Toki, Time-Tinker
Toki, Time-Tinker is a 6 Mana Cost Legendary Mage Minion card from the The Witchwood set!
Card Text
Battlecry: Add a random Legendary minion from the past to your hand.
Flavor Text
Just a twist to the left, one quarter turn to the right and … oops! Well, we didn’t need that timeline anyway.- Mana Cost: 6
- Attack: 5
- Health: 5
- Crafting Cost: 1600 / 3200 (Golden)
- Arcane Dust Gained: 400 / 1600 (Golden)
- Rarity: Legendary
- Class: Mage
- Card Type: Minion
- Set: The Witchwood
- Mechanics: Battlecry
Toki, Time-Tinker Additional Information
- Toki, Time-Tinker only pulls legendaries that are exclusive to WILD!
Toki, Time-Tinker Card Review
I think it’s the first time we will be able to play cards that are exclusive to Wild in Standard. Which is pretty cool. Getting that Ragnaros the Firelord or Emperor Thaurissan will be a blast from the past.
But let’s rate this card first. No, it’s not good. It’s a meme card. The problem is that it’s just too random. If you were guaranteed to get one of the best Wild Legendaries, then yeah, it would be like an auto-include into every slower Mage deck. But as it stands right now, it’s too inconsistent. Just look at the list of Wild Legendaries. Maybe about 1/4 of them are actually powerful in a Mage deck. For every Sylvanas Windrunner or Dr. Boom you will get a few copies of Hemet Nesingwary, Mogor the Ogre, Majordomo Executus, Twin Emperor Vek'lor etc. Lots of the Legendaries are either bad or require some kind of synergy to work correctly. So you have a much higher chance to get a below average one than an above average one.
Which, in the end, means that you’d much rather draw a card from your deck. 6 mana 5/5 is not particularly powerful statline either, so it’s not like it makes up in the stats.
The card is fun, it has a nice flavor to it, but that’s it. I can’t see it being competitively good – not only its slow, but it has a relatively low chance to give you a good card.
Card rating: 2/10 (would be much higher if I was rating the meme value)
lol imagine this in wild after 2 years
I would imagine drawing herself as the legendary minion in 2 years time
The effect should have been discover instead of battlecry
Exactly. If it was Discover, at least it would be playable.
Hopefully this chick can’t get Rag Sylv hall of fame minions if she can this card is dumb as fuk highroll rag
That is entire point of the card you know…
Too harsh. I would argue, it is ok late game card, when playing value game. It’s 5/5 body+a card that on average is heavy hitter. The card generated doesn’t really need to be most mana efficient card for this to work. Most of the time, it is just two late game minions in one card slot. 1/4 of the time it creates card that is either game winning or must remove instantly minion. And rest of time it mostly creates a card that is over priced. The absolutely unplayable legendaries that add zero or negative value to board are more in the classic set than in wild only. This is card that sacrifices some tempo to get more value, with reasonable chance of being absolutely insane. A 6 mana 5/5 that generates a 5 mana 5/6 minion in hand is good value, bad tempo, which some people consider a bad outcome, but for me its ok.
My valuation of this card is good enough to include but not good enough to craft.
3/5 blackrock mountain legendaries are reasonable.
2/4 naxramaas legendaries are good.
8/20 in goblins vs gnomes are playable not troggzor.
6/20 legendaries in mean streets of gadzetan are playable.
Only medhiv is consistently playable from one night in kharzhan
8/20 in the grand tournament are decent.
3/5 legendaries in league of explorers seems pretty good, Reno Jackson is debatable for fatigue game and thus not included.
6/20 legendaries in whispers of the old God’s are at least playable. But come on you’re gonna just play this for the chance to high again.
Put that all together and you get a 38.2% chance of not getting absolute garbage.
31 of the 81 legendaries are at least playable, 3 of which are only 3/4’s with essentially no effect.
Remember that stuff like hallazeal is pretty busted in mage. Obviously we have dr. Boom, both ragnaros, Sylvanas, hallazeal for arguments sake, and maybe nefarius. But that’s only a 6% chance of a busted card of those few. And the chances of any individual legendary are only 1.2%. So this card is definitely for the memes.
I bow to you for doing the math
Thanks. This is very helpful.
Mage is being deal a rough hand over and over. Why can’t blizzard balance the classes?
