Unidentified Contract

Unidentified Contract Card

Unidentified Contract is a 6 Mana Cost Epic Rogue Spell card from the Rise of Shadows set!

Card Text

Destroy a minion. Gains a bonus effect in your hand.

Flavor Text

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Unidentified Contract Additional Information

The 4 different versions are:
– Deal its damage to adjacent minions.
– Summon a 1/1 Assassin with Poisonous and Stealth.
– Add 2 Coins to your hand.
– Add a copy of destroyed minion to your hand.

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19 Comments

  1. Flustered
    April 3, 2019 at 8:10 AM

    I’m not entirely sure how I feel about this card.

    6 Mana Assassinate isn’t the brightest of marks, and none of the effects seem quite as good as a 3/4 on the board after removing a threat.

    Vilespine was a really good Rogue card, and I understand this card wanting to fill it’s shoes, but I don’t think it’s enough. If there wasn’t so much variance in what kind of contract you could get, I think it would be okay, but the randomness is spooky as not all of those bonuses are created equal, and…y’know, 6 Mana Assassinate.

  2. DeanyWeany
    March 26, 2019 at 8:42 AM

    (Rating based on play it will see in the upcoming meta, similar to trump’s ratings)

    3 Stars

    Very strong card.
    We could value this card as: destroy a minion (5 mana) + draw a card (1 mana) + play a 2 mana card.
    So its about 8 mana worth of stuff for only 5 mana.

    However, I dont see a control rogue being very viable at all without significant help from new class healing effects, until then this is a 3 star card as a card that is very strong in a tier 3 deck. If control rogue gets the support it needs to become tier 1, it will run this card, making it 5 stars.

  3. Taznak
    March 25, 2019 at 6:40 PM

    Rogue’s getting a truckload of value options this set, and most offer the extra value at less of a mana premium than this does. Walk the Plank is better 2/5

  4. Soup And Salad
    March 25, 2019 at 3:42 PM

    So, Unidentified Contract is Assassinate plus either Betrayal, Tiny Assassin, pre-nerf Innorvate, or Seance. Outside of some specific applications, I don’t really feel any of these results is worth more than a 3/4. I understand that outright comparing this to Vilespine Slayer will leave me disappointed, but it’s still important to note.

    Walk the Plank will be standard legal alongside this, and while that card has a condition attached, I feel it will see more play than this. The random aspect of the card will be most of why it doesn’t see play.

    • Lluadian
      March 25, 2019 at 4:37 PM

      Funny bit is warrior has the power to nullify walk the plank leaving only this and assassinate for removal.

      • Soup And Salad
        March 25, 2019 at 4:50 PM

        Not really. Eviscerate still exists, SI:7 Agent still exists, Sap still exists for Tempo Rogues, and other damage sources still exist. The lower cost of Walk the Plank even if it is conditional will be more attractive than the bonus attached to this card.

        • Lluadian
          March 26, 2019 at 1:42 AM

          That all depends on which bonus you get and when technically the 2 coins one makes this a 4 cost can’t play till turn 6, the one to do dmg to those next to it would have same result as spending 2 Mana for betrayal and 4 Mana for walk the plank in 1 card. The stealth poison is same cost as playing patient assasin and walk the plank though it’s not a play you’d see anyone do. And the gain a copy is like playing seance and then walk the plank. Overall this is actually a 4 cost assassinate with a 2 cost bonus affect so technically value wise for what it does it’s better than walk the plank since there’s no condition. So I’ll admit that 6 cost is rough but this is actually a card that has 7 Mana of value so making this a 5 cost would be a bit extreme and you’d never see rogues using assassinate or walk the plank if this costed 5 they said they wanted to tune down the power and making a card have 2 value more than what it cost with no condition is not turning down the power.

          • Soup And Salad
            March 26, 2019 at 7:28 AM

            A Tempo Rogue would not care about the extra value, a Miracle Rogue would probably only prefer the minion kill AND two coins over the two mana discount, assuming a Control Rogue is even viable, it would prefer the more consistent answer that is Walk the Plank.

            The variance is what will end up killing the card. All of the effects are okay, but I as a rogue player would be unable to rely on getting any one of them in particular. As such, I can only really work with the minion kill aspect of the card. Sure, I can adapt to what the result is, but the Betrayal effect and the Seance effect are extremely difficult to make proper use of on the fly.

  5. EksSkellybur
    March 25, 2019 at 1:28 PM

    Vinespine Slayer died for this!

    It served us well, now this is it’s son.

  6. JustYourAveragePayToWin
    March 25, 2019 at 1:05 PM

    Vilespine leaves, and a better, more powerful removal card appears. 4/5. I should also note, adding two coins to your hand in rogue is stupid good, probably one of the best options to get.

    • Haschanascha
      March 25, 2019 at 2:55 PM

      The vilespine body was better than any of the effects this card has, which are probably worth two mana on average. I think it is a slightly worse version of vilespine, but will still see play now that vilespine is gone.

    • Soup And Salad
      March 25, 2019 at 9:21 PM

      None of the bonus effects are better than a 3/4 outside of the coins in specifically in Miracle Rogue, and they’re made worse by the variance.

  7. Freedon
    March 25, 2019 at 1:03 PM

    On average probably not as good as vilespline, but better than assassinate. Maybe just has an edge over walk the plank. 3.5/5

  8. Jvvallejo
    March 25, 2019 at 12:50 PM

    I would bet a good deck will appear based on: 2 preparation + Myra’s unestable element + mecha’tun

  9. Jed
    March 25, 2019 at 11:41 AM

    Vilespine replacement.
    I think it’s solid
    4/5

  10. Lluadian
    March 25, 2019 at 11:28 AM

    Definitely usefull 1 can possibly kill 3 minions 1 gets a copy another set a poisonous and last supports combo. You’ll probably see at least 1 copy in rogue decks.

  11. Minti
    March 25, 2019 at 11:11 AM

    say hello to the rogue mechanic from the past. And as with the other ones you hav eone gamewinning effect. One fery powerfull and the other ones are mediocre. With this the weakest one is the patient assasin. but a least you don;t pay the mana for it. The mana cost is high. And vanish is still relevant and free. while this is epic for reasons unknown. Like with thistle tea it is very much control oriented and rogues don’t do control. They are too op for it. i doubt it wil lsee that much play. Assasinate is 5 mana and i am not shure if the other 2 mana effects are worth going up with 6 mana cards.
    In wild valeera does not like cards with more than 5 mana. even though she runs vanishes. I still think that assasinate is a very good card. And i really thing it was a better fir into valeera decks over the vilespine. But vilespines stats are not that bad.
    Overall this card sees no playable archetype for the rogue whatsover. Thistle tea v 2. Will see no play, and no one will waste their prep for it. All the effects are dust 2 mana addons for a one mana upgrade.

  12. Fareh
    March 25, 2019 at 11:03 AM

    Effect its really powerfull… cost the same as Vilespine (plus combo card), minus the 3/4 body… so i think will be a staple in rogue in the next years