweet. you can rip out their board clears…. or force a self-hex
Unseen Sabateur is obviously meant to be a combo breaker card. Granted, I don’t really like how swingy it can be. Imagine playing this against a Paladin and stealing their Spikeridge Steed right on turn six. I know the absolute floor of this sort of card is that it could let your opponent play their board sweeping effect for free, but that still is a lot of variance.
Hopefully, the only people who regularly play the card will be those who could actually make good use of Dirty Rat: the top tiers of Hearthstone players.
Now THIS is anti-combo!! I like!
So, aside from the anti-combo theme, the sense this card gives me strongly – in conjunction with the recruit-for-opponent cards – is that we’re going to see exhaustion-type control decks make a comeback.
If you look at this card as a key deck component rather than a tech card, what is it effectively doing? It’s taking a significant tempo loss in exchange for a significant value gain. Because casting a random spell with random targets is usually going to be good for the opponent unless you happen to RNG lucky or get in a situation you know he’s got a spell he doesn’t want to cast, e.g. Twisting Nether when he’s ahead on the board. However, you gain value because casting a spell with random targets at an unexpected time is almost guaranteed to be worse value for the opponent than holding it until he wants to play it.
Same with pulling minions from the opponent’s deck. You give your opponent tempo, but if you survive it, you have the advantage in remaining value in your deck.
Furthermore, you know who’s good at control? Priest. And Priest also has all the hand-peeking abilities, especially this set’s Legendary… those will synergize hugely with this card.
The skullcing gheist of th eexpansion. With the big differance that there is a point to run 2 of those. While its stats are not all that impresive i think 5 dmg is more threatening than 4. It is a heavy tech card that you will basicly need troughout of the year for shure. It is not that great at disrupting combos. It will make it so combo decks will no longer run one of their combo pieces.
And againts certain classes its very good. Like with paladin. You have a descent chance to steal a kings or some other buff. Probably if they become relevant sometime this year. And againts some other classes its just 6 mana remove itself. Much like the servant of yogg saron, but more expensive.
RNG tech cards are not that effective overall. But it is your only hope at some situations and it is better off with it than without it. Skullking gheist was mainly used to counter jade druid. And now in wild rogue and shaman’s jade decks got much more infinite. So i do not think that skullking gheist will be relevant the moment it rotates out. I predict similar fate to this card. Overall the best way to counter combo is aggro. And no tech card can make that possible. You can complain that sometimes combo becks luck out and kill you on later turn than turn 10 but aggro can kill you on turn 5.
So much for combo decks having a chance. I think with this and the mech dirty rat, we’re going to have 2 straight years where combo can never be on top because people can run this stuff.
C-C-C-C-C-C-C-C-C-COMBO BREAKER!
An OTK’s worst Nightmare. Easily 4 Stars, since it’s going to stop OTKs the most.
I want to see the look on your face when you play this on turn 6, activate your oponent’s cloning gallery and die on turn 7 😀 .
Lol! XD
Official English translation is up. Enjoy!
Seems interesting to bad it’s coming to late to piss off otk druid be hillairous get rid of the win condition spells could also have caused them to burn if rnged UI. Overall it’s not bad but there’s some very bad things that could get triggered and you’d want to avoid playing it on certain classes. Like the druids new twinspell. Overall this is basically a tech card you’d be very picky about who you’d play it against with all these big cost spells.
Suddenly, dirty rat has a new brother.
4/5 when it hits Zerek’s Cloning Gallery
Very creative anti-combo card. I like it.
2 Cents:
From first glance, it seems that it would backfire more than it would be beneficial for you but..
Dirty Rat. Yes, a card that disables the game plan of certain combo decks when used right, when used at the wrong time, then it will backfire given that you do not have the removal to answer the summoned unit.
This card works the same way, in that it doesn’t disable Malygon, Velen, or any of that matter, but it’s more of removing a spell that would be used to enable the combo.
-1 Mind Blast may be, at some games, a saving grace for you. It is no dirty rat in terms of efficiency however since dirty rat has the potential to disable a whole combo, this card can weaken it.
So far so good. This card + Hecklebot.. No matter on which angle you look at it, they are decent cards that can combat Combo decks quite nicely, and having these cards will always be better than having none when the meta becomes combo dependent again.
Very creative anti-combo card. I like it.
Sure why wouldn’t I want to give my opponent a free cloning gallery or luna’s pocket galaxy…
Hopefully you know intil than, what deck you are against! 😉
Skulking Geist #2, maybe even better. 4/5