Trueaim Crescent
Trueaim Crescent is a 1 Mana Cost Epic Demon Hunter, Hunter Weapon card from the Scholomance Academy set!
Card Text
After your Hero attacks a minion, your minions attack it too.
Flavor Text
You could have just pointed.- Mana Cost: 1
- Attack: 1
- Durability: 4
- Crafting Cost: 400 / 1600 (Golden)
- Arcane Dust Gained: 100 / 400 (Golden)
- Rarity: Epic
- Classes: Demon Hunter, Hunter
- Card Type: Weapon
- Set: Scholomance Academy
This will be used in deathrattle decks to trigger deathrattles faster.
You can suicide 8/3 guy with this weapon. The only question: is there a reason to play a slow DH deck?
For Demon Hunter, this card is honestly out of the question. Umberwing does the job of controlling the board early game way too well for this weapon to even be considered. You’d need a 1-drop curving up to Umberwing, like Battlefiend or Battlemage, so this card will most definitely be excluded.
This is great, but just 1 Nitpick: I have no idea how the Order is going to be. If it’s from Left to Right, from Right to left or (Probaply) Attacking by random Order.
Regardless You can look at this as: “1 mana take damage from an Enemy Minion, but your Minions have Rush this turn.”
4 Stars. If Blizzard wants to nerf it to 1/3, I still think that Trueaim Cresent will be fine.
Makes Serrated Tooth look like a joke
This looks super bad just because Candle Shot exists.
Nah. I don’t see your point. These weapons have different purposes and effects. Moreover this one has +1 durability. This isn’t “bad” in my book.
I meant that Candle Shot is great, but this just seems… meh. I believe people are way overrating this and that in reality it would rarely be played.
Honestly, the +1 durability on a 1 attack weapon is kinda overkill. Like, this weapon’s gonna take up your weapon slot for 4 turns unless you decide to waste it and play another weapon.
And the weapon itself feels really inflexible. Every time you attack a minion with this weapon, you risk dashing all your weaker minions to death against a beefier enemy minion.
Very strong just because you get to dictate when and if the “downside” occurs, meaning in practice the downside is just that sometimes you hold it for a turn or two, which isn’t a big deal.
Sick’em Misha!
Nice effect, but it requires your opponent to have a certain minion on board to make your certain board get use of a card that uses up your weapon slot…I think this is just too awkward to include in your deck. Sure, it is nice with Kreen but then you have to use Kreen with this. Two pretty bad cards that require each other to work IF your opponent gives them the opportunity and you have enough minions on board…no. I cant imagine this.
Also, this is greatly hindered by Taunt. If your hero attacks the Taunt to protect your minions, they will go for it and die. Even if they survived, they used up their attack for a massive overkill.
I dont care about the current raiting, to me, this is 1/5 Stars.
Just saw gameplay of this card. So: It does NOT force your minions to attack a target with 0 or less health. This gives you a lot more control over what you want to do with this card! Goes up to 4 Stars for me since it should be a strong card in mutliple decks!
And it doesnt give your minions an extra attack. Since this is merely a “give them Rush”, it goes back down to 2 Stars.
Interesting card, at first it seems pretty bad since your minions will “overtrade” and kill themselves. But there’s some workarounds – it’s crazy good with Ace Hunter Kreen for one. And if you’re behind on board you can use this to give each minion you summon pseudo-rush (or pseudo-windfury if they already have rush), which can be quite good. You’ll take face damage for it, though.
This can make your 8/3 six drop proc immediately…
Another weapon for DH. It will be hard to choose which is best… this one or good old Umberwing.
This just looks like a broken card for face Hunter to trigger the deathrattles in same turn that they’re summoned.
For DH all those attacks make it easier to trigger effects from minions that require you to attack first.
Very interesting card, this basically gives your minions rush from left to right (assuming) until the target dies.
My very legit fear with this card is that it’s gonna be used more as a cheap easy tool for DH to attack without having to tap into hero power so that cards like Glavebound adept are easy to play on curve. In other words I really really hate this card and something is going to be nerfed because this exists. I’m tired of hyper aggro DH, it’s the most predictable yet effective and boring deck to play against. I’m glad they’re taking a different approach to DH with the cards we’ve seen but this one just gets my blood to boil cause I know how it will be used.
4/5… Sigh.
Im agree with you also cancer card future nerf 1/3 x).
Thats a really good point. This will give DH four free attacks
Awesome card.
I’m assuming minions will attack from left to right? If so, this expansion just keeps adding stuff I need to keep track of, which is really fun but not my strength ๐ I’m gonna drop in rankings but at least have a fun descent
Very nice. Love the card design. Pretty good a 1 mana 1/4 is good in itself and the effect is pretty strong. Can force death rattles and make very interesting plays. 5/5 stars nothing to lose and a very useful weapon for itโs cost.
1/4 weapon*