Unseal the Vault
Unseal the Vault is a 1 Mana Cost Legendary Hunter Spell card from the Saviors of Uldum set!
Card Text
Quest: Summon 20 minions. Reward: Ramkahen Roar.
Flavor Text
"Huh... That's a nice card back."- Mana Cost: 1
- Crafting Cost: 1600 / 3200 (Golden)
- Arcane Dust Gained: 400 / 1600 (Golden)
- Rarity: Legendary
- Class: Hunter
- Card Type: Spell
- Set: Saviors of Uldum
Unseal the Vault Additional Information
Cards Relating to Unseal the Vault
Ramkahen Roar Type: Hero Power - Cost: 2 Hero Power Give your minions +2 Attack. |
Summoning 20 minions can be achieved pretty easily with Shu’ma, unleash the hounds and a swarm of locusts. So this is actually a pretty powerful hero power if you have full board since it gives every turn +2 attack for seven minions. 5/5 for easy activation.
This workes pretty well with Flark’s Boom-Zooka
MAD SUMMONER! It’s a card that sees almost no play right now, and you probably forgot it existed. With its potential to summon up to 14 minions, it will pretty easily finish up this quest on turn 5 or 6.
Summoning 20minions isn’t hard in a token deck. You can start using your savage roar hero power by turn 8, consistently, by simply playing good cards that you’d play anyways like sn1psn4p (+3), replicating menace (+4), and the new locust swarm (+7). And you can remove finishers / direct dmg (goblin bombs), that are bad tempo, because your hero power will take care of the damage dealing.
I think people somewhat underestimate this quest, we’ll see where it goes but if you make it to lategame with Hunter (which you pretty much can by playing tempo) this is scary good and definitely underestimated. Not saying it’s the best but c’mon are you really giving a pseudo 2 mana bloodlust hero power 1 star rating for the class with the most rushes and charges in the game?! Doesn’t seem right.
Idk if it has been mentioned but this feels good in bomb/mech hunter. Typically that deck summons a lot of minions, and this gives your weak mechs some power late game to seal the deal.
2 words: hunting Mastiff
I know 20 seems like a lot but think of all the summoning cards we got this expansion, the locusts are now viable, plus all those small minions are great with the reward
I guess it has a good synergy with swarm of locust -> revenge of the wild. But, it should’ve been 15 minions or something.
Only Token-style Hunter Cards such as Beast Hunter can really gain the effect of this, and even then it feels Mediocore at best. Just use your Animal Companions and hope for a Leokk, if you want Token Synergy. 1 Star.
Lol Dinomancy is laughing at this Quest. Dinomancy is straight +2/+2 for 2 mana.
oops I misread it’s “minions”
Yeah this won’t be worth it. It comes too late in the game, and although it could be like a finisher with unleash, I don’t think having 1 less card in your opening hand and skipping your first turn is worth it.
And the award for most boring quest of either Uldum OR Un’Goro goes to
Unless you’re able to finish multiple quests simultaneously, this is a no…
Somewhat disappointed 20 minions takes bit of effort in some match ups. And by the time you get this finished you would probably have used up the best resources for the hero power.