Transfer Student
Transfer Student is a 2 Mana Cost Epic Neutral Minion card from the Scholomance Academy set!
Card Text
This has different effects based on which game board you're on.
Flavor Text
Oh, the places you'll go!There is so much to fight!
There are boards to be explored.
There are dreams to take flight.
- Mana Cost: 2
- Attack: 2
- Health: 2
- Crafting Cost: 400 / 1600 (Golden)
- Arcane Dust Gained: 100 / 400 (Golden)
- Rarity: Epic
- Class: Neutral
- Card Type: Minion
- Set: Scholomance Academy
Transfer Student Additional Information
Two copies of the cards were given out to all players in Patch 17.6. Here’s a full list of effects on every board (boards available in Standard are in bold):
Board | Effect |
---|---|
Horde | Battlecry: Deal 2 damage. |
Stranglethorn | Stealth, Poisonous |
Stormwind | Divine Shield |
Pandaria | Battlecry: Give a friendly minion +1/+2. |
Naxxramas | Deathrattle: Add a random Deathrattle minion to your hand. |
GvG | Battlecry and Deathrattle: Add a Spare Part to your hand. |
Blackrock | At the end of your turn, reduce the Cost of a random card in your hand by (2). |
TGT | Inspire: Draw a Card |
LoE (Excavation) | Battlecry: Add a random weapon to your hand. |
LoE (Museum) | Battlecry: Discover a new Basic Hero Power. |
Old Gods | Battlecry: Spend all your mana, summon a minion of that cost. |
Karazhan | Battlecry: Add a Karazhan portal spell to your hand. |
Mean Streets | Battlecry: Give a random minion in your hand +2/+2. |
Un’Goro | Battlecry: Adapt. |
Frozen Throne | Deathrattle: Add a random Death Knight card to your hand. |
Kobolds | Battlecry: Recruit a minion that costs (2) or less. |
Witchwood | Echo, Rush |
Boomsday | Taunt. If you have 10 Mana Crystals, gain +5/+5. |
Rastakhan | Rush, Overkill: Draw a card. |
Rise of Shadows | Battlecry: Add a Lackey to your hand. |
Uldum (Feet) | Reborn |
Uldum (Windmill) | Battlecry: Add an Uldum plague spell to your hand. |
Descent | Battlecry: Discover a Dragon. |
Outland | Dormant for 2 turns. When this awakens, deal 3 damage to two random enemy minions. |
Scholomance | (Not released yet) Battlecry: Add a Dual Class card to your hand. |
This is going to be the most complex card we will probpely have at first, but once we get the hang of it, this can be a very powerful card. This is escpially extra powerful for Highlander, since they could use another “Zephyrs” card. 4 Stars.
I think this card is cool and fun but I’ll be very surprised if it sees much play. 🙂
Is it me or does it look broken
Yeah I’m going to enjoy this card a lot since running decks with random effects as the theme is a nice way to get over boredom from the dull standard decks.
Why?
This is bad, bad, bad design. This card should not exist. Even when it’s not broken, 2 mana auto-include high-roll card is extreme fiesta. With this card Activision / Blizzard redirected the game fully towards casual mobile users and rng clowfiesta lovers. Very sad.
Horray, rejoce fellow casual mobile fans
Rejoice!
I saw the card and my first reaction was “the sky is falling!” and then I thought it’s fine, it’s probably really bad so no one uses is outside of very casual decks, everything is fine.
And then a second wave hit with the force of a tsunami and I realized the sky is in fact falling on hearthstone. I’ve been warning of the consequences of printing so much random for a while now, and I think this is the pinnacle of what NOT to print. The worst part is that not only is it a random card that gives more random things to go with your random, but it’s a 2 drop! It could easily snowball the game if your on the right board. Complete BS!
Don’t know if it is good, but it seems fun 😀
Could be really cool in a tavern brawl or adventure where the game board is consistent. Can’t wait to see a list of effects.
Really fresh mechanic but I can’t imagine that a card that changes based on a random chance will ever find its way into constructed. And have they fleshed out all the abilities in wild as well?
I think it will see play in constructed. Not a must-pick like Zilliax, but I’m pretty sure it will be played in Highlander. Just look at Mage: They play cards like Ruststeel Raider and desperatly search for earlygame options. And 90% of the possible effects are a LOT stronger than Ruststeel Raider. Outland might be pretty bad, Pandaria is situational, but Orgrimmar or Rise of Shadows is incredibly strong. It’s like Scalerider without Dragon requirement and cheaper. Or Evil Cable Rat with +1+1.
This card is already bugged. It dows not work (game won’t start) on the hall of explorers board (second board from LoE)
fixed
At first glance this seems like a good card for tempo decks, maybe tempo DH since their 2-drop options are horrible…