Travelling Healer
Travelling Healer is a 4 Mana Cost Common Neutral Minion card from the Rise of Shadows set!
Card Text
Divine Shield Battlecry: Restore 3 Health.
Flavor Text
Some heroes have soft hearts and hard shells.- Mana Cost: 4
- Attack: 3
- Health: 2
- Crafting Cost: 40 / 400 (Golden)
- Arcane Dust Gained: 5 / 50 (Golden)
- Rarity: Common
- Class: Neutral
- Card Type: Minion
- Set: Rise of Shadows
- Mechanics: Battlecry, Divine Shield, Restore Health
Make Travelling Healer restore four health instead. Then it would compare favorably to Shroom Brewer – a 3/2 minion with divine shield is just about as good as a 4/4 vanilla minion, if not better.
(Rating based on play it will see in the upcoming meta, similar to trump’s ratings)
1 Star
Worse stats than “YUMMIES AND BUBBLIES”, a card which only ever saw play in even warlock as a filler card to keep the deck together.
The only benefit this card has over the aforementioned card, is that it won’t induce nightmares into my soul with its attack sound.
1 Star, won’t see play
I know the power level’s coming down with the rotation, but not THAT much. “I’ll put this in my deck”, said no one ever. 1/5
If you want the cheap healing effect, Earthen Ring Farseer’s lower cost makes it better than Traveling Healer.
If you’re fine with a slightly more expensive card that does pretty much everything this and Farseer does but better, just play Zilliax.
This card is caught between two healing options, and both ultimately are much better than this.
Well, first of all Travelling Healer has divine shield, unlike Earthen Ring Farseer. So Travelling Healer is a stickier minion than Farseer and can trade twice against enemy minions.
And Zilliax is a legendary. So you can only have a single Zilliax in your deck. So if you want healing in your deck, just playing Zilliax isn’t going to cut it most of the time. Most of the time you won’t even be able to draw Zilliax. Maybe you could play this and Zilliax together in a deck.
It still costs one more mana than Farseer, and for one more mana on top of this, you get to deal three damage to a minion.
This is seeing no play right now, and is unlikely to do anything outside of Arena.
Well, for one more mana on top of this you get to deal three damage to a minion BUT ALSO lose divine shield by doing so. I’m not arguing that Zilliax is worse than this card, but as I mentioned before Zilliax is a legendary so you only get one copy of Zilliax in your deck. That’s a 1/30 chance of healing on any given turn. Throw in a couple of these guys and your healing will be more consistent.
I feel like this card SHOULD be seeing play. A 3/2 with divine shield is pretty hard to remove and can trade efficiently against aggro. Obviously there’s also Zilliax but again Zilliax is a legendary, plus it costs one more mana.
The reason why you’re not seeing it is because most four drops being played are better than a 3/2 with divine shield, and the really healing doesn’t really matter all that much right now when its only three points.
If Earthen Ring Farseer isn’t playable right now, this has no change.
this card does the same thing as a zilliax, without the trad. It’s very good.
I agree that the shield is underrated here. It does not have taunt or magnetic, so the comparison to Zilliax is weak.
It’s also a common card not a legendary so it doesn’t have the only 1 restriction Legos also tend to be slightly better in some form
also like you said, not legendary, more than a few people dont have zil
should of made it
taunt/div shield 4 mana
1/4 stats
keep heal effect
Ziliax was powerful as you were guaranteed 6 damage and 6 healing due to taunt divine shield travelling healer guarantees you 3 healing and a 3/2 divine shield. Taunt is necessary for ziliax to work and travelling healer doesnt have it so it isnt comparable
Most likely will not see play, except if it finds a space in a specific deck similar to some trash cards that surprised us in Healock, Mecha’thun Warlock…
Lookin at it again. If some trash from this set surprise us, it’ll be this one.
Although Heal Zoolock has lost a lot of power, this card is still pretty usual to have.
I believe Heal Zoolock will move on to Zoo Healadin because of the 4 mana 8/8 Taunt, if you manage to heal enough times.
Heal zoolock has lost the only card that made you play heal zoolock. If you cant run happy ghoul then whats the point of healing?
Meh, I can’t imagie this seeing too much play. Not a bad card, just not good enough to make the cut. 2/5
Am I the only one weirdly annoyed that the character isn’t quite centered in the frame?
You can do a cost/benefit of this compared to Silver Moon Guardian, Bubblies and Yummies, and Lifedrinker. Probably pack filler unless a highly specific healing/divine shield synergy manages to work with this.
T pose turtle
bubleies and yamiess’ replacement. A bit more paladin oriented and a bit more sticky with less healing :D. Healzoo is going to wild but this can be used by locks still.
One look at this and first thing I thought of was Kung Fu panda in a sense it’s actually comparable to life drinker the divine shield could allow survival to next turn for 3 to face just 1 less health.