Toxic Reinforcements
Toxic Reinforcements is a 1 Mana Cost Epic Hunter Spell card from the Descent of Dragons set!
Card Text
Sidequest: Use your Hero Power three times. Reward: Summon three 1/1 Leper Gnomes.
Toxic Reinforcements is a 1 Mana Cost Epic Hunter Spell card from the Descent of Dragons set!
Sidequest: Use your Hero Power three times. Reward: Summon three 1/1 Leper Gnomes.
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“I feel icky!” the Leper Gnome summon line is really fitting, as this is one of the most gross, anti-game cards they ever made.
Ughhh wilds is gonna be toxic with odd Hunter because of this especially pull it turn 1 this is basically 15 dmg were talking about to opponents face.
Can smorc wait 3 whole turn to go extra face?
Me think not…
Smorc Hunter anyone???
Oh hey, Token Hunter. Cool. Since it’s a Spell, maybe we can have a final hurrah with Full Spell Zul’Jin too, before it’s too late. An amazing card to have, but not exactly a great card to have unless you’re either not playing 1 mana minions or your not Mid Range Hunter, with 6 1Mana Cards. If I could, I’d give it 3.5 stars, just because I can see how you don’t have an answer and you just want to pass the time with your hero power, but it’s pretty damn good for something like Secret Hunter. So we know that Toxic Reinforcements is a good card, it’s just awkward at first, and then we’ll get used for this card. so I’d say 4 stars.
This is really interesting because of the burst potential, but I don’t think the reward is strong enough to be a good card for aggro. The thing is that in the late, while the sidequest of mage can be completed even in the same turn you play it, this always comes AT LEAST three turn later. I think that it’s too slow for aggro and not needed for control or midrange.
It makes for a good one drop can be added to hand by other cards and at most you’d put only 1 in deck to keep from to much of a bad top deck.
I am not sure about the one drop thing. Normally, in an aggro deck that wants to burst the opponent down, you don’t basically skip your first turns hero powering. I don’t see it, for now.
It cost one Mana and so in say odd deck on a turn where have even number of Mana it can keep tempo. And thing about odd Hunter is focussed on face dmg popping off hero power whenever can’t play something else. By time you would complete quest heor power would have done 9 dmg to face and these would cause additional 6 on death meaning 15 dmg total from start to finish not counting anything else you did.
Odd hunter is only wild, where the power level is much higher. I think it would be just a meme.
If the req were other than HP usage, could ve been Nice in quest hunter, but it’s too slow to be effective.
On the other hand, You are looking at a “12 dmg card”… 3/5 because of maybe…
This will see an appearance in wild off Hunter because they would spam hero power several times anyway and go face.
A new SMorc video needs to be made now