I think your rating this card a little too low. Here’s my list assuming this would be played in a control deck: (keep in mind it’s a free card instead of having to waste a draw and grand crusader was good and is very similar. Also, this card would likely be played as more of an emergency card with a chance of flipping the game or at least staying alive with a card like soggoth the slitherer)
Hall of fame: 3 useless (blizzcon stuff and old murk eye), and rag and sylvanas are amazing
nax: 6 total, 1 useless (Baron riverdare) 3 playable (feugen, stalagg, and maexxna (good for control)) 1 good (kelthuzad) 1 amazing (loatheb)
gvg: 20 total, hemet, mogor the ogre, gazlowe, flame leviathan, bolvar, and mirmimon’s head are useless (6) , blingtron is borderline, 9 are playable (too lazy to name), 4 good Gahzrilla(good in any class but hunter, mage can really use this with it’s hero power) ,voljin (wrecks control, which will likely be the meta), neptulon (throws opponent super off guard+ u get 4 so u have synergy, and sneeds old shredder, and dr. Boom is amazing
blackrock: 2 terrible: (majordomo executus and rend blackhand), 2 good (chromaggus and nefarian) 1 amazing (emperor thaurissan)
tgt: 8 terrible (not gonna name) 7 playable (sisters good enough for a free draw, not gonna name the rest) 3 good ( justicar trueheart(not in a built deck and not necessarily broken depending which class), eadric(remember it’s a control deck), and confessor paletress) 2 amazing (this is a controversial pick but I think varian can seriously wreck in a dedicated control deck that’s not warrior (mage loves the cards, and could hit a malygos) and Icehowl
League of Explorers: Arch thief Rafaam is borderline useless (not good but not total shit), elise is okay, reno and brann are good because they wreck in frost lich jaina deck (burns cards quick and lots of battlecries) and finley is good
Old Gods: 21 total, 6 useless (anomalus, mukla tyrant, nat darkfisher, nzoth, boogeymonster, and twin emperor vek’lor) 3 borderline (shifter, herald volazj (depending on how minion-based your deck is and what you can hit), and fandral) 6 playable (c’thun (casting a slightly worse avenging wrath with a 6/6 body isn’t terrible for a card you don’t have to draw), Deathwing dragonlord, Hogger doom of Elwynn, Malkorok, huhuran, and xarill poison minded) 4 good (cho’gall (can be strong in mage, especially pyro blasting if your up on health), yshaarj, yogg(chance to save) and soggoth (can save you from death and will buy you time to set up and/or stop aggro deck minions because they have low health and will just die) 2 amazing: Ragnaros lightlord is strong in any class and any deck, and this is a surprising pick, but hallazeal is amazing because combined with dragon’s fury, flamestrike, pyroblast, blizzard, fireball, and especially meteor can flip the game (it’s like casting 2 elemental invocations)
karazhan: moroes and curator are useless, barnes is borderline, malchezaar is playable, and medivh is amazing
Gadgetzan: 10 terrible (finja, hobart grapplehammer, inkmaster solia, kazakus, krul unshackled, madam goya, mayor noggenfogger, patches, raza, sergeant sally) 6 playable (auctionmaster beardo, aya blackpaw, don han cho, genzo the shark, knuckles, wrathion) 3 good (kun, shaku the collector, white eyes (this card will usually played in end game so chance of drawing storm guardian is high) wicker flame is amazing because it’s deal 4 damage and heal for 4 + protect 3 hits on hero for the price of 3 mana.
Overall:
108 total
38 useless
6 borderline useless
33 playable
20 good
11 amazing
Thanks for clarifying your position, I actually forgot a couple of legendaries like murk eye and loatheb (because he’s in my dude paladin. My specs were to try to only choose playable cards that either had at least decent stat lines, created reasonable card advantage (no nesigwary), or didn’t screw oneself over. Gazrilla I didn’t initially include as a keep, but he does have a huge target is insane if he doesn’t immediately die. That’s 64 playable or better by your calculations, at percentage of 59.3%. That seems more reasonable, my restrictions were maybe a bit too harsh. I may take the time to recalculate with a list, my ideas of the playable, I just was short on time.
I got a crazy idea, since I don’t have much to do tomorrow until the card reveals, why don’t I create an ideal rating for this card, by individually rating each wild legendary out of 5, then dividing by the number of legendaries to determine an ideal rating, based on what this searches.
So bad that the next mage legendary has to be good
That’s not how blizzard makes cards just look at the Druid legendaries
The *next* has to be awesome to make up for this tinker piece of shit
This card=highlight reels of greatness. Not competitive, but fun to play around and meme with in standard.
Just because the author mentioned it… Mogor the Ogre was quite underrated in my opinion. Not bad stats and you force your oponent to random attack the next turn. And you can attack normally the turn you play it because well… you know… you can play it after attacking. Actually better than this casino crap.
If this was a discover card instead of just a random card generator, it would be at least a dozen times more playable.
