Troublemaker
Troublemaker is a 8 Mana Cost Rare Warrior Minion card from the Scholomance Academy set!
Card Text
At the end of your turn, summon two 3/3 Ruffians that attack random enemies.
Flavor Text
"Prepare for trouble!""Make it double!"
- Mana Cost: 8
- Attack: 6
- Health: 8
- Crafting Cost: 100 / 800 (Golden)
- Arcane Dust Gained: 20 / 100 (Golden)
- Rarity: Rare
- Class: Warrior
- Card Type: Minion
- Set: Scholomance Academy
- Mechanics: Summon
Troublemaker Additional Information
Cards Relating to Troublemaker
Ruffian Type: Minion - Cost: 3 - Attack: 3 - Health: 3 |
Yeah, this is getting nerfed.
Warrior’s probably gonna dominate Arena this expansion with this dude + Rattlegore.
This is a Great Card for all Warriors. THe Ruffians (Though they don’t always work in your favour), they can be annoying against your oppoment.
I think Pain and Midrange Warrior is where your going to see the most potential with this. This can also act like a semi Anti Token Deck, escpially if you need to deal with something like Galaground Rouge. 4 Stars, just becuase I think it could have been an 8 mana 5/9 instead, but It may have been a little bit too OP.
I second this. Currently I am using this card in a Big Warrior deck.
If you want to rub in a win even more with a warrior, use this card. The animation is well worth after the 2 – 3/3 auto attacks come out end of turn, yelling “Cry Baby” after each attack. Opponent is forced to clear the Troublemaker or it will continue to spawn 2 – 3/3’s at end of your turn. I think this works best in a big warrior deck. Go top heavy with Cowardly Grunt (chance to summon —>), Commencement, Troublemaker, and Rattlegore.
Correction… “You gonna cry?”, not cry baby.
This will be useful in standard but an auto include in arena games.
I can’t believe they reprinted Ragnaros twice over 4 months
+1
This wins arena games by itself.. Whether it’s okay, good or busted in standard is up to the meta. I think some cards are getting too much health these days.. This card is essentially same as the DH “deal 6 at the end” but better. Sheesh.
This card simply win you the game if not removed, but you have 2 copy of it. You also have the new 9 mana legendary. Or the 8 mana Prime minion, which also win you games if not removed. Not to mention Deathwing and Grom. Play a late game battle vs Warrior is a nightmare for most decks now.
Very strong finisher. Similar to Nagrand Slam.
This looks game ending if your opponent cant remove it or kill you next turn.
So you can drop this if you’re not too behind on tempo/too low on hp.
Sometimes you’ll want it to remove something and ofc it wont. It looks like a great finisher for nowadays enrage decks.
Pretty big stats considering the effect. Could very easily be excluded from decks if the meta remains as fast as it is, though.
First card of the set to be nerfed.. oh we started really nice.. But overal the set feels exciting