I am getting tired of seeing these random legendary generators. None of them have been anything more than meme cards with Sindragosa being the only one to get close to being playable, and it would if Control Mage was more than a pipe dream and the format was defined by control decks generally.
This card is clearly bad – low stats and way too random – but I actually really like it. And I usually HATE the excessive randomness in Hearthstone. But this one is clearly a card made purely for messing around, and I like the unique flavor of it.
I actually hope I open this.
I don’t care if the card is good or not, the concept is fucking genius and reminded me of the reason why I play Hearthstone. 10/10 gg blizzard
Can’t wait until somebody pulls a Dr. Boom with this against Kripp in arena
Bloody hell this card is going to be a meme. Whether or not it sees play, the fact that only mage gets access to non-standard cards in the standard format is a hideous thing. This card single-handedly ruins standard as a concept for a class that’s already broken to begin with.
You do realise giving bad legendary to dominating classes helps balancing the game, don’t you? And I think that if legendaries are not good, they should at least be cool (which is the case for this card). I understand that you muggles (non-mage players) want to play meme decks but there’s plenty of them available even if you don’t play mage.
have you seen the list of wild legendaries? cause they are shit. Good legendaries are in the VAAAAAST minority and are limited to about 4 or 5 that are always good and maybe 3 additional ones that are sometimes good. This will never see play, and if it is played, it will not break the game because it will be the weakest card in its deck, do not worry.
So in Wild this is just ”add a legendary minion to your hand”, correct?
No, it would still only pull Wild exclusive legendaries. If it was just “add a legendary” it could be stuff from Standard as well.
So it adds legendaries from Mean Streets of Gadgetzan or older expansions?
Yup, also: I’M IN CHARGE NOW!
this intro t7 dr.boom gg easy
I m not sure if I like the idea that blizzard opened a backdoor for wild cards to invade standard. I mean, most likely were gonna see more of these type of cards with other expansions. And I thought standard was to keep all those wild cards out. It’s kind of like blizzard allready breaking their own rules they setup for standard.
I dont care if the card is bad or not. The statline are actualy inline with babbling book wich is a wisp with get a random spell. This is a 5 drop for 6 mana wich gives a random wild legendary. So for a slow control mage that wants to add a bit of value this might be added. And in arena this card is actualy decent.
I think it means a legendary that was already played in that round. not any legendary from past expansions.
But I could be wrong.
It’s only legendaries that are exclusive to Wild.
Oh that’s going to be strong thanks for telling me it! 🙂
Oh this card certainly won’t see play, but I totally agree that the rules for the standard format should be upheld even if this card is bad. Adding a way for wild cards to come into standard is a really fun but dumb idea.
So this whole expansion is about meme cards… nothing really powerful from what I’ve seen.
That’s to keep the balance, it will still have a huge effect without having many good cards, as it is the beginning of a new standard block, limiting other cards. Also it would be harder to balance standard if many cards were good. I think this is a good thing
Well,i like very much this card cause the idea around it,she’s a time traveler so she could been releases in any expansion even if that expansion isn’t related with her xD if you consider she can travel to anywhere and ‘anytime’…now about its effect,its basically a 6 minion with nice stats and add to you a minion,sometimes it text wil be useless to you,sometimes it can be usefull and sometimes can have a super op hability that will save you,(legendaries is basically categorized in that sorts),so,considering you will get a unseless minion 33% of times,a usefull minion 33% of times and a op minion 33% of times,it can be really good…and I doubt it will give you past minions when it will be already in the ‘past’,when it comes to wild probly will give you ‘future’ minions instead lol!!
Guys what is wrong with you ? You rated this Card higher then Darius Crowler ?!?!
It will probly give you only standard legendaries when played in wild xD
Nice, now I will be able to get patches back. Kappa.
I can already see Dane throwing this into his Brann Zola Mage with Leyline Manipulator x3
Majordomo Executus finally back at duty!
Ok, on a serious matter other than Randomage coming back every expansion, this is still like drawing a card for a pretty reasonable statline.
I mean, people also played Malchezar, League of Explorers Elise (Golden Monkey), Un’goro Elise (Ungoro Pack), to fish out more value over time. So this is still pretty good even though some cards added from this are bad and it doesnt provide as much value, but the card that you get is in your hand (no need to redraw another card to get more cards).
You miss something…
You don’t draw a card and you don’t get reasonable stats to the board.
Drawing a card, draws a card from your deck. Your deck consists of cards that accomplish something you had in mind while creating that deck.
Getting a random card oftentimes just doesn’t suit your playstyle. That’s oftentimes the problem with malchezar -> you’re in topdeck-mode -> you get random bullshit like nat or lorewalker -> you loose.
This card is just as bad, I can’t see how this one should be able to carry or swing a game with those stats, invest and pool of chosen cards.
This is why we were given 20 extra packs after pre-order, because the legendary pool is a cesspool of s—.
Yes, this is a Meme card. As a rule, if the card has the word “random” or “Legendary” on it, it’s not going to be great.
Blizzard is trying to make the game more FUN for casual players with these kinds of cards. Meme decks are FUN to watch on Twitch.
Blizzard makes a profit on people streaming Hearthstone just as any other product generates ROI on having billboards. Streamers are virtually just billboards for videogames, meaning they provide exposure for the game. Which, in turn, leads to more sales.
Simply put, “fun and interactive” cards (i.e. all the Meme/Rush cards we’re getting) are GOOD FOR THE BOTTOM LINE.
Really miserable artwork. And bad but fun effect. It could be « discover « for the mana cost.
Why not with discover Blizzard ? 🙁
What happens if this card rotates to wild? Is it possible to get cards from this set then, or even from newer sets?
What happens when this card rotates to wild? Is it going to be possible to get cards from this set, or even from a newer Wild set?
What happens when this card rotates to wild? Is it possible to get itself thn, or even newer cards in Wild?
imagine getting patches… op
Power level aside, what is this Artwork? If I wanted crappy Anime-ish artwork, I would just go play Yugio or shadowverse…
And “Toki” means past or something related to time (can’t remember) in japanese.. :^)
Yeah, you’re right. Toki is how the Kanji of the word ‘time’ is pronounced in Japanese
Quit your bitching. The card art looks fine.
and why do you know Japanese?
correction: toki in japanese means time. just like time is stopped that can be translated into toki yo tomare. i knew it is a motherfucking JOJO REFERENCE!
Don’t forget about Leyline Manipulator to reduse your Random Wild Legendary by 2 or maybe 4 if you play both! Could potentially be OP. Probably just a really fun card that I will definitely experiment with
Battlecry: Add Majordomo Executus to your hand
Ragnaros the Firelord, Dr. Boom, Sylvannas Windrunner, Hallazeal the Ascended, Mal’ganis, Yogg-saron Hope’s end, Loatheb, Chromaggus, Emperor Thaurissan and Nexus Champion Saraad are good options…
IN GAME: OMG!… Hobart Grapplehammer…
So in Standard I get Wild Legendaries, what do I get in Wild? Pre-Nerf Legendaries? Something like 4-mana Leeroy or Patches with Charge? =P
Joking aside, this is a bad RNG meme legendary. Since Anomalus in WotoG, Mage had gotten on average quite good legendaries, Inkmaster Solia was normally cut but it wasn’t a bad legendary. I mean, they even got a good Quest and a good legendary Weapon… So it’s only fair that they get one bad one this time around.
What else should I say? 5/5 on 6 is a huge tempo loss. It CAN generate some good value in Control Mage when it’s turn 20 or so, but why would you run this instead of Elise the Trailblazer? Getting 5 cards is always better than just one, despite the one being a legendary. You won’t get Rag or Sylvanas often enough to justify this inclusion.
It will show up in highlights as “Best/Worse of Toki”. But won’t be competitive. 1/5 stars.
You get the same legendaries in Wild… The ones that have already rotated
Yes, it was a sarcastic comment. Would have been fun though to get unnerfed legendaries. Like a pre-nerf Yogg. 🙂
Like mage needs any other legendary than Alu’neth…
Chamelos: I like your wild legendary. Let me take it!
Like mage needs any other legendary than Aluneth…
Medivh
Does it pull Legendaries from other classes as well? Pretty unimpressive play-wise anyway.
Meme card
I don’t think this card is very strong, random legendaries are often worse the drawing a card. But I really like the idea of playing wild cards in standard! Some really cool moments will be generated from this.
Only Legendaries that are exclusive to Wild!
Legendary’s from the past are WiLd lEgENdaRy’S
Expectation: sylvanas, ragnaros, dr boom.
Reality: nat pagle (old gods)
6 Mana 5/5: Draw a random Legendary (wild) minion?
I’d rather draw a card from my own deck for actual synergies I have prepared that something that is highly inconsistent.
1/5 stars, won’t see play due to too high variance in RNG, especially not in a class like Mage who doesn’t give 2 bananas about minion control type decks (since control is the only type of deck I can actually see this in).
Holy cow, what a cool effect! I can’t wait to see what shenanigans happen with this.
I think she is actually a bronze dragon named Tokidormi or something like that…you never know!
Are past legendaries ones that have been played, or a special type of card like the Lich King or Ysera?
what a smart question this is… not
got em
Lengendaries from wild
Bruh…you really mean this seriously?